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Galactic Civilizations II: Dread Lords

Galactic Civilizations II: Dread Lords is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Galactic Civilizations II: Dread Lords rather than just read about it. In short: Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006.

Galactic Civilizations II: Dread Lords — main illustration
Galactic Civilizations II: Dread Lords — illustration

Key takeaways

  • Galactic Civilizations II: Dread Lords belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Galactic Civilizations II: Dread Lords to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Galactic Civilizations II: Dread Lords from memory before moving on to harder problems.

Reference excerpt

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008. Dread Lords is set in the 23rd century, when multiple alien civilizations, including Terrans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. Dread Lords focuses on the single player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community. A sequel, titled Galactic Civilizations III, was announced by Stardock on October 15, 2013. A pre-release version was made available through Steam in March 2014, which allowed customers to play the game while it is still in development. The sequel was the first game in the series to feature multiplayer and used hex-based game tiles. The full version of the game was released in May 2015.

Storyline The story of Galactic Civilizations II and the back plot of the ingame universe it inhabits is based on a series of short stories written by Stardock CEO Brad Wardell. A powerful, highly advanced civilization, remembered in legend as the "Precursors", colonized much of the galaxy thousands of years ago. As younger specimens throughout the galaxy began to develop the beginnings of their own primitive civilizations, it led to a philosophical rift within Precursor society, splitting it into two factions. The Arnor faction wanted to guide the younger civilizations toward enlightenment. The Dread Lord faction wanted to exterminate them. This dispute erupted into a catastrophic civil war. The Dread Lords came close to destroying the Arnor in the war's final battle. However, before the final blow was struck, the Dread Lords and the Arnor both mysteriously vanished. The younger civilizations eventually began to explore the galaxy on their own but their progress was slow. The first wave of exploration was made possible after the invention of stargates. A stargate was expensive to build and would only transport a ship to another stargate, which first had to be constructed at the destination. The youngest civilization, Humanity, obtained plans for the construction of a stargate after the Arcean civilization initiated first contact with them. Human scientists realized that, with the inclusion of a fusion power source, the technology behind the stargates could be modified to create a hyperdrive engine. Hyperdrive allowed starships to travel great distances on their own. With the entire galaxy now within easy reach, the major space-traveling civilizations began a race to explore, colonize and, in some cases, conquer the galaxy. Armies were mobilized, fleets of warships were built and the galaxy was once again on the verge of total war. As the younger civilizations prepared themselves for the coming conflict, the Dread Lords began to return. The player must guide Humanity's actions as they attempt to prevent Precursor technology from being discovered by their enemies, fight a galactic war between the major powers and survive the onslaught of the genocidal Dread Lords.

Features and game concepts The game is played in what is known as a "sandbox" galaxy mode, where the objective is to achieve victory over AI opponents in one of four ways - military conquest, cultural domination, universal alliance or technological supremacy. The sandbox analogy represents the free-form style of playing, where the player is free to develop the game however he/she chooses. This "sandbox" may be customized in terms of galaxy size, planet habitability and similar features as well as difficulty of the opposition. The game also includes a story-driven campaign, featuring the titular "Dread Lords".

Civilizations The game has 10 playable preset civilizations, and also allows the user to create a custom civilization. Eight of the preset civilizations return from the original Galactic Civilizations game and its expansion: the Terran Alliance, the Yor Collective, the Drengin Empire, the Altarian Republic, the Drath Legion, the Torian Confederation, the Dominion of the Korx, and the Arcean Empire. The other two preset civilizations are new: the Iconian Refuge and the Thalan Empire. Minor civilizations (which do not factor into winning conditions, and have a weaker AI), such as the sentient rodent-like Snathi, can also appear in the game. Each preset civilization has a distinct combination of AI, personality, and built-in advantages. The Korx, for instance, focus on money, and thus have an economic bonus. The Terrans are excellent diplomats, the Drengins have superb ships and soldiers, the Torese have fast population growth, and the Yor have very loyal populations.

Ship design

… excerpt ends here. Continue reading the full article.

Illustrations

Galactic Civilizations II: Dread Lords: A custom ship on GalCiv II's main map screen.
A custom ship on GalCiv II's main map screen.
Galactic Civilizations II: Dread Lords: This planet has two 'bonus' tiles that can give a boost to the planet's food production and research.
This planet has two 'bonus' tiles that can give a boost to the planet's food production and research.
Galactic Civilizations II: Dread Lords: Cover art for Endless Universe
Cover art for Endless Universe

Worked examples

Example 1 — a first encounter with Galactic Civilizations II: Dread Lords

Start with the simplest possible case. Write down what Galactic Civilizations II: Dread Lords claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Galactic Civilizations II: Dread Lords before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Galactic Civilizations II: Dread Lords ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Galactic Civilizations II: Dread Lords

In research
Galactic Civilizations II: Dread Lords appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Galactic Civilizations II: Dread Lords in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Galactic Civilizations II: Dread Lords is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2006 video games, 4X video games, Indie games, so understanding it makes those chapters shorter.
In everyday life
Look for Galactic Civilizations II: Dread Lords outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Galactic Civilizations II: Dread Lords in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Galactic Civilizations II: Dread Lords means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Galactic Civilizations II: Dread Lords out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Galactic Civilizations II: Dread Lords in simple terms?

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006.

Why does Galactic Civilizations II: Dread Lords matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Galactic Civilizations II: Dread Lords?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Galactic Civilizations II: Dread Lords.

Tags

  • 2006 video games
  • 4X video games
  • Indie games
  • Milky Way in fiction
  • Paradox Interactive games
  • Science fiction video games
  • Sequel video games
  • Single-player video games
  • Space opera video games
  • Stardock games
  • Turn-based strategy video games
  • Video games developed in the United States

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