Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008. Dread Lords is set in the 23rd century, when multiple alien civilizations, including Terrans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. Dread Lords focuses on the single player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community. A sequel, titled Galactic Civilizations III, was announced by Stardock on October 15, 2013. A pre-release version was made available through Steam in March 2014, which allowed customers to play the game while it is still in development. The sequel was the first game in the series to feature multiplayer and used hex-based game tiles. The full version of the game was released in May 2015.
Storyline The story of Galactic Civilizations II and the back plot of the ingame universe it inhabits is based on a series of short stories written by Stardock CEO Brad Wardell. A powerful, highly advanced civilization, remembered in legend as the "Precursors", colonized much of the galaxy thousands of years ago. As younger specimens throughout the galaxy began to develop the beginnings of their own primitive civilizations, it led to a philosophical rift within Precursor society, splitting it into two factions. The Arnor faction wanted to guide the younger civilizations toward enlightenment. The Dread Lord faction wanted to exterminate them. This dispute erupted into a catastrophic civil war. The Dread Lords came close to destroying the Arnor in the war's final battle. However, before the final blow was struck, the Dread Lords and the Arnor both mysteriously vanished. The younger civilizations eventually began to explore the galaxy on their own but their progress was slow. The first wave of exploration was made possible after the invention of stargates. A stargate was expensive to build and would only transport a ship to another stargate, which first had to be constructed at the destination. The youngest civilization, Humanity, obtained plans for the construction of a stargate after the Arcean civilization initiated first contact with them. Human scientists realized that, with the inclusion of a fusion power source, the technology behind the stargates could be modified to create a hyperdrive engine. Hyperdrive allowed starships to travel great distances on their own. With the entire galaxy now within easy reach, the major space-traveling civilizations began a race to explore, colonize and, in some cases, conquer the galaxy. Armies were mobilized, fleets of warships were built and the galaxy was once again on the verge of total war. As the younger civilizations prepared themselves for the coming conflict, the Dread Lords began to return. The player must guide Humanity's actions as they attempt to prevent Precursor technology from being discovered by their enemies, fight a galactic war between the major powers and survive the onslaught of the genocidal Dread Lords.
Features and game concepts The game is played in what is known as a "sandbox" galaxy mode, where the objective is to achieve victory over AI opponents in one of four ways - military conquest, cultural domination, universal alliance or technological supremacy. The sandbox analogy represents the free-form style of playing, where the player is free to develop the game however he/she chooses. This "sandbox" may be customized in terms of galaxy size, planet habitability and similar features as well as difficulty of the opposition. The game also includes a story-driven campaign, featuring the titular "Dread Lords".
Civilizations The game has 10 playable preset civilizations, and also allows the user to create a custom civilization. Eight of the preset civilizations return from the original Galactic Civilizations game and its expansion: the Terran Alliance, the Yor Collective, the Drengin Empire, the Altarian Republic, the Drath Legion, the Torian Confederation, the Dominion of the Korx, and the Arcean Empire. The other two preset civilizations are new: the Iconian Refuge and the Thalan Empire. Minor civilizations (which do not factor into winning conditions, and have a weaker AI), such as the sentient rodent-like Snathi, can also appear in the game. Each preset civilization has a distinct combination of AI, personality, and built-in advantages. The Korx, for instance, focus on money, and thus have an economic bonus. The Terrans are excellent diplomats, the Drengins have superb ships and soldiers, the Torese have fast population growth, and the Yor have very loyal populations.
Ship design
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