Generative artificial intelligence (GenAI) is a subfield of artificial intelligence (AI) that uses generative models to generate text, images, videos, audio, software code or other forms of data. These models learn the underlying patterns and structures of their training data, and use them to generate new data in response to input, which often takes the form of natural language prompts. The prevalence of generative AI tools has increased significantly since the AI boom in the 2020s. This boom was made possible by improvements in deep neural networks, particularly large language models (LLMs), which are based on the transformer architecture. Generative AI applications include chatbots such as ChatGPT, Claude, Microsoft Copilot, DeepSeek, Doubao, Google Gemini, Grok, Kimi and Qwen; text-to-image models such as DALL-E, Firefly, Stable Diffusion, and Midjourney; and text-to-video models such as Veo, LTX and Sora. Companies in a variety of sectors have used generative AI, including those in software development, healthcare, finance, entertainment, customer service, sales and marketing, art, writing, and product design. Generative AI has been used for cybercrime, and to deceive and manipulate people through fake news and deepfakes. Generative AI models have been trained on copyrighted works without the rightholders' permission. Many generative AI systems are reliant on large-scale data centers, whose environmental impacts include electronic waste, consumption of fresh water for cooling, and high energy consumption that is estimated to be growing steadily.
History
Early history The origins of algorithmically generated media can be traced to the development of the Markov chain, which has been used to model natural language since the early 20th century. Russian mathematician Andrey Markov introduced the concept in 1906, including an analysis of vowel and consonant patterns in Eugene Onegin. Once trained on a text corpus, a Markov chain can generate probabilistic text. By the early 1970s, artists began using computers to extend generative techniques beyond Markov models. Harold Cohen developed and exhibited works produced by AARON, a pioneering computer program designed to autonomously create paintings. The terms generative AI planning or generative planning were used in the 1980s and 1990s to refer to AI planning systems, especially computer-aided process planning, used to generate sequences of actions to reach a specified goal. Generative AI planning systems used symbolic AI methods such as state space search and constraint satisfaction and were a "relatively mature" technology by the early 1990s. They were used to generate crisis action plans for military use, process plans for manufacturing and decision plans such as in prototype autonomous spacecraft.
Generative neural networks (since the late 2000s)
Machine learning uses both discriminative models and generative models to predict or generate data. Beginning in the late 2000s and early 2010s, advances in deep learning led to major improvements in image classification, speech recognition, and natural language processing. Neural networks in this period were typically trained as discriminative models due to the relative difficulty of training generative models. In 2014, the introduction of models such as the variational autoencoder (VAE) and generative adversarial network (GAN) enabled effective deep generative modeling of complex data such as images. In 2017, the Transformer architecture enabled further advances in generative modeling compared to earlier long short-term memory (LSTM) networks. This led to the development of generative pre-trained transformer (GPT) models, beginning with GPT-1 in 2018.
Generative AI adoption
In March 2020, the release of 15.ai, a free web application created by an anonymous MIT researcher that could generate convincing character voices using minimal training data, was one of the earliest publicly available uses for generative AI. The platform is credited as the first mainstream service for audio deepfakes. In 2021, DALL-E, a closed-source transformer-based generative model developed by OpenAI, drew widespread attention to text-to-image generation. Other projects, including open-source approaches such as VQGAN+CLIP and DALL·E Mini (later renamed Craiyon), made similar systems more accessible to the public. Dream by Wombo was released at the end of 2021, followed by the releases of Midjourney and Stable Diffusion in 2022. In November 2022, ChatGPT was released to the public. By 2023, it popularized generative AI for general-purpose text-based tasks.
In a 2024 survey by marketing research firm Ipsos, Asia–Pacific countries were significantly more optimistic than Western societies about generative AI and show higher adoption rates. Despite expressing concerns about privacy and the pace of change, 68% of Asia-Pacific respondents believed that AI was having a positive impact on the world, compared to 57% globally. According to a survey by SAS and Coleman Parkes Research, as of 2023, 83% of Chinese respondents were using the technology, exceeding both the global average of 54% and the U.S. rate of 65%. A UN report indicated that Chinese entities filed over 38,000 generative AI patents from 2014 to 2023, more than any other country. A 2024 survey by the Just So Soul social media app reported that 18% of respondents born after 2000 used generative AI "almost every day", and that over 60% of respondents like or love AI-generated content (AIGC), while less than 3% dislike or hate it. By mid-2025, companies were increasingly abandoning generative AI pilot projects as they had difficulties with integration, data quality and unmet returns, leading analysts at Gartner and The Economist to characterize the period as entering the Gartner hype cycle's "trough of disillusionment" phase.
Applications
Generative artificial intelligence has been applied across multiple industries for content creation and automation. In healthcare, generative models are used for drug discovery and the generation of synthetic medical data to train diagnostic systems. In finance, they are used for report drafting, data generation, and customer service automation. Media and entertainment industries use generative systems for tasks such as music composition, script development, and image or video generation. Researchers and policymakers have raised concerns regarding accuracy, misuse, and impacts on academic and professional work.
Text and software code
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