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Sega Genesis

Sega Genesis is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Sega Genesis rather than just read about it. In short: The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System.

Sega Genesis — main illustration
Sega Genesis — illustration

Key takeaways

  • Sega Genesis belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Sega Genesis to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Sega Genesis from memory before moving on to harder problems.

Reference excerpt

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in October 1988 in Japan as the Mega Drive, and in August 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Sega Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 800 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel. In Japan, the Mega Drive fared poorly against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine, but it achieved considerable success in North America, Brazil, Australia and Europe. Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. The 1991 North American release of the Super Nintendo Entertainment System triggered a fierce battle for market share in the United States and Europe known as the "console war". This drew attention to the video game industry, and the Genesis and several of its games attracted legal scrutiny on matters involving reverse engineering and video game violence. Controversy surrounding violent games such as Night Trap and Mortal Kombat led Sega to create the Videogame Rating Council, a predecessor to the Entertainment Software Rating Board. Sega released Mega Drive add-ons including the Sega CD (Mega-CD outside North America), which plays games on compact disc and can display full-motion video; the 32X, a peripheral with 32-bit processing power that can display polygons for 3D gaming; and the LaserActive, developed by Pioneer, which runs Mega-LD games on LaserDisc. None were successful, and the resulting hardware fragmentation created consumer confusion. Genesis/Mega Drive sold 30.75 million units worldwide. In addition, Tectoy sold an estimated 3 million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States and smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded in 1994 by the Sega Saturn.

History

Development

… excerpt ends here. Continue reading the full article.

Illustrations

Sega Genesis illustration
Sega Genesis illustration
Sega Genesis illustration
Sega Genesis: The Japanese Mega Drive logo
The Japanese Mega Drive logo
Sega Genesis: The PAL Mega Drive launched in 1990 and became the highest-selling fourth-gen console in Europe.
The PAL Mega Drive launched in 1990 and became the highest-selling fourth-gen console in Europe.

Worked examples

Example 1 — a first encounter with Sega Genesis

Start with the simplest possible case. Write down what Sega Genesis claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Sega Genesis before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Sega Genesis ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Sega Genesis

In research
Sega Genesis appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Sega Genesis in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Sega Genesis is common in secondary-school and first-year university syllabi. It links to neighbouring topics 68k-based game consoles, Backward-compatible video game consoles, Fourth-generation video game consoles, so understanding it makes those chapters shorter.
In everyday life
Look for Sega Genesis outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Sega Genesis in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Sega Genesis means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Sega Genesis out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Sega Genesis in simple terms?

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System.

Why does Sega Genesis matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Sega Genesis?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Sega Genesis.

Tags

  • 68k-based game consoles
  • Backward-compatible video game consoles
  • Fourth-generation video game consoles
  • Home video game consoles
  • Products and services discontinued in 1997
  • Products and services discontinued in 1999
  • Products introduced in 1988
  • Products introduced in 1989
  • Products introduced in 1990
  • Sega Genesis

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