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Genus theory

Genus theory is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Genus theory rather than just read about it. In short: In the mathematical theory of games, genus theory in impartial games is a theory by which some games played under the misère play convention can be analysed, to predict the outcome class of games. Genus theory was first published in the book On Numbers and Games, and later in Winning Ways for your Mathematical Plays Volume 2.

Key takeaways

  • Genus theory belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Genus theory to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Genus theory from memory before moving on to harder problems.

Reference excerpt

In the mathematical theory of games, genus theory in impartial games is a theory by which some games played under the misère play convention can be analysed, to predict the outcome class of games. Genus theory was first published in the book On Numbers and Games, and later in Winning Ways for your Mathematical Plays Volume 2. Unlike the Sprague–Grundy theory for normal play impartial games, genus theory is not a complete theory for misère play impartial games.

Genus of a game The genus of a game is defined using the mex (minimum excludant) of the options of a game. g+ is the grundy value or nimber of a game under the normal play convention. g- or λ0 is the outcome class of a game under the misère play convention. More specifically, to find g+, *0 is defined to have g+ = 0, and all other games have g+ equal to the mex of its options. To find g−, *0 has g− = 1, and all other games have g− equal to the mex of the g− of its options. λ1, λ2..., is equal to the g− value of a game added to a number of *2 nim games, where the number is equal to the subscript. Thus the genus of a game is gλ0λ1λ2.... *0 has genus value 0120. Note that the superscript continues indefinitely, but in practice, a superscript is written with a finite number of digits, because it can be proven that eventually, the last 2 digits alternate indefinitely...

Outcomes of sums of games It can be used to predict the outcome of:

The sum of any nimbers and any tame games The sum of any one game given its genus, any number of nim games *1, *2 or *3, and optionally one other nim game with nimber 4 or higher The sum of a restive game and any number of nim games of any size In addition, some restive or restless pairs can form tame games, if they are equivalent. Two games are equivalent if they have the same options, where the same options are defined as options to equivalent games. Adding an option from which there is a reversible move does not affect equivalency. Some restive pairs, when added to another restive game of the same species, are still tame. A half tame game, added to itself, is equivalent to *0.

Reversible moves It is important for further understanding of Genus theory, to know how reversible moves work. Suppose there are two games A and B, where A and B have the same options (moves available), then they are of course, equivalent. If B has an extra option, say to a game X, then A and B are still equivalent if there is a move from X to A. That is, B is the same as A in every way, except for an extra move (X), which can be reversed.

Types of games Different games (positions) can be classified into several types:

Nim Tame Restive Restless Half tame Wild

Nim This does not mean that a position is exactly like a nim heap under the misère play convention, but classifying a game as nim means that it is equivalent to a nim heap. A game is a nim game, if:

it has a genus 01, 10, 22, 33... it has moves only to single nim heaps, i.e. move to a position *1, or *2, but not e.g. *x+*y (but see next point) it may also have moves to games which are not nim, provided they are not required to determine the genus, and those games each have at least one option to a nim game of the same genus

Tame These are positions which we can pretend are nim positions (note difference between nim positions, which can be many nim heaps added together, and a single nim heap, which can only be 1 nim heap). A game G is tame if:

it has a genus 01, 10, or 00, 11, 22, 33... all options of G are tame G may also have wild options (positions which are not tame or nim) if they do not affect the genus, and each option have reversible moves to tame games with genus g? and ?λ. Note the moves to g? and ?λ may actually be the same option. ? means any number.

See also Indistinguishability quotient

References On Numbers and Games by John Horton Conway Winning Ways for Your Mathematical Plays by Elwyn Berlekamp, John Conway and Richard Guy.

Worked examples

Example 1 — a first encounter with Genus theory

Start with the simplest possible case. Write down what Genus theory claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Genus theory before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Genus theory ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Genus theory

In research
Genus theory appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Genus theory in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Genus theory is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorial game theory, so understanding it makes those chapters shorter.
In everyday life
Look for Genus theory outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Genus theory in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Genus theory means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Genus theory out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Genus theory in simple terms?

In the mathematical theory of games, genus theory in impartial games is a theory by which some games played under the misère play convention can be analysed, to predict the outcome class of games. Genus theory was first published in the book On Numbers and Games, and later in Winning Ways for your…

Why does Genus theory matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Genus theory?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Genus theory.

Tags

  • Combinatorial game theory

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