Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:
propagate in straight-line paths as they travel in a homogeneous medium bend, and in particular circumstances may split in two, at the interface between two dissimilar media follow curved paths in a medium in which the refractive index changes may be absorbed or reflected. Geometrical optics does not account for certain optical effects such as diffraction and interference, which are considered in physical optics. This simplification is useful in practice; it is an excellent approximation when the wavelength is small compared to the size of structures with which the light interacts. The techniques are particularly useful in describing geometrical aspects of imaging, including optical aberrations.
Explanation
A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. Geometrical optics is often simplified by making the paraxial approximation, or "small angle approximation". The mathematical behavior then becomes linear, allowing optical components and systems to be described by simple matrices. This leads to the techniques of Gaussian optics and paraxial ray tracing, which are used to find basic properties of optical systems, such as approximate image and object positions and magnifications.
Reflection
Glossy surfaces such as mirrors reflect light in a simple, predictable way. This allows for production of reflected images that can be associated with an actual (real) or extrapolated (virtual) location in space. With such surfaces, the direction of the reflected ray is determined by the angle the incident ray makes with the surface normal, a line perpendicular to the surface at the point where the ray hits. The incident and reflected rays lie in a single plane, and the angle between the reflected ray and the surface normal is the same as that between the incident ray and the normal. This is known as the Law of Reflection. For flat mirrors, the law of reflection implies that images of objects are upright and the same distance behind the mirror as the objects are in front of the mirror. The image size is the same as the object size. (The magnification of a flat mirror is equal to one.) The law also implies that mirror images are parity inverted, which is perceived as a left-right inversion. Mirrors with curved surfaces can be modeled by ray tracing and using the law of reflection at each point on the surface. For mirrors with parabolic surfaces, parallel rays incident on the mirror produce reflected rays that converge at a common focus. Other curved surfaces may also focus light, but with aberrations due to the diverging shape causing the focus to be smeared out in space. In particular, spherical mirrors exhibit spherical aberration. Curved mirrors can form images with magnification greater than or less than one, and the image can be upright or inverted. An upright image formed by reflection in a mirror is always virtual, while an inverted image is real and can be projected onto a screen.
Refraction
Refraction occurs when light travels through an area of space that has a changing index of refraction. The simplest case of refraction occurs when there is an interface between a uniform medium with index of refraction n 1 {\displaystyle n_{1}} and another medium with index of refraction n 2 {\displaystyle n_{2}} . In such situations, Snell's Law describes the resulting deflection of the light ray:
n 1 sin θ 1 = n 2 sin θ 2 {\displaystyle n_{1}\sin \theta _{1}=n_{2}\sin \theta _{2}}
where θ 1 {\displaystyle \theta _{1}} and θ 2 {\displaystyle \theta _{2}} are the angles between the normal (to the interface) and the incident and refracted waves, respectively. This phenomenon is also associated with a changing speed of light as seen from the definition of index of refraction provided above which implies:
v 1 sin θ 2 = v 2 sin θ 1 {\displaystyle v_{1}\sin \theta _{2}\ =v_{2}\sin \theta _{1}}
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