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Geometry processing

Geometry processing is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Geometry processing rather than just read about it. In short: Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing.

Geometry processing — main illustration
Geometry processing — illustration

Key takeaways

  • Geometry processing belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Geometry processing to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Geometry processing from memory before moving on to harder problems.

Reference excerpt

Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing. For example, where image smoothing might convolve an intensity signal with a blur kernel formed using the Laplace operator, geometric smoothing might be achieved by convolving a surface geometry with a blur kernel formed using the Laplace-Beltrami operator. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Geometry processing is a common research topic at SIGGRAPH, the premier computer graphics academic conference, and the main topic of the annual Symposium on Geometry Processing.

Geometry processing as a life cycle

Geometry processing involves working with a shape, usually in 2D or 3D, although the shape can live in a space of arbitrary dimensions. The processing of a shape involves three stages, which is known as its life cycle. At its "birth," a shape can be instantiated through one of three methods: a model, a mathematical representation, or a scan. After a shape is born, it can be analyzed and edited repeatedly in a cycle. This usually involves acquiring different measurements, such as the distances between the points of the shape, the smoothness of the shape, or its Euler characteristic. Editing may involve denoising, deforming, or performing rigid transformations. At the final stage of the shape's "life," it is consumed. This can mean it is consumed by a viewer as a rendered asset in a game or movie, for instance. The end of a shape's life can also be defined by a decision about the shape, like whether or not it satisfies some criteria. Or it can even be fabricated in the real world, through a method such as 3D printing or laser cutting.

Discrete Representation of a Shape Like any other shape, the shapes used in geometry processing have properties pertaining to their geometry and topology. The geometry of a shape concerns the position of the shape's points in space, tangents, normals, and curvature. It also includes the dimension in which the shape lives (ex. R 2 {\displaystyle R^{2}} or R 3 {\displaystyle R^{3}} ). The topology of a shape is a collection of properties that do not change even after smooth transformations have been applied to the shape. It concerns dimensions such as the number of holes and boundaries, as well as the orientability of the shape. One example of a non-orientable shape is the Mobius strip. In computers, everything must be discretized. Shapes in geometry processing are usually represented as triangle meshes, which can be seen as a graph. Each node in the graph is a vertex (usually in R 3 {\displaystyle R^{3}} ), which has a position. This encodes the geometry of the shape. Directed edges connect these vertices into triangles, which by the right hand rule, then have a direction called the normal. Each triangle forms a face of the mesh. These are combinatoric in nature and encode the topology of the shape. In addition to triangles, a more general class of polygon meshes can also be used to represent a shape. More advanced representations like progressive meshes encode a coarse representation along with a sequence of transformations, which produce a fine or high resolution representation of the shape once applied. These meshes are useful in a variety of applications, including geomorphs, progressive transmission, mesh compression, and selective refinement.

Properties of a shape

Euler Characteristic One particularly important property of a 3D shape is its Euler characteristic, which can alternatively be defined in terms of its genus. The formula for this in the continuous sense is χ = 2 c − 2 h − b {\displaystyle \chi =2c-2h-b} , where c {\displaystyle c} is the number of connected components, h {\displaystyle h} is number of holes (as in donut holes, see torus), and b {\displaystyle b} is the number of connected components of the boundary of the surface. A concrete example of this is a mesh of a pair of pants. There is one connected component, 0 holes, and 3 connected components of the boundary (the waist and two leg holes). So in this case, the Euler characteristic is -1. To bring this into the discrete world, the Euler characteristic of a mesh is computed in terms of its vertices, edges, and faces. χ = | V | − | E | + | F | {\displaystyle \chi =|V|-|E|+|F|} .

Surface reconstruction

Poisson reconstruction from surface points to mesh

… excerpt ends here. Continue reading the full article.

Illustrations

Geometry processing: A mesh of a cactus showing the Gaussian Curvature at each vertex, using the angle defect method
A mesh of a cactus showing the Gaussian Curvature at each vertex, using the angle defect method
Geometry processing: A mesh of the famous Stanford bunny. Shapes are usually represented as a mesh, a collection of polygons that delineate the contours of the shape.
A mesh of the famous Stanford bunny. Shapes are usually represented as a mesh, a collection of polygons that delineate the contours of the shape.
Geometry processing: This image shows a mesh of a pair of pants, with Euler characteristic -1. This is explained by the equation to compute the characteristic: 2c - 2h - b. The mesh has 1 connected component, 0 topological holes, and 3 boundaries (the waist hole and each leg hole): 2 - 0 - 3 = -1.
This image shows a mesh of a pair of pants, with Euler characteristic -1. This is explained by the equation to compute the characteristic: 2c - 2h - b. The mesh has 1 connected component, 0 topological holes, and 3 boundaries (the waist hole and each leg hole): 2 - 0 - 3 = -1.
Geometry processing: A triangle mesh is constructed out of a point cloud. Sometimes shapes are initialized only as "point clouds," a collection of sampled points from the shape's surface. Often, these point clouds need to be converted to meshes.
A triangle mesh is constructed out of a point cloud. Sometimes shapes are initialized only as "point clouds," a collection of sampled points from the shape's surface. Often, these point clouds need to be converted to meshes.
Geometry processing illustration

Worked examples

Example 1 — a first encounter with Geometry processing

Start with the simplest possible case. Write down what Geometry processing claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Geometry processing before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Geometry processing ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Geometry processing

In research
Geometry processing appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Geometry processing in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Geometry processing is common in secondary-school and first-year university syllabi. It links to neighbouring topics 3D computer graphics, 3D imaging, Computational geometry, so understanding it makes those chapters shorter.
In everyday life
Look for Geometry processing outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Geometry processing in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Geometry processing means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Geometry processing out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Geometry processing in simple terms?

Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the con…

Why does Geometry processing matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Geometry processing?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Geometry processing.

Tags

  • 3D computer graphics
  • 3D imaging
  • Computational geometry
  • Differential geometry
  • Geometry
  • Geometry processing

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