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Ghost (game)

Ghost (game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Ghost (game) rather than just read about it. In short: Ghost (also known as ghosts or pig) is a written or spoken word game in which players take turns to extend the letters of a word without completing a valid word. Ghost can be played by two or more players and requires no equipment, although it can be played with pencil and paper instead of being spoken aloud.

Key takeaways

  • Ghost (game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Ghost (game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Ghost (game) from memory before moving on to harder problems.

Reference excerpt

Ghost (also known as ghosts or pig) is a written or spoken word game in which players take turns to extend the letters of a word without completing a valid word. Ghost can be played by two or more players and requires no equipment, although it can be played with pencil and paper instead of being spoken aloud.

Rules Players take turns to call a letter, adding those letters to a shared, growing word fragment. (For example, if the first player calls "T", the second might call "R" to make "TR".) Each fragment must be the beginning of an actual word. The player whose turn it is may — instead of adding a letter — challenge the previous player to prove that the current fragment is actually the beginning of a word. If the challenged player can name such a word, the challenger loses the round; otherwise the challenged player loses the round. If a player bluffs, or completes a word without other players noticing, then play continues. If a complete word is formed in this way, the player who called the final letter of it loses the round. (Usually some minimum is set on the length of a word that counts, such as three or four letters.) The losing player earns a "letter" (as in the basketball game H-O-R-S-E), with players being eliminated when they have been given all five letters of the word "ghost". When a round ends, play generally passes to the left.

Winning strategy Since the game tree of Ghost can be derived from the list of combinations of letters that are considered to be words, the game (as played by two players) can be easily "solved" to find a winning strategy for one player. Alan Frank, a member of the National Puzzlers' League, constructed a sample winning strategy in 1987, based on the Official Scrabble Players Dictionary. Randall Munroe posted a sample winning strategy in 2007 on the news page of his webcomic, xkcd. He based his solution on the Ubuntu dictionary.

Variants

Superghost Superghost is played by choosing either the beginning or end of the growing word fragment and adding a letter there. For example, given the fragment ERA, a player might offer BBERA or ERAD. This version was played by James Thurber and his circle of friends. This is also known as Fore-and-Aft in Hoyle's Rules of Games, Lexicant, or Llano.

Superduperghost This is played by deciding whether to reverse the letters of the word fragment before adding a letter to the fragment's beginning or end. For example, given the fragment ERA, a player might offer BERA, ERAD, NARE, or AREN. This variant was first broadly adopted at the 1978 World Science Fiction Convention in Phoenix, Arizona (IguanaCon) and is credited to Cary Hammer and Mark Malamud.

Xghost This is played by adding a letter anywhere in the growing word fragment, including between letters. For example, given the fragment ERA, a player might offer BERA, ERAD, EBRA, or ERMA. This version was invented by Daniel Asimov around 1970. Originally and still often known as Superduperghost, it was played by his circle of mathematics grad student friends at U.C. Berkeley. This variant is also sometimes known as Llama.

Anaghost This version allows the player to rearrange (anagram) the letters in addition to adding one. For example, given the fragment ERA, a player might offer EART, EBAR, or NREA.

Spook Spook is played by adding letters to a "pool" in which no fixed order is assumed. In this game, one's objective is to avoid completing a letter pool which can be ordered to form a word. For example, given the pool {A,B,F,L,S,U}, a player would be unwise to add H, which would form the word BASHFUL. However, they might add B, and cite the word FLASHBULB if challenged. These variants usually require much more effort and time to play than the conventional game, and as such are lesser-known and less popular.

Cheddar Gorge Cheddar Gorge is played by adding a word to the end of a growing sentence fragment, and avoiding the completion of a sentence. This variant was popularized on the BBC Radio show I'm Sorry I Haven't a Clue.

History The name "ghost" is shortened from the original name "three thirds of a ghost"; a player, upon losing, became one, two, and finally three "thirds of a ghost", at which point they would float away and be out of the game.

Computational complexity Given a regular expression R, if two players take turns playing Ghost with the language generated by R, the problem of determining whether player 1 has a winning strategy is in EXPSPACE, and is PSPACE-hard.

It's proved to be PSPACE-hard by reducing Generalized Geography, a problem known to be PSPACE-hard, to a game of Ghost. Specifically, given a Generalized Geography graph, a nondeterministic finite automaton can be constructed, which gives a regular expression R, such that player 1 has a winning strategy in Ghost with R if and only if they have a winning strategy in the Generalized Geography game. This proof extends to Superghost, Superduperghost, Xghost, played on regular languages generated by regular expressions. Thus Superghost, Superduperghost, Xghost played on regular languages are all PSPACE-hard and in EXPSPACE. Spook on regular language is PSPACE-hard, but it's unknown if it's in EXPSPACE.

In German In German, words can be formed quite freely by concatenation. Because of this, one can write a regular expression that generates a regular language L, such that every word in L is technically a word (which might be nonsensical) in German. A game of ghost played on such languages L is called German ghost. This variant was also shown to be PSPACE-hard.

See also Unhalfbricking

References

Worked examples

Example 1 — a first encounter with Ghost (game)

Start with the simplest possible case. Write down what Ghost (game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Ghost (game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Ghost (game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Ghost (game)

In research
Ghost (game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Ghost (game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Ghost (game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Solved games, Word games, so understanding it makes those chapters shorter.
In everyday life
Look for Ghost (game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Ghost (game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Ghost (game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Ghost (game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Ghost (game) in simple terms?

Ghost (also known as ghosts or pig) is a written or spoken word game in which players take turns to extend the letters of a word without completing a valid word. Ghost can be played by two or more players and requires no equipment, although it can be played with pencil and paper instead of being sp…

Why does Ghost (game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Ghost (game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Ghost (game).

Tags

  • Solved games
  • Word games

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