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computer science

Glove One

Glove One is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Glove One rather than just read about it. In short: Glove One is a wearable mobile communications device created by Bryan Cera, a student of the University of Wisconsin–Milwaukee. The prototype is a 3D-printed wearable "gauntlet", that also functions as a usable cell phone.

Key takeaways

  • Glove One belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Glove One to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Glove One from memory before moving on to harder problems.

Reference excerpt

Glove One is a wearable mobile communications device created by Bryan Cera, a student of the University of Wisconsin–Milwaukee. The prototype is a 3D-printed wearable "gauntlet", that also functions as a usable cell phone. Glove One was presented at the Peck School of the Arts MA/MFA Thesis Exhibition in April, 2012.

Overview Glove One is a wearable cell phone that utilizes numbers on the inside of fingers to dial. Cera says that the “wearable mobile communication device” is also art, and describes it as "a cell phone which, in order to use, one must sacrifice their hand." The parts for Glove One were entirely 3D printed, and used both recycled electronics as well as custom-made circuits. Cera states that plans for constructing a Glove One are in the future.

References

Further reading Trenholm, Rich (May 14, 2012). "Talk to the hand with a phone in a 3D-printed glove.". CNET News. Accessed May 2012. Gates, Sara (May 15, 2012). Wearable Tech: Bryan Cera's Glove One Works Like A Mobile Phone." Huffington Post. Accessed May 2012.

Worked examples

Example 1 — a first encounter with Glove One

Start with the simplest possible case. Write down what Glove One claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Glove One before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Glove One ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Glove One

In research
Glove One appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Glove One in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Glove One is common in secondary-school and first-year university syllabi. It links to neighbouring topics Mobile phone stubs, Mobile phones, Wearable computers, so understanding it makes those chapters shorter.
In everyday life
Look for Glove One outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Glove One in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Glove One means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Glove One out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Glove One in simple terms?

Glove One is a wearable mobile communications device created by Bryan Cera, a student of the University of Wisconsin–Milwaukee. The prototype is a 3D-printed wearable "gauntlet", that also functions as a usable cell phone.

Why does Glove One matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Glove One?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Glove One.

Tags

  • Mobile phone stubs
  • Mobile phones
  • Wearable computers

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