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Go (game)

Go (game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Go (game) rather than just read about it. In short: Go, Weiqi, or Baduk is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.

Go (game) — main illustration
Go (game) — illustration

Key takeaways

  • Go (game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Go (game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Go (game) from memory before moving on to harder problems.

Reference excerpt

Go, Weiqi, or Baduk is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (points) on the board. Once placed, stones may not be moved, but captured stones are immediately removed from the board. A single stone (or connected group of stones) is captured when surrounded by the opponent's stones on all orthogonally adjacent points. The game proceeds until neither player wishes to make another move. When a game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second). Games may also end by resignation. The standard Go board has a 19×19 grid of lines, containing 361 points. Beginners often play on smaller 9×9 or 13×13 boards, and archaeological evidence shows that the game was played in earlier centuries on a board with a 17×17 grid. The 19×19 board had become standard by the time the game reached Korea in the 5th century CE and Japan in the 7th century CE. Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BCE). Despite its relatively simple rules, Go is extremely complex. Compared to chess, Go has a larger board with more scope for play, longer games, and, on average, many more alternatives to consider per move. The number of legal board positions in Go has been calculated to be approximately 2.1×10170, which is far greater than the number of atoms in the observable universe, which is estimated to be on the order of 1080.

Names of the game The name Go is a short form of the Japanese word igo (囲碁; いご), which derives from earlier wigo (ゐご), in turn from Middle Chinese ɦʉi gi (圍棋, Mandarin: wéiqí, lit. 'encirclement board game' or 'board game of surrounding'). In English, the name Go when used for the game is often capitalized to differentiate it from the common word go. In events sponsored by the Ing Chang-ki Foundation, it is spelled goe. The Korean name baduk (바둑) is a native derived term, most likely originally consisting of 밭 (Yale: pàth, 'cultivated field') + *돍〯 (Yale: twǒlk, "stone", presumed dialectal variant of Seoul 돓〯 twǒlh, 'stone'). Less plausible etymologies include a derivation of Badukdok, referring to the playing pieces of the game, or a derivation from Chinese páizi (排子), meaning 'to arrange pieces'.

Overview

Go is an adversarial game between two players with the objective of capturing territory: that is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. As the game progresses, the players place stones on the board, creating stone "formations" and enclosing spaces. Once placed, stones are never moved on the board, but when "captured" are removed from the board. Stones are linked together into formations by being adjacent along the black lines, not on diagonals (of which there are none). Contests between opposing formations are often extremely complex and may result in the expansion, reduction, or wholesale capture and loss of formations and their enclosed empty spaces (or "eyes"). One essential aspect of the game is control of the sente (that is, controlling the offense, so that one's opponent is forced into defensive moves); this usually changes several times during play.

… excerpt ends here. Continue reading the full article.

Illustrations

Go (game) illustration
Go (game) illustration
Go (game): The first 150 moves of a Go game animated.
The first 150 moves of a Go game animated.
Go (game): The illustration [A] displays the four "liberties" (adjacent empty points) of a single black stone. Illustrations [B], [C], and [D] show White reducing those liberties progressively by one. In [D], when Black has only one liberty left, that stone is under attack and about to be captured and eliminated (a state called atari).[22] White may capture that stone (remove it from the board) with a play on its last liberty (at D-1).
The illustration [A] displays the four "liberties" (adjacent empty points) of a single black stone. Illustrations [B], [C], and [D] show White reducing those liberties progressively by one. In [D], when Black has only one liberty left, that stone is under attack and about to be captured and eliminated (a state called atari).[22] White may capture that stone (remove it from the board) with a play on its last liberty (at D-1).
Go (game): One black chain and two white chains, with their liberties marked with dots. Liberties are shared among all stones of a chain and can be counted. Here the black group has 5 liberties, while the two white chains have 4 liberties each.
One black chain and two white chains, with their liberties marked with dots. Liberties are shared among all stones of a chain and can be counted. Here the black group has 5 liberties, while the two white chains have 4 liberties each.

Worked examples

Example 1 — a first encounter with Go (game)

Start with the simplest possible case. Write down what Go (game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Go (game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Go (game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Go (game)

In research
Go (game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Go (game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Go (game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Abstract strategy games, Board games, Chinese ancient games, so understanding it makes those chapters shorter.
In everyday life
Look for Go (game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Go (game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Go (game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Go (game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Go (game) in simple terms?

Go, Weiqi, or Baduk is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.

Why does Go (game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Go (game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Go (game).

Tags

  • Abstract strategy games
  • Board games
  • Chinese ancient games
  • Chinese games
  • Go (game)
  • Individual sports
  • Japanese games
  • Korean games
  • Mind sports
  • Partially solved games
  • Traditional board games

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