A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The release of Grand Theft Auto (1997) marked a major commercial success for open-ended game design in North America, and featured a more marketable crime theme, but it was the popularity of its 3D sequel Grand Theft Auto III in 2001 that led to the widespread propagation of a more specific set of gameplay conventions consistent with a subgenre. The subgenre now includes many games from different developers all over the world where the player can control wide ranges of vehicles and weapons. The subgenre has evolved with greater levels of environmental detail and more realistic behaviors. As usage of the term "clone" often has a negative connotation and can be seen as controversial, reviewers have come up with other names for the subgenre. Similar terminology for other genres, such as "Donkey Kong-type" and "Doom clone", has given way to more neutral language. Names such as "sandbox game", however, are applied to a wider range of games that do not share key features of the Grand Theft Auto series.
Definition A Grand Theft Auto clone is a video game that falls within the genre popularized by the 2001 title Grand Theft Auto III, where players are given the ability to drive any vehicle or fire any weapon as they explore an open world. These games are sometimes treated as a 3D action-adventure game, or third-person shooter. They are noted for frequently bearing strong violent or criminal themes, though exceptions like The Simpsons: Hit & Run and American McGee Presents: Scrapland have copied its gameplay and structure with a Teen rating. The game Lego City Undercover was released the same year as GTA V and drew similar comparisons, albeit generally positive, and was given an E10+ rating by the ESRB.
Other terminology Calling a game a "Grand Theft Auto clone" is sometimes considered unfair or insulting. This is because reviewers sometimes use this term to suggest that the "clone" is a mere imitation, which commonly occurs in the video game industry, designed for the sole purpose of capitalizing on the success of the Grand Theft Auto series. However, this term can also be used as a neutral description of a game, which can range from good to bad. Reviewers have used "Grand Theft Auto clone" to describe games that rest on their own merits, and do not necessarily dismiss the entire class of games as mere imitators. Games of this type are sometimes defined under the broader terminology "open world games" or "sandbox games", but many games that predate Grand Theft Auto III, such as Metroid from 1986, are also called open world games. Conflictingly, games such as Grand Theft Auto III and Body Harvest are credited with inventing this genre more than a decade later. Furthermore, reviewers have stated that this genre does not include every game with a freely explorable world and that this genre is much more specific, thus excluding the free-roaming titles Spider-Man 2 and The Incredible Hulk: Ultimate Destruction from this class of games. The terminology is inconsistent, sometimes including any game with open level design, while other times focusing on a specific genre created at the turn of the century. Without clear classifications to describe the genre popularized by Grand Theft Auto, reviewers have created a number of alternate names for this genre. Some reviewers have focused on the pervasive criminal themes and mature content in the genre, using terminology such as "crime games", "crime-based action games", and what CNN called the "gangsta genre". Other journalists have emphasized gameplay by describing the genre as "free roaming action adventure games", "driving-and-shooting games", and "driving action hybrids".
Game design
Driving and shooting Grand Theft Auto clones offer players the ability to steal and drive a number of vehicles. Games have included all kinds of vehicles, such as cars, motorcycles, helicopters, boats, fixed-wing aircraft, and military vehicles. Reviewers have compared these games based on the number of vehicles they offer, with greater choice resulting in better reviews. Players can also use vehicles as weapons, either by driving into enemies, or by damaging the vehicle until it explodes. Some games allow vehicles to perform stunts. Games in the genre thus incorporate elements of driving simulation games. Some games even allow players to customize their vehicles. Players can engage in combat using a range of weapons depending on the game setting, such as firearms, explosives, close-range melee weapons, or even exaggerated fictional weapons (e.g. laser weapons or a hand-held minigun). As such, several reviewers have stated that games in this genre are partially third-person shooters. Players can find weapons scattered throughout the game world, and may buy weapons in shops or take them from dead enemies. Virtually anyone in the game world can be attacked by the player. In many games, excessive violent behavior will provoke a reaction by police authorities, who the player may then choose to fight or evade. Players must also keep track of their health and ammunition in order to succeed in combat. These games have employed a variety of aiming mechanisms, such as free look aiming or a "lock-on" button. Several games have been criticized for difficult or burdensome controls when it comes to shooting, and thus video game designers have tried to refine the aiming and shooting controls in these games.
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