ArticleslgStudy

computer science

Grand Theft Auto clone

Grand Theft Auto clone is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Grand Theft Auto clone rather than just read about it. In short: A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.

Grand Theft Auto clone — main illustration
Grand Theft Auto clone — illustration

Key takeaways

  • Grand Theft Auto clone belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Grand Theft Auto clone to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Grand Theft Auto clone from memory before moving on to harder problems.

Reference excerpt

A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The release of Grand Theft Auto (1997) marked a major commercial success for open-ended game design in North America, and featured a more marketable crime theme, but it was the popularity of its 3D sequel Grand Theft Auto III in 2001 that led to the widespread propagation of a more specific set of gameplay conventions consistent with a subgenre. The subgenre now includes many games from different developers all over the world where the player can control wide ranges of vehicles and weapons. The subgenre has evolved with greater levels of environmental detail and more realistic behaviors. As usage of the term "clone" often has a negative connotation and can be seen as controversial, reviewers have come up with other names for the subgenre. Similar terminology for other genres, such as "Donkey Kong-type" and "Doom clone", has given way to more neutral language. Names such as "sandbox game", however, are applied to a wider range of games that do not share key features of the Grand Theft Auto series.

Definition A Grand Theft Auto clone is a video game that falls within the genre popularized by the 2001 title Grand Theft Auto III, where players are given the ability to drive any vehicle or fire any weapon as they explore an open world. These games are sometimes treated as a 3D action-adventure game, or third-person shooter. They are noted for frequently bearing strong violent or criminal themes, though exceptions like The Simpsons: Hit & Run and American McGee Presents: Scrapland have copied its gameplay and structure with a Teen rating. The game Lego City Undercover was released the same year as GTA V and drew similar comparisons, albeit generally positive, and was given an E10+ rating by the ESRB.

Other terminology Calling a game a "Grand Theft Auto clone" is sometimes considered unfair or insulting. This is because reviewers sometimes use this term to suggest that the "clone" is a mere imitation, which commonly occurs in the video game industry, designed for the sole purpose of capitalizing on the success of the Grand Theft Auto series. However, this term can also be used as a neutral description of a game, which can range from good to bad. Reviewers have used "Grand Theft Auto clone" to describe games that rest on their own merits, and do not necessarily dismiss the entire class of games as mere imitators. Games of this type are sometimes defined under the broader terminology "open world games" or "sandbox games", but many games that predate Grand Theft Auto III, such as Metroid from 1986, are also called open world games. Conflictingly, games such as Grand Theft Auto III and Body Harvest are credited with inventing this genre more than a decade later. Furthermore, reviewers have stated that this genre does not include every game with a freely explorable world and that this genre is much more specific, thus excluding the free-roaming titles Spider-Man 2 and The Incredible Hulk: Ultimate Destruction from this class of games. The terminology is inconsistent, sometimes including any game with open level design, while other times focusing on a specific genre created at the turn of the century. Without clear classifications to describe the genre popularized by Grand Theft Auto, reviewers have created a number of alternate names for this genre. Some reviewers have focused on the pervasive criminal themes and mature content in the genre, using terminology such as "crime games", "crime-based action games", and what CNN called the "gangsta genre". Other journalists have emphasized gameplay by describing the genre as "free roaming action adventure games", "driving-and-shooting games", and "driving action hybrids".

Game design

Driving and shooting Grand Theft Auto clones offer players the ability to steal and drive a number of vehicles. Games have included all kinds of vehicles, such as cars, motorcycles, helicopters, boats, fixed-wing aircraft, and military vehicles. Reviewers have compared these games based on the number of vehicles they offer, with greater choice resulting in better reviews. Players can also use vehicles as weapons, either by driving into enemies, or by damaging the vehicle until it explodes. Some games allow vehicles to perform stunts. Games in the genre thus incorporate elements of driving simulation games. Some games even allow players to customize their vehicles. Players can engage in combat using a range of weapons depending on the game setting, such as firearms, explosives, close-range melee weapons, or even exaggerated fictional weapons (e.g. laser weapons or a hand-held minigun). As such, several reviewers have stated that games in this genre are partially third-person shooters. Players can find weapons scattered throughout the game world, and may buy weapons in shops or take them from dead enemies. Virtually anyone in the game world can be attacked by the player. In many games, excessive violent behavior will provoke a reaction by police authorities, who the player may then choose to fight or evade. Players must also keep track of their health and ammunition in order to succeed in combat. These games have employed a variety of aiming mechanisms, such as free look aiming or a "lock-on" button. Several games have been criticized for difficult or burdensome controls when it comes to shooting, and thus video game designers have tried to refine the aiming and shooting controls in these games.

… excerpt ends here. Continue reading the full article.

Illustrations

Grand Theft Auto clone illustration

Worked examples

Example 1 — a first encounter with Grand Theft Auto clone

Start with the simplest possible case. Write down what Grand Theft Auto clone claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Grand Theft Auto clone before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Grand Theft Auto clone ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Grand Theft Auto clone

In research
Grand Theft Auto clone appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Grand Theft Auto clone in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Grand Theft Auto clone is common in secondary-school and first-year university syllabi. It links to neighbouring topics Criticisms of software and websites, Grand Theft Auto, Video game clones, so understanding it makes those chapters shorter.
In everyday life
Look for Grand Theft Auto clone outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Grand Theft Auto clone” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Grand Theft Auto clone in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Grand Theft Auto clone means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Grand Theft Auto clone out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Grand Theft Auto clone in simple terms?

A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of ve…

Why does Grand Theft Auto clone matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Grand Theft Auto clone?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Grand Theft Auto clone.

Tags

  • Criticisms of software and websites
  • Grand Theft Auto
  • Video game clones
  • Video game genres

Keep exploring