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Graphics Interface

Graphics Interface is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Graphics Interface rather than just read about it. In short: The Graphics Interface (GI) conference is the oldest continuously scheduled conference devoted to computer graphics, and human–computer interaction. GI was held biannually between 1969 and 1981, and has been held annually since then.

Key takeaways

  • Graphics Interface belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Graphics Interface to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Graphics Interface from memory before moving on to harder problems.

Reference excerpt

The Graphics Interface (GI) conference is the oldest continuously scheduled conference devoted to computer graphics, and human–computer interaction. GI was held biannually between 1969 and 1981, and has been held annually since then. Prior to 1982, the conference was called Canadian Man-Computer Communications Conference (CMCCC).

This conference is sponsored by the Canadian Human–Computer Communications Society. The conference has a tradition of being co-located with the Canadian Conference on Artificial Intelligence (AI), and the Canadian Conference on Computer and Robot Vision (CRV), which was formerly known as Vision Interface (VI).

Awards The Canadian Human–Computer Communications Society honours the memory of Michael A. J. Sweeney through an annual award to the best student paper presented at each year's Graphics Interface conference. Alain Fournier and Bill Buxton Ph.D. Dissertation Annual Awards are given to best dissertations in Computer Graphics and Human-Computer Interaction defended in a Canadian University, and are announced officially during the Graphics Interface conference.

Venues

References

External links AI/GI/CRV Recent Conferences

Worked examples

Example 1 — a first encounter with Graphics Interface

Start with the simplest possible case. Write down what Graphics Interface claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Graphics Interface before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Graphics Interface ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Graphics Interface

In research
Graphics Interface appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Graphics Interface in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Graphics Interface is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer graphics conferences, Human–computer interaction, so understanding it makes those chapters shorter.
In everyday life
Look for Graphics Interface outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Graphics Interface in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Graphics Interface means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Graphics Interface out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Graphics Interface in simple terms?

The Graphics Interface (GI) conference is the oldest continuously scheduled conference devoted to computer graphics, and human–computer interaction. GI was held biannually between 1969 and 1981, and has been held annually since then.

Why does Graphics Interface matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Graphics Interface?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Graphics Interface.

Tags

  • Computer graphics conferences
  • Human–computer interaction

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