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Graphics address remapping table

Graphics address remapping table is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Graphics address remapping table rather than just read about it. In short: The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host system memory, through which buffers of textures, polygon meshes and other data are loaded.

Key takeaways

  • Graphics address remapping table belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Graphics address remapping table to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Graphics address remapping table from memory before moving on to harder problems.

Reference excerpt

The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host system memory, through which buffers of textures, polygon meshes and other data are loaded. AMD later reused the same mechanism for I/O virtualization with other peripherals including disk controllers and network adapters. A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics processor), such as Intel HD Graphics processors. However, this type of memory (expansion) remapping has a caveat that affects the entire system: specifically, any GART, pre-allocated memory becomes pooled and cannot be utilised for any other purposes but graphics memory and display rendering. Since PCI Express, the GART is extended to the GTT (Graphics Translation Table), which act as a buffer or cache between system memory and graphics card, and in PCI Express, the GTT buffer size is changeable by the GPU driver.

Operating system support

Windows Support for AGP GART was added since Windows 95 OSR2. Later, support for GTT was added since Windows XP SP2 and Windows Vista.

Linux Jeff Hartmann served as the primary maintainer of the Linux kernel's agpgart driver, which began as part of Brian Paul's Utah GLX accelerated Mesa 3D driver project. The developers primarily targeted Linux 2.4.x kernels, but made patches available against older 2.2.x kernels. Dave Jones heavily reworked agpgart for the Linux 2.6.x kernels, along with more contributions from Jeff Hartmann.

FreeBSD In FreeBSD, the agpgart driver appeared in its 4.1 release.

Solaris AGPgart support was introduced into Solaris Express Developer Edition as of its 7/05 release.

See also Direct Rendering Manager Desktop Window Manager Framebuffer

References

Worked examples

Example 1 — a first encounter with Graphics address remapping table

Start with the simplest possible case. Write down what Graphics address remapping table claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Graphics address remapping table before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Graphics address remapping table ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Graphics address remapping table

In research
Graphics address remapping table appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Graphics address remapping table in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Graphics address remapping table is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer graphics, Graphics hardware, Peripheral Component Interconnect, so understanding it makes those chapters shorter.
In everyday life
Look for Graphics address remapping table outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Graphics address remapping table in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Graphics address remapping table means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Graphics address remapping table out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Graphics address remapping table in simple terms?

The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct mem…

Why does Graphics address remapping table matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Graphics address remapping table?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Graphics address remapping table.

Tags

  • Computer graphics
  • Graphics hardware
  • Peripheral Component Interconnect

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