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Grome

Grome is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Grome rather than just read about it. In short: Grome is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first launched on March 28, 2007 as version 1.0.

Grome — main illustration
Grome — illustration

Key takeaways

  • Grome belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Grome to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Grome from memory before moving on to harder problems.

Reference excerpt

Grome is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications.

History After more than two years of internal developing, the program was first launched on March 28, 2007 as version 1.0. It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on August 22, 2007 adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets. Following this was version 1.2 on March 12, 2008 which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks. Major release, 2.0, was introduced on June 18, 2009 with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration layers. 64bit processing was introduced to take advantage of large amounts of RAM and 64bit CPUs. With this version, Quad Software announced the availability for customization work for professional studios that need a specific Grome version for their projects. The Grome 3.0 version was launched on April 4, 2011 bringing road networks editing, support for per-pixel materials, optimization tools for mobiles and low-end hardware and other new tools. A new updated, version 3.1, was launched on October 12, 2011, with focus on optimization. A further update, version 3.11, was made on September 12, 2012, fixing various issues and improving the SDK.

Main features

General Easy to use user interface, with shortcuts available for every operation. Real-time preview on multiple customizable hardware accelerated viewports. Presets system for tool parameters.

Terrain editor Supports unlimited terrain size using custom data swapping mechanism to hard disk space. Terrain made of multiple terrain zones supporting variable resolution and automatic border stitching. Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone. Manual editing of heightmap layers using selection layers and brushes. Flexible brush system that allows custom orientation, mask, strength, directions and pen tablet pressure. Elevation, terracing and fractals brushes. Novel texture layering system that allows different shading methods, variable resolutions and images per terrain zones. Creation of images based on brushes or procedural generation based on slope, direction, altitude, external shape files and erosion flowmaps.

Object editing User defined format system using Grome SDK plugins. Spawn objects individually or using brushes with custom orientation and area of effect. Tag, categorized, search and replace tools for objects. Gizmo and numeric object transformation tools for translation, scaling and rotation. Possibility to group object for transformation around common pivot. Groups can be saved to disk and later restored. Object-terrain linking mechanism that allows snapping objects to terrain and moving objects along ground surface.

Road editing Starting with version 3.0 road placement and manipulation was introduced. Control of road geometry generation, resolution, banking and intersections is now possible while real-time road/terrain interaction computation is done using the GPU.

Water editing Real-time water rendering using pixel lighting, bump mapping and masking for smooth shoreline transitions. Generation of water layers masks with brushes or based on terrain heights. Coloring and lightmapping of water based on terrain texture layers.

Decoration layers Allow rendering of massive population of decoration objects and grass blades. Animated grass effects to simulate wind and characters walking through. Generation with brushes or automatically based on terrain slope, orientation and altitude.

Software development kit (SDK) Offered for every Grome client to allow integration with their engine/application pipeline. Allows saving and loading from custom formats, define new mesh formats and automatic responses to various editing events. Comes with source code for all default plugins and documentation. Out-of-the-box, Grome has the default plugins to include support for COLLADA, XML, DTED, shape files, 16bit RAW, BT and all major images formats.

Licensing Grome 3.0 is currently licensed under two different prices, the same base version being offered to individuals and small developers under a reduced price. Professional companies benefit from premium support and dongle based protection. Normal builds offer file based activation per computer.

Customization program Starting with version 2.0, Quad Software publicly announced the availability of customization work for companies. In the way professional studios can obtain customized builds as part of under-contract projects. Examples of previous developed customized modules were presented, among them being road editing, AI navigation mesh generation and a more advanced lightmapper.

Graphite Renderer Graphite is a real-time outdoor rendering library created by Grome developers to allow easy integration of Grome scenes into any 3D engine and graphical application. The renderer is designed to be flexible and supports DirectX rendering API. It is offered for free in binary form for non-commercial usage for all Grome clients, while paid licenses are offered to professional studios allowing source access and commercial usage.

Grome scenes gallery

See also 3D computer graphics software Heightmap List of level editors List of 3D graphics software List of supported engines:

OGRE OpenSceneGraph Torque (game engine) Unity (game engine) Unreal Engine

References

External links Grome Editor Homepage Customization Program Graphite Library

Illustrations

Grome: Overview of the Grome 2 User Interface
Overview of the Grome 2 User Interface
Grome: Transforming objects in Grome editor using 3D gizmos,
Transforming objects in Grome editor using 3D gizmos,
Grome: Canyon map created in Grome editor
Canyon map created in Grome editor
Grome illustration
Grome illustration

Worked examples

Example 1 — a first encounter with Grome

Start with the simplest possible case. Write down what Grome claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Grome before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Grome ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Grome

In research
Grome appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Grome in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Grome is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2007 software, 3D graphics software, Environmental science software, so understanding it makes those chapters shorter.
In everyday life
Look for Grome outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Grome in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Grome means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Grome out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Grome in simple terms?

Grome is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications. History After more than two years of internal developing, the program was first lau…

Why does Grome matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Grome?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Grome.

Tags

  • 2007 software
  • 3D graphics software
  • Environmental science software

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