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computer science

Guvera

Guvera is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Guvera rather than just read about it. In short: Guvera was a music technology company and former entertainment streaming service that focused on music technology development, access to global streaming rights, and a legacy music services business model. Guvera was founded in 2008 by Claes Loberg.

Key takeaways

  • Guvera belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Guvera to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Guvera from memory before moving on to harder problems.

Reference excerpt

Guvera was a music technology company and former entertainment streaming service that focused on music technology development, access to global streaming rights, and a legacy music services business model. Guvera was founded in 2008 by Claes Loberg. After pausing operations in 2017, Guvera announced a relaunch in 2024 with new global partnerships and initiatives, though it quietly never materialized, with no new announcements after that year.

History Guvera was initially funded by AMMA Private Investment out of Australia. Guvera raised about $50m from its base of about 1000 smaller sophisticated investors primarily made up of accounting firms and other financial services businesses. Guvera was incorporated in 2008, and launched beta in Australia February 2010, and in the US March 2010. Guvera was initially released as a beta to a select group of users by invitation only. Guvera had agreements with music labels in the regions where the product was available, which allowed for legal free music streams. In August 2011, Guvera appointed Phil Quartararo as its Global Head of Music. In September 2011 the company moved into new headquarters in The Rocket in Robina, Gold Coast, Australia. In March 2012, Guvera created a mobile platform and in December 2012 released mobile apps for IOS and Android in Australia. An iPad app was then released in August 2013. In March 2014 an agreement was signed with Lenovo to become its worldwide music partner, with Guvera's music streaming service pre-installed onto Lenovo mobile devices. In January 2015 Guvera acquired Blinkbox Music from Tesco. It placed the company into administration in June 2015, having exhausted Blinkbox's financial reserves. The company had bought Blinkbox Music as part of an agreement with Tesco that it would pay its employees a higher rate of redundancy payment if the business failed, which it did not honour. In 2015 the company received a Gold award at the Asia App Design Awards. In October 2015 the former employees of Blinkbox Music filed a £10m Employment Tribunal case against Guvera. The Tribunal awarded them £3.5m in damages, which Guvera appealed. The Employment Appeal Tribunal dismissed the appeal on 22 November 2017. In May 2016 Guvera won an international Gold at the Global App Design Awards. In June 2016 Guvera was blocked from a stockmarket listing. The company began operating in only 5 markets: Australia, India, Indonesia, Saudi Arabia, and the United Arab Emirates, and Darren Herft stepped down as CEO in July 2016, replaced by founder Claes Loberg. On 27 July 2016, the company shut down its operations in its home market of Australia and reiterated its intentions to "focus all efforts in key emerging countries, such as India and Indonesia". As of May 2017, Guvera shut down all operations across all remaining Asian markets. On 27 June 2017 it was reported that a federal investigation in to Guvera had started. In January 2018, former CEO Darren Herft was questioned in a public hearing by the Federal Court of Sydney about the company's operation and failure. On August 9, 2024, Guvera announced a planned relaunch, as well as a new K-pop streaming partnership in South Korea, giving the company streaming rights to over 600,000 K-pop songs. This is similar to Guvera's previous international music streaming model. However, that now makes up only a part of their business model, which has become deliberately diversified since its relaunch, with additional focus on legacy music services like live events to follow. The company also bought the rights to SoundStage Live and also announced an interactive "fantasy game" called MyVML later that year. In October 2024 a two-part documentary on Guvera was released by the Australian Special Broadcasting Service. Since then, nothing new has been announced of the relaunch, with the company's last posts being in November 2024, and the company's current owner, Darren Herft, quietly moving to other projects. It is unknown if the company's relaunch has been quietly cancelled or delayed.

Music streaming Guvera streamed music and entertainment for its users and held licensing agreements with Universal Music Group, EMI, Orchard, INgrooves, IODA, Mushroom/Liberation, Shock Records, Believe Digital; in addition to the rights bodies APRA, AMCOS, BMI, RightsFlow, ACODEM, SESAC, Cash, EMMASACM, Extraphone, Peermusic, PRS/IMPEL, FILSCAP, First Music Publishing, Latinautor, MACP, Megaliner, National Music Publishing, SABAM, SADAIC, SBA, SACEM, SIAE, SOCAN, Sony-ATV, SGAE, Solar, Warner Chappell, Universal Music Publishing, and Unisys. Guvera distributed DRM-free MP3 downloads with bitrates of 256 and 320 kbit/s. Guvera was also a targeted advertising platform, which targeted ads at relevant music genres. Content could be streamed via brand channels from within Guvera's platform, and the advertisers had a role in the selecting music content. Guvera was available on web browsers, iOS, Android and the Windows Phone.

See also

Streaming media Music technology List of online music databases

References

External links Official website

Worked examples

Example 1 — a first encounter with Guvera

Start with the simplest possible case. Write down what Guvera claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Guvera before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Guvera ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Guvera

In research
Guvera appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Guvera in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Guvera is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2008 software, 2017 disestablishments in Australia, Android (operating system) software, so understanding it makes those chapters shorter.
In everyday life
Look for Guvera outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Guvera in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Guvera means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Guvera out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Guvera in simple terms?

Guvera was a music technology company and former entertainment streaming service that focused on music technology development, access to global streaming rights, and a legacy music services business model. Guvera was founded in 2008 by Claes Loberg.

Why does Guvera matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Guvera?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Guvera.

Tags

  • 2008 software
  • 2017 disestablishments in Australia
  • Android (operating system) software
  • Australian companies established in 2008
  • Australian music websites
  • Australian streaming companies
  • Companies based on the Gold Coast, Queensland
  • Download websites
  • Entertainment companies disestablished in 2017
  • Entertainment companies established in 2008
  • IOS software
  • Internet properties disestablished in 2017

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