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Halo: Reach

Halo: Reach is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Halo: Reach rather than just read about it. In short: Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. It is the sixth installment in the Halo series, and a direct prequel to Halo: Combat Evolved.

Halo: Reach — main illustration
Halo: Reach — illustration

Key takeaways

  • Halo: Reach belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Halo: Reach to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Halo: Reach from memory before moving on to harder problems.

Reference excerpt

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. It is the sixth installment in the Halo series, and a direct prequel to Halo: Combat Evolved. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players control Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack. After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story. Reach was announced at E3 2009 in Los Angeles, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game. Reach was released worldwide in September 2010, and grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America. It received critical acclaim; reviewers from publications such as GamePro, IGN, and Official Xbox Magazine called it the best Halo title yet. Critics generally praised the gameplay, graphics and sound, with opinions on the plot and characters being somewhat more mixed. Reach was Bungie's final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries, later known as Halo Studios. Halo: Reach was re-released as part of Halo: The Master Chief Collection in 2019 for Windows and Xbox One.

Gameplay

Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, and vehicles, as well as when a player dies. Gameplay is more similar to Halo: Combat Evolved than later games in the series. The player's heads-up display shows and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots vehicles. In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with the alien collective known as the Covenant. The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups. The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts. When the energy shield is depleted, the player loses health. When the player's health reaches zero, the character dies and the game reloads from a saved checkpoint. Health is replenished using health packs scattered throughout Reach's levels. The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points. New to the Halo series are dogfight sequences set in space. Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. In Halo 3, players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced by a different equipment. The abilities are sprint, which allows the player to move at an increased rate for several seconds; jetpack, which allows the player to fly for a limited time; active camouflage, which makes a player harder to see (the less the player moves, the more camouflaged they will be); hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player, but grants invincibility for a brief period of time. When the player exits armor lock, they release a close range EMP, breaking nearby players' shields and pushing away movable objects. If a vehicle rams a player that is armor locking, the vehicle will sustain heavy damage. When playing as Covenant Elites, players also have access to an evade armor ability which allows the player to quickly dash in any direction.

… excerpt ends here. Continue reading the full article.

Illustrations

Halo: Reach: The player character fires an assault rifle at enemy Covenant forces, flanked by members of Noble Team.
The player character fires an assault rifle at enemy Covenant forces, flanked by members of Noble Team.
Halo: Reach: Reach's E3 announcement
Reach's E3 announcement

Worked examples

Example 1 — a first encounter with Halo: Reach

Start with the simplest possible case. Write down what Halo: Reach claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Halo: Reach before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Halo: Reach ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Halo: Reach

In research
Halo: Reach appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Halo: Reach in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Halo: Reach is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2010 video games, Bungie games, Cooperative video games, so understanding it makes those chapters shorter.
In everyday life
Look for Halo: Reach outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Halo: Reach in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Halo: Reach means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Halo: Reach out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Halo: Reach in simple terms?

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. It is the sixth installment in the Halo series, and a direct prequel to Halo: Combat Evolved.

Why does Halo: Reach matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Halo: Reach?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Halo: Reach.

Tags

  • 2010 video games
  • Bungie games
  • Cooperative video games
  • Esports games
  • Fiction about genocide
  • Fiction set around Epsilon Eridani
  • First-person shooters
  • Halo (franchise) spinoff games
  • Microsoft games
  • Military science fiction video games
  • Multiplayer and single-player video games
  • Video game interquels

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