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Hangman (game)

Hangman (game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Hangman (game) rather than just read about it. In short: Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number of guesses.

Hangman (game) — main illustration
Hangman (game) — illustration

Key takeaways

  • Hangman (game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Hangman (game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Hangman (game) from memory before moving on to harder problems.

Reference excerpt

Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number of guesses. Originally a paper-and-pencil game, there are also electronic versions.

History Though the origins of the game are unknown, a variant is mentioned in a book of children's games assembled by Alice Gomme in 1894 called Birds, Beasts, and Fishes. This version lacks the image of a hanged man, instead relying on keeping score as to the number of attempts it took each player to fill in the blanks. A version which incorporated hanging imagery was described in a 1902 article in The Philadelphia Inquirer, which stated that it was popular at "White Cap" parties where guests would wear "white peaked caps with masks".

Overview

The word to guess is represented by a row of dashes representing each letter or number of the word. Rules may permit or forbid proper nouns (such as names, places, or brands) or other types of words (such as slang). If the guessing player suggests a letter which occurs in the word, the other player writes it in all its correct positions. If the suggested letter does not occur in the word, the other player adds (or alternatively, removes) one element of a hanged stick figure as a tally mark. Generally, the game ends once the word is guessed, or if the stick figure is complete—signifying that all guesses have been used. The player guessing the word may, at any time, attempt to guess the whole word. If the word is correct, the game is over and the guesser wins. Otherwise, the other player may choose to penalize the guesser by adding an element to the diagram. If the guesser makes enough incorrect guesses to allow the other player to complete the diagram, the guesser loses. However, the guesser can also win by guessing all the letters that appear in the word, thereby completing the word, before the diagram is completed.

Variants

As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree or removing slices of a pie. Some modifications to gameplay (house rules) to increase the difficulty level are sometimes implemented, such as limiting guesses on high-frequency consonants and vowels. Another alternative is to give the definition of the word; this can be used to facilitate the learning of a foreign language. How many incorrect guesses are allowed in the game can also be modified. This can be done by adding extra elements to the stick figure, like a face or shoes, or by first drawing elements of the gallows for every mistake before starting to draw the stick figure.

Strategy The fact that the twelve most commonly occurring letters in the English language are e-t-a-o-i-n-s-h-r-d-l-u (from most to least), along with other letter-frequency lists, are used by the guessing player to increase the odds when it is their turn to guess. On the other hand, the same lists can be used by the puzzle setter to stump their opponent by choosing a word that deliberately avoids common letters (e.g., rhythm, zephyr, qi, nth) or one that contains rare letters (e.g., jazz). Another common strategy is to guess vowels first, as English only has five vowels (a, e, i, o, and u, while y may sometimes, but rarely, be used as a vowel) and almost every word has at least one. According to a 2010 study conducted by Jon McLoone for Wolfram Research, the most difficult words to guess include jazz, buzz, hajj, faff, fizz, fuzz and variations of these.

Derivations The American game show Wheel of Fortune was inspired by hangman. Merv Griffin conceived of the show after recalling long car trips as a child, on which he and his sister played the game. Brazil also had a show in the 1960s and again from 2012 to 2013 called Let's Play Hangman, hosted by Silvio Santos. Brazil would later get its own version of Wheel of Fortune, running from 1980 to 1993, again from 2003 to 2012 (during which the new Let's Play Hangman aired), and again since 2013 to the present. These shows were also hosted by Santos.

See also Wordle

References

Illustrations

Hangman (game): Example game in which the letters A and N but not the whole word HANGMAN were guessed – incorrect guesses are noted at the bottom
Example game in which the letters A and N but not the whole word HANGMAN were guessed – incorrect guesses are noted at the bottom
Hangman (game): 1902 article in the Philadelphia Inquirer about a hangman-themed children's party
1902 article in the Philadelphia Inquirer about a hangman-themed children's party
Hangman (game): A classroom game of hangman
A classroom game of hangman

Worked examples

Example 1 — a first encounter with Hangman (game)

Start with the simplest possible case. Write down what Hangman (game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Hangman (game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Hangman (game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Hangman (game)

In research
Hangman (game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Hangman (game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Hangman (game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Guessing games, Paper-and-pencil games, Word games, so understanding it makes those chapters shorter.
In everyday life
Look for Hangman (game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Hangman (game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Hangman (game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Hangman (game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Hangman (game) in simple terms?

Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number of guesses.

Why does Hangman (game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Hangman (game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Hangman (game).

Tags

  • Guessing games
  • Paper-and-pencil games
  • Word games

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