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Digital Equipment Corporation

Digital Equipment Corporation is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Digital Equipment Corporation rather than just read about it. In short: Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was founded by Ken Olsen and Harlan Anderson in 1957.

Digital Equipment Corporation — main illustration
Digital Equipment Corporation — illustration

Key takeaways

  • Digital Equipment Corporation belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Digital Equipment Corporation to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Digital Equipment Corporation from memory before moving on to harder problems.

Reference excerpt

Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until he was forced to resign in 1992, after the company had gone into precipitous decline. The company produced many different product lines over its history. It is best known for the work in the minicomputer market starting in the early 1960s. The company produced a series of machines known as the PDP line, with the PDP-8 and PDP-11 being among the most successful minis in history. Their success was only surpassed by another DEC product, the late-1970s VAX "supermini" systems that were designed to replace the PDP-11. Although a number of competitors had successfully competed with Digital through the 1970s, the VAX cemented the company's place as a leading vendor in the computer space. As microcomputers improved in the late 1980s, especially with the introduction of RISC-based workstation machines, the performance niche of the minicomputer was rapidly eroded. By the early 1990s, the company was in turmoil as their mini sales collapsed and their attempts to address this by entering the high-end market with machines like the VAX 9000 were market failures. After several attempts to enter the workstation and file server market, the DEC Alpha product line began to make successful inroads in the mid-1990s, but was too late to save the company. DEC was acquired in June 1998 by Compaq in what was at that time the largest merger in the history of the computer industry. During the purchase, some parts of DEC were sold to other companies; the compiler business and the Hudson Fab were sold to Intel. At the time, Compaq was focused on the enterprise market and had recently purchased several other large vendors. DEC was a major player overseas where Compaq had less presence. However, Compaq had little idea what to do with its acquisitions, and soon found itself in financial difficulty of its own. Compaq was eventually bought by Hewlett-Packard (HP) in May 2002.

History

Origins (1944–1958)

Ken Olsen and Harlan Anderson were two engineers who had been working at MIT Lincoln Laboratory on the lab's various computer projects. The Lab is best known for their work on what would today be known as "interactivity", and their machines were among the first where operators had direct control over programs running in real-time. These had started in 1944 with the famed Whirlwind, which was originally developed to make a flight simulator for the US Navy, although this was never completed. Instead, this effort evolved into the SAGE system for the US Air Force, which used large screens and light guns to allow operators to interact with radar data stored in the computer. When the Air Force project wound down, the Lab turned their attention to an effort to build a version of the Whirlwind using transistors in place of vacuum tubes. In order to test their new circuitry, they first built a small 18-bit machine known as TX-0, which first ran in 1956. When the TX-0 successfully proved the basic concepts, attention turned to a much larger system, the 36-bit TX-2 with a then-enormous 64 kWords of core memory. Core was so expensive that parts of TX-0's memory were stripped for the TX-2, and what remained of the TX-0 was then given to MIT on permanent loan. At MIT, Ken Olsen and Harlan Anderson noticed something odd: students would line up for hours to get a turn to use the stripped-down TX-0, while largely ignoring a faster IBM machine that was also available. The two decided that the draw of interactive computing was so strong that they felt there was a market for a small machine dedicated to this role, essentially a commercialized TX-0. They could sell this to users where the graphical output or real-time operation would be more important than outright performance. Additionally, as the machine would cost much less than the larger systems then available, it would also be able to serve users that needed a lower-cost solution dedicated to a specific task, where a larger 36-bit machine would not be needed. In 1957, when the pair and Ken's brother Stan sought capital, they found that the American business community was hostile to investing in computer companies. Many smaller computer companies had come and gone in the 1950s, wiped out when new technical developments rendered their platforms obsolete, and even large companies like RCA and General Electric were failing to make a profit in the market. The only serious expression of interest came from Georges Doriot and his American Research and Development Corporation (AR&D). Worried that a new computer company would find it difficult to arrange further financing, Doriot suggested the fledgling company change its business plan to focus less on computers, and even change their name from "Digital Computer Corporation". The pair returned with an updated business plan that outlined two phases for the company's development. They would start by selling computer modules as stand-alone devices that could be purchased separately and wired together to produce a number of different digital systems for lab use. Then, if these "digital modules" were able to build a self-sustaining business, the company would be free to use them to develop a complete computer in its Phase II. The newly christened "Digital Equipment Corporation" received $70,000 from AR&D for a 70% share of the company, AR&D's SVP Dorothy Rowe joined as a Director and also served as Treasurer, and the company began operations in a Civil War-era textile mill in Maynard, Massachusetts, where plenty of inexpensive manufacturing space was available.

Digital modules (1958)

… excerpt ends here. Continue reading the full article.

Illustrations

Digital Equipment Corporation illustration
Digital Equipment Corporation illustration
Digital Equipment Corporation: Original Digital Equipment Corporation logo designed by Elliot Hendrickson in 1957,[3] used from 1957 to 1993
Original Digital Equipment Corporation logo designed by Elliot Hendrickson in 1957,[3] used from 1957 to 1993
Digital Equipment Corporation: Alternate logo, briefly used concurrently
Alternate logo, briefly used concurrently
Digital Equipment Corporation: DEC was headquartered at a former wool mill in Maynard, Massachusetts, from 1957 until 1992.
DEC was headquartered at a former wool mill in Maynard, Massachusetts, from 1957 until 1992.

Worked examples

Example 1 — a first encounter with Digital Equipment Corporation

Start with the simplest possible case. Write down what Digital Equipment Corporation claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Digital Equipment Corporation before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Digital Equipment Corporation ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Digital Equipment Corporation

In research
Digital Equipment Corporation appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Digital Equipment Corporation in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Digital Equipment Corporation is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1957 establishments in Massachusetts, 1960s initial public offerings, 1998 disestablishments in Massachusetts, so understanding it makes those chapters shorter.
In everyday life
Look for Digital Equipment Corporation outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Digital Equipment Corporation in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Digital Equipment Corporation means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Digital Equipment Corporation out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Digital Equipment Corporation in simple terms?

Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was founded by Ken Olsen and Harlan Anderson in 1957.

Why does Digital Equipment Corporation matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Digital Equipment Corporation?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Digital Equipment Corporation.

Tags

  • 1957 establishments in Massachusetts
  • 1960s initial public offerings
  • 1998 disestablishments in Massachusetts
  • 1998 mergers and acquisitions
  • Companies based in Middlesex County, Massachusetts
  • Companies formerly listed on the New York Stock Exchange
  • Compaq acquisitions
  • Computer companies disestablished in 1998
  • Computer companies established in 1957
  • Defunct computer companies based in Massachusetts
  • Defunct computer companies of the United States
  • Defunct computer hardware companies

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