Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas. At first the new company sold flight simulators through mail order, but that changed in January 1979 with the release of Flight Simulator (FS) for the Apple II. They soon followed this up with versions for other systems and from there it evolved into a long-running series of computer flight simulators.
Sublogic flight simulators
First generation (Apple II, TRS-80)
− January 1980 for Apple II − Later 1980 for TRS-80
Second generation (Color Computer 3, Apple II, C64, Atari 8-bit)
− December 1983 for Apple II − June 1984 for Commodore 64 − October 1984 for Atari 8-bit computers − Sometime in 1987 for Color Computer 3
Third generation (Amiga, Atari ST, Mac)
− March 1986 for Mac − November 1986 for Amiga and Atari ST In 1984, Amiga Corporation asked Artwick to port Flight Simulator for its forthcoming computer, but Commodore's purchase of Amiga temporarily ended the relationship. Sublogic instead finished a Macintosh version, released by Microsoft, then resumed work on the Amiga and Atari ST versions. Although still called Flight Simulator II, the Amiga and Atari ST versions compare favorably with Microsoft Flight Simulator 3.0. Notable features included a windowing system allowing multiple simultaneous 3d views - including exterior views of the aircraft itself - and (on the Amiga and Atari ST) modem play. Info gave the Amiga version five out of five, describing it as the "finest incarnation". Praising the "superb" graphics, the magazine advised to "BEGIN your game collection with this one!"
Microsoft Flight Simulator
Flight Simulator
− Released in November 1982
Flight Simulator 2.0
− Released in 1984 In 1984, Microsoft released their version 2 for IBM PCs. This version made small improvements to the original version, including the graphics and a more precise simulation in general. It added joystick and mouse input, as well as support for RGB monitors (4-color CGA graphics), the IBM PCjr, and (in later versions) Hercules graphics, and LCD displays for laptops. The new simulator expanded the scenery coverage to include a model of the entire United States, although the airports were limited to the same areas as in Flight Simulator 1. Over the next year or two, compatibility with Sublogic Scenery Disks was provided, gradually covering the whole U.S. (including Hawaii), Japan, and part of Europe.
Flight Simulator 3.0
− Released in mid-1988 Microsoft Flight Simulator 3 improved the flight experience by adding additional aircraft and airports to the simulated area found in Flight Simulator 2, as well as improved high-res (EGA) graphics, and other features lifted from the Amiga/ST versions. The three simulated aircraft were the Gates Learjet 25, Cessna Skylane, and Sopwith Camel. Flight Simulator 3 also allowed the user to customize the display; multiple windows, each displaying one of several views, could be positioned and sized on the screen. The supported views included the instrument and control panel, a map view, and various external camera angles. This version included a program to convert the old series of Sublogic Scenery Disks into scenery files (known as SCN files), which could then be copied to the FS3 directory, allowing the user to expand the FS world.
Flight Simulator 4.0
− Released in late 1989 Version 4 followed in 1989, and brought several improvements over Flight Simulator 3. These included improved aircraft models, random weather patterns, a new sailplane, and dynamic scenery (non-interactive air and ground traffic on and near airports moving along static prerecorded paths). The basic version of FS4 was available for Macintosh computers in 1991. Like FS3, this version included an upgraded converter for the old Sublogic Scenery Disks into SCN files. A large series of add-on products were produced for FS4 between 1989 and 1993. First from Microsoft and the Bruce Artwick Organization (BAO) came the Aircraft and Scenery Designer (ASD) integration module. This allowed FS4 users to build custom scenery units known as SC1 files which could be used within FS4 and traded with other users. Also, with the provided Aircraft Designer Module, the user could select one of two basic type aircraft frames (prop or jet) and customize flight envelope details and visual aspects. ASD provided additional aircraft including a Boeing 747 with a custom dash/cockpit (which required running in 640 × 350 resolution). Mallard Software and BAO released the Sound, Graphics, and Aircraft Upgrade (SGA), which added digital and synth sound capability (on compatible hardware) to FS4. A variety of high resolution modes also became available for specific types of higher end video cards and chipsets, thus supplying running resolutions up to 800 × 600. As with ASD, the SGA upgrade also came with some additional aircraft designed by BAO, including an Ultra-light. Another addition was known as the Aircraft Adventure Factory (AAF), which had two components. The first, the Aircraft Factory, was a Windows-based program allowing custom design aircraft shapes to be used within FS4 utilizing a CAD-type interface, supported by various sub menu and listing options. Once the shape was created and colors assigned to the various pieces, it could be tied to an existing saved flight model as was designed in the Aircraft Designer module. The other component of AAF was the Adventure module. Using a simple language, a user could design and compile a script that could access such things as aircraft position, airspeed, altitude, and aircraft flight characteristics. Other add-on products (most published by Mallard Software) included: The Scenery Enhancement Edition (SEE4), which further enhanced SC1 files and allowed for AF objects to be used as static objects within SEE4; Pilots Power Tools (PPT), which greatly eased the management of the many aircraft and scenery files available; and finally, a variety of new primary scenery areas created by MicroScene, including Hawaii (MS-1), Tahiti (MS-2), Grand Canyon (MS-3), and Japan (MS-4). Scenery files produced by Sublogic could also be used with FS4, including Sublogic's final USA East and West scenery collections.
Flight Simulator 5.0
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