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History of animation

History of animation is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand History of animation rather than just read about it. In short: Animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation.

History of animation — main illustration
History of animation — illustration

Key takeaways

  • History of animation belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect History of animation to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of History of animation from memory before moving on to harder problems.

Reference excerpt

Animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation. Hand-drawn animation, which mostly consisted of a succession of still images painted on cels, was the dominant technique of the 20th century and became known as traditional animation. Today, computer animation is the dominant animation technique in most regions, although traditional animation, like Japanese anime and European hand-drawn productions, remains popular outside of the United States. Computer animation is mostly associated with a three-dimensional appearance with detailed shading and detailed highlights, although many different animation styles have been generated or simulated with computers. Some productions may be recognized as Flash animations, but in practice, computer animation with a relatively two-dimensional appearance, stark outlines and little shading, will generally be considered "traditional animation" even if it is created on a computer. The first feature movie made on computers, without a camera, is The Rescuers Down Under (1990), but its style can hardly be distinguished from cel animation.

Influence of predecessors

Animated movies are part of ancient traditions in storytelling, the visual arts and theatre. Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria). Techniques with fanciful three-dimensional moving figures include masks and costumes, puppetry and automata. The principle of modern animation is based on the stroboscopic illusion of motion that was introduced in 1833 with stroboscopic discs (better known as the phenakistiscope). These animated discs had an average of 8 to 16 images that were usually designed as endless loops, for home use as a hand-operated "philosophical toy". Although several pioneers hoped it could be applied to longer scenes for theatrical use, further development of the technique throughout the 19th century mostly concentrated on combinations with the stereoscope (introduced in 1838) and photography (introduced in 1839). The breakthrough of cinematography partly depended on the novelty of a technique that was able to record and reproduce life-like motion pictures. During the first years, drawing animated pictures seemed an archaic technique in comparison, until some artists produced popular and influential animated shorts and producers embraced cheap techniques to turn popular comic strips into animated cartoons.

1888–1909: Earliest animations on film

Théâtre Optique

Charles-Émile Reynaud developed his projection praxinoscope into the Théâtre Optique with transparent hand-painted colorful pictures on a long perforated strip wound between two spools, which he patented in December 1888. From 28 October 1892 to March 1900, Reynaud gave over 12,800 shows to over 500,000 visitors at the Musée Grévin in Paris. His Pantomimes Lumineuses series of animated films each contained 300 to 700 frames manipulated back and forth to last 10 to 15 minutes per film. A background scene was projected separately. Piano music, song and some dialogue were performed live, while some sound effects were synchronized with an electromagnet. The first program included three cartoons: Pauvre Pierrot (created in 1892), Un bon bock (created in 1892, now lost), and Le Clown et ses chiens (created in 1892, now lost). Later, the titles Autour d'une cabine (created in 1894) and A rêve au coin du feu (created in 1894) would be part of the performances.

Standard picture film Despite the success of Reynaud's films, it took some time before animation was adapted in the film industry that came about after the introduction of Lumiere's Cinematograph in 1895. Georges Méliès' early fantasy films and trick films (released between 1896 and 1913) occasionally contain elements that somewhat resemble animation, including painted props or painted creatures that were moved in front of painted backgrounds (mostly using wires), and film colorization by hand. Méliès also popularized the stop trick, with a single change made to the scene in between shots, that had already been used in Thomas Edison's The Execution of Mary Stuart in 1895 and probably led to the development of stop-motion animation some years later. It was not until 1906 that proper animated films appeared in cinemas. The dating of some presumed earlier films with animation is contested, while other early films that might have used stop motion or other animation techniques are lost or unidentified.

Printed animation film

By 1897, German toy manufacturer Gebrüder Bing had a first prototype of their toy kinematograph, which they presented at a toy convention in Leipzig in November 1898. Soon after, other toy manufacturers in Germany and France, including Ernst Plank, Georges Carette, and Lapierre, started selling similar devices. The kinematographs were basically traditional toy magic lanterns, adapted with one or two small spools that used standard "Edison perforation" 35mm film, a crank, and a shutter. These projectors were intended for the same type of "home entertainment" toy market that most of the manufacturers already provided with praxinoscopes and magic lanterns. Apart from relatively expensive live-action films, the manufacturers produced many cheaper films by printing lithographed drawings. These animations were probably made in black-and-white starting in 1898 or 1899, but by 1902 at the latest they were produced in color. The pictures were often traced from live-action films (like the later rotoscoping technique). These very short films typically depicted a simple repetitive action and most were designed to be projected as a loop - playing endlessly with the ends of the film joined. The lithograph process and the loop format follow the tradition that was set by the stroboscopic disc, zoetrope and praxinoscope. Katsudō Shashin (produced between 1907 and 1912), is speculated to be the oldest work of animation in Japan.

J. Stuart Blackton

… excerpt ends here. Continue reading the full article.

Illustrations

History of animation: Screenshot from 桃太郎 海の神兵 (Momotaro: Sacred Sailors) (1944)
Screenshot from 桃太郎 海の神兵 (Momotaro: Sacred Sailors) (1944)
History of animation: 铁扇公主 (Princess Iron Fan) (1941) screenshot
铁扇公主 (Princess Iron Fan) (1941) screenshot
History of animation: A yet unnamed Tweety debuting in A Tale of Two Kitties (1942)
A yet unnamed Tweety debuting in A Tale of Two Kitties (1942)

Worked examples

Example 1 — a first encounter with History of animation

Start with the simplest possible case. Write down what History of animation claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to History of animation before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about History of animation ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of History of animation

In research
History of animation appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses History of animation in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
History of animation is common in secondary-school and first-year university syllabi. It links to neighbouring topics Art history by medium, History of animation, History of film, so understanding it makes those chapters shorter.
In everyday life
Look for History of animation outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study History of animation in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what History of animation means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain History of animation out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is History of animation in simple terms?

Animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invente…

Why does History of animation matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study History of animation?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on History of animation.

Tags

  • Art history by medium
  • History of animation
  • History of film

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