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astronomy

Hollow Earth Expedition

Hollow Earth Expedition is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Hollow Earth Expedition rather than just read about it. In short: Hollow Earth Expedition is a pulp fiction role-playing game published by Exile Game Studio in 2006 that is set in the fictitious Hollow Earth. The game was nominated for several industry awards.

Hollow Earth Expedition — main illustration
Hollow Earth Expedition — illustration

Key takeaways

  • Hollow Earth Expedition belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Hollow Earth Expedition to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Hollow Earth Expedition from memory before moving on to harder problems.

Reference excerpt

Hollow Earth Expedition is a pulp fiction role-playing game published by Exile Game Studio in 2006 that is set in the fictitious Hollow Earth. The game was nominated for several industry awards.

Description Hollow Earth Expedition, inspired by the pulp fiction of Jules Verne, Arthur Conan Doyle, and Edgar Rice Burroughs is a role-playing game set in 1936 in which everything on the surface of Earth appears normal, but an entirely different world replete with dinosaurs, Amazons, 18th-century pirates, Atlantean artifacts, and deadly flora lies beneath the Earth's surface. There are many hidden entrances to the Hollow World, but far fewer exits. The player characters, who represent pulp fiction heroes, must fight malevolent forces, as they seek to enter and explore the wonders of the Hollow World and then successfully exit back to the surface world. Two such antagonistic organizations are outlined: the Terra Arcana, an esoteric society dedicated to keeping the Hollow Earth a secret; and the Thule Society, based on an actual organization associated with the Nazi Party during World War II, who seek the powerful ancient weapons they believe are in the Hollow Earth. The book provides rules for character generation, a gamemaster's guide to the Hollow Earth, some sample characters, notable non-player characters, and a bestiary. An introductory adventure is included that pits the heroes against a Nazi group racing to enter the Hollow World and recover a lost treasure.

System Hollow Earth Expedition uses a system called Ubiquity that was created by Exile Game Studio. To determine success of an action, the player must roll a dice pool and score a number of even numbers that is greater than the rated difficulty of the task; odd numbers count as a null result.

Publication history Hollow World Expedition was designed by Bruce Baugh, Brannon Boren, Patrick E. Bradley, Eric Cagle, Jason Carl, Jeff Combos, Jim Cook, Tyler Running Deer, Chris Goe, Ed Matuskey, Melissa McNally, M. Sechin Tower, and Steve Winter, and was published as a 256-page hardcover book published by Exile Game Studio in 2009 with cover art by Stephen Daniele and interior art by Daniele, Mike May, Aaron Nanto, Mark Selander, and Jeff Slemons. Exile subsequently published several supplements and sourcebooks to support the game.

Reception In Issue 12 of Black Gate, E.E. Knight admitted that "HEX had me when I leafed through and saw dinosaurs, lost cities, zeppelins, and Nazis." Knight commented, "The game is equally suited to a long campaign, where even getting to the Hollow Earth involves several tense sessions, or one-to-three shot shorts. Suggestions [in the book] for setting up and running either style are helpful." Knight's only complaint was the lack of an Athlete archetype during character creation. Knight concluded, "the fast-paced, pulpy fun of Hollow Earth Expedition is as good as it gets in single-volume roleplay." Pyramid notes that although other pulp role-playing games try to encompass "every Pulp aspect and archetype, bringing together costumed adventurers, men of science, private eyes, barnstorming aviators, and big game hunters in a mix never destined to gel, Hollow Earth Expedition takes only those suited to the one Pulp sub-genre: that of the lost world."

Awards Hollow Earth Expedition

2007 ENnie Awards: Silver Medal for Best Cover Art Finalist for Best Writing Finalist for Best Game Finalist for Product of the Year 2007 Origins Awards Finalist for Roleplaying Game of the Year Hollow Earth Expedition GM Screen

2008 ENnies: Finalist for Best Accessory 2008 Origins Awards: Finalist for Game Support Secrets of the Surface World

2008 ENnies: Silver Award Winner for Best Supplement Mysteries of The Hollow Earth

2010 ENnies: Gold Award Winner for Best Supplement Perils of the Surface World

2011 ENNies: Finalist for Best Adventure (for "Miracle Stone of the Amazon")

Hollow Earth publications Hollow Earth Expedition (also available in Spanish, French and German) Game Master Screen Secrets of the Surface World Source Book outlines more organizations. Mysteries of the Hollow Earth Source Book gives details of the denizens of Hollow Earth, including rules for beastmen of various sorts, and provides more concrete details such as a map and gazetteer for the gamemaster Perils of the Surface World Source Book (perfect paperback compilation of four adventure modules: Miracle Stone of the Amazon, Frozen City of Terror, Legacy of the Terra Arcanum and Five Talons of the Jade Dragon) Revelations of Mars Source Book expands the setting to include the dying and dangerous Red Planet. Revelations of Mars GM Screen (also contain 16 page adventure, 'Planet of the Red Death') Ubiquity Dice Revelations of Mars Ubiquity Dice Ubiquity Style Chips for each of the four sourcebooks Quick Start Rules and adventures for Free RPG Day 2008-2016

References

External links Official site Archived 2008-10-10 at the Wayback Machine at Exile Game Studio

Worked examples

Example 1 — a first encounter with Hollow Earth Expedition

Start with the simplest possible case. Write down what Hollow Earth Expedition claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Hollow Earth Expedition before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Hollow Earth Expedition ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Hollow Earth Expedition

In research
Hollow Earth Expedition appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Hollow Earth Expedition in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Hollow Earth Expedition is common in secondary-school and first-year university syllabi. It links to neighbouring topics Adaptations of works by Edgar Rice Burroughs, ENnies winners, Fiction about the Hollow Earth, so understanding it makes those chapters shorter.
In everyday life
Look for Hollow Earth Expedition outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Hollow Earth Expedition in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Hollow Earth Expedition means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Hollow Earth Expedition out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Hollow Earth Expedition in simple terms?

Hollow Earth Expedition is a pulp fiction role-playing game published by Exile Game Studio in 2006 that is set in the fictitious Hollow Earth. The game was nominated for several industry awards.

Why does Hollow Earth Expedition matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Hollow Earth Expedition?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Hollow Earth Expedition.

Tags

  • Adaptations of works by Edgar Rice Burroughs
  • ENnies winners
  • Fiction about the Hollow Earth
  • Historical role-playing games
  • Pulp and noir period role-playing games
  • Role-playing game systems
  • Role-playing games introduced in 2006
  • Universal role-playing games

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