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Hugo: Jungle Island

Hugo: Jungle Island is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Hugo: Jungle Island rather than just read about it. In short: Hugo: Jungle Island was an interactive television program that was created as an improved replacement of the early 1990s' original children's game show in the Hugo franchise. It was launched by ITE Media in Denmark as Hugo Vulkanøen ("Hugo: Volcanic") in January 1999, before being licensed to and broadcast in many other countries, usually simply just as Hugo.

Hugo: Jungle Island — main illustration
Hugo: Jungle Island — illustration

Key takeaways

  • Hugo: Jungle Island belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Hugo: Jungle Island to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Hugo: Jungle Island from memory before moving on to harder problems.

Reference excerpt

Hugo: Jungle Island was an interactive television program that was created as an improved replacement of the early 1990s' original children's game show in the Hugo franchise. It was launched by ITE Media in Denmark as Hugo Vulkanøen ("Hugo: Volcanic") in January 1999, before being licensed to and broadcast in many other countries, usually simply just as Hugo. As in the original program, the players would remotely control the titular video game character by using their telephones, trying to help him reach and defeat an evil witch and win real-world prizes. Its gameplay was adapted into four PC video game releases.

Television show

In the show's story, the friendly troll Hugo's arch-enemy, the evil witch Scylla (named Afskylia in the original Danish version), has moved out from a magical Scandinavia to the titular exotic island of her dreams, where she was joined by the crocodile pirate king Don Croco, the local tyrant in love with her. In order to stay beautiful, Scylla then again kidnaps Hugo's wife Hugolina and the children, but this time she keeps them captive in a cage in her new lair, located at the top of a volcano in the center of the island among the jungle, with all paths leading to it being filled with deadly traps as usual and also guarded by Don Croco's soldiers and plagued by crazed monkeys. Other locations include Incan ruins and a diamond mine. Hugo tracks Scylla to the island but she is ready for him and immediately shoots down his plane. Once again, Hugo needs the help of the program's watchers to rescue his family. As before, television audience members randomly chosen from the callers to the program would remotely take control of Hugo using telephone digit button input in a series minigames in hope of winning various prizes. Aided and guided by the locals Jean Paul the chimpanzee and Ferdinand the toucan, and controlled by the game's player, Hugo goes through a series of different adventures (a crude "hugocopter" flight, wild ostrich jockey-ride, liana-climbing, volcano lava flood chase, etc.). In the victorious outcome, Hugo manages to free his family and capture both Scylla and Don Croco by sneaking up on them and either adding a shrinking magic potion to their wine or making a cage holding his family fall on them.

Video games

A series of two video games based on it were released by ITE Media for the PC adaptation in 1999–2000, followed by the third game in 2004 and the fourth one in 2005. They were released under localized titles in various countries (such as Hugo Viidakkoseikkailu in Finland, Hugo: Dschungelinsel in Germany, Hugo: Tropikalna Wyspa in Poland, and Hugo: Vahşi Ada in Tukey). The games' content was later effectively re-released as the fifth and sixth volume in the Hugo Classic series. Some of other Hugo video games are also located on that island, including Hugo: Quest for the Sunstones and Hugo: Black Diamond Fever. The Hugo: Jungle Island series' review scores included a three stars out of five from Wirtualna Polska and a 7.5/10 from Gry-Online for the first game, and a 15% from PC Games, 23% from PC Action, a 43% from PC Player, and an 8/10 from Gamesector.dk for the second one. The first two games reached the top of PC sales charts in Turkey.

See also List of Hugo video games

References

External links Official website

Worked examples

Example 1 — a first encounter with Hugo: Jungle Island

Start with the simplest possible case. Write down what Hugo: Jungle Island claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Hugo: Jungle Island before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Hugo: Jungle Island ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Hugo: Jungle Island

In research
Hugo: Jungle Island appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Hugo: Jungle Island in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Hugo: Jungle Island is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1990 Danish television series debuts, 1990s Danish television series, 1999 video games, so understanding it makes those chapters shorter.
In everyday life
Look for Hugo: Jungle Island outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Hugo: Jungle Island in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Hugo: Jungle Island means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Hugo: Jungle Island out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Hugo: Jungle Island in simple terms?

Hugo: Jungle Island was an interactive television program that was created as an improved replacement of the early 1990s' original children's game show in the Hugo franchise. It was launched by ITE Media in Denmark as Hugo Vulkanøen ("Hugo: Volcanic") in January 1999, before being licensed to and b…

Why does Hugo: Jungle Island matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Hugo: Jungle Island?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Hugo: Jungle Island.

Tags

  • 1990 Danish television series debuts
  • 1990s Danish television series
  • 1999 video games
  • Action games
  • Danish children's television series
  • Danish game shows
  • Europe-exclusive video games
  • Hugo (franchise)
  • Hugo video games
  • Interactive television
  • Platformers
  • Puzzle video games

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