In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars. One of the main reasons for the concept's popularity in science fiction is the impossibility of faster-than-light travel in ordinary physical space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as a convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife.
Concept
The basic premise of hyperspace is that vast distances through space can be traversed quickly by taking a kind of shortcut. There are two common models used to explain this shortcut: folding and mapping. In the folding model, hyperspace is a place of higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other; a common analogy popularized by Robert A. Heinlein's Starman Jones (1953) is that of crumpling two-dimensional paper or cloth in the third dimension, thus bringing points on its surface into contact. In the mapping model, hyperspace is a parallel universe much smaller than ours (but not necessarily the same shape), which can be entered at a point corresponding to one location in ordinary space and exited at a different point corresponding to another location after travelling a much shorter distance than would be necessary in ordinary space. The Science in Science Fiction compares it to being able to step onto a world map at one's current location, walking across the map to a different continent, and then stepping off the map to find oneself at the new location—noting that the hyperspace "map" could have a significantly more complicated shape, as in Bob Shaw's Night Walk (1967). Hyperspace is generally seen as a fictional concept not compatible with present-day scientific theories, particularly the theory of relativity. Some science fiction writers attempted quasi-scientific rubber science explanations of this concept. For others, however, it is just a convenient MacGuffin enabling faster-than-light travel necessary for their story without violating the prohibitions against FTL travel in ordinary space imposed by known laws of physics.
Terminology The means of accessing hyperspace is often called a "hyperdrive", and navigating hyperspace is typically referred to as "jumping" (as in "the ship will now jump through hyperspace"). A number of related terms (such as imaginary space, Jarnell intersplit, jumpspace, megaflow, N-Space, nulspace, slipstream, overspace, Q-space, subspace, and tau-space) have been used by various writers, although none have gained recognition to rival that of hyperspace. Some works use multiple synonyms; for example, in the Star Trek franchise, the term hyperspace itself is only used briefly in a single 1988 episode ("Coming of Age") of Star Trek: The Next Generation, while a related set of terms – such as subspace, transwarp, and proto-warp – are employed much more often, and most of the travel takes place through the use of a warp drive. Hyperspace travel has also been discussed in the context of wormholes and teleportation, which some writers consider to be similar whereas others view them as separate concepts.
History
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