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Image-based modeling and rendering

Image-based modeling and rendering is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Image-based modeling and rendering rather than just read about it. In short: In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image.

Key takeaways

  • Image-based modeling and rendering belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Image-based modeling and rendering to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Image-based modeling and rendering from memory before moving on to harder problems.

Reference excerpt

In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc.) present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional images, skipping the manual modeling stage.

Light modeling Instead of considering only the physical model of a solid, IBMR methods usually focus more on light modeling. The fundamental concept behind IBMR is the plenoptic illumination function which is a parametrisation of the light field. The plenoptic function describes the light rays contained in a given volume. It can be represented with seven dimensions: a ray is defined by its position ( x , y , z ) {\displaystyle (x,y,z)} , its orientation ( θ , ϕ ) {\displaystyle (\theta ,\phi )} , its wavelength ( λ ) {\displaystyle (\lambda )} and its time ( t ) {\displaystyle (t)} : P ( x , y , z , θ , ϕ , λ , t ) {\displaystyle P(x,y,z,\theta ,\phi ,\lambda ,t)} . IBMR methods try to approximate the plenoptic function to render a novel set of two-dimensional images from another. Given the high dimensionality of this function, practical methods place constraints on the parameters in order to reduce this number (typically to 2 to 4). A common simplification used by light field rendering and the Lumigraph reduces the plenoptic function to a four-dimensional light field, P 4 ( u , v , s , t ) {\displaystyle P_{4}(u,v,s,t)} , in which each ray is parameterized by its intersections with two parallel planes outside the object's convex hull.

IBMR methods and algorithms View morphing generates a transition between images Panoramic imaging renders panoramas using image mosaics of individual still images Lumigraph relies on a dense sampling of a scene Space carving generates a 3D model based on a photo-consistency check

See also View synthesis 3D reconstruction Structure from motion

References

External links Quan, Long. Image-based modeling. Springer Science & Business Media, 2010. [1] Ce Zhu; Shuai Li (2016). "Depth Image Based View Synthesis: New Insights and Perspectives on Hole Generation and Filling". IEEE Transactions on Broadcasting. 62 (1): 82–93. doi:10.1109/TBC.2015.2475697. S2CID 19100077. Mansi Sharma; Santanu Chaudhury; Brejesh Lall; M.S. Venkatesh (2014). "A flexible architecture for multi-view 3DTV based on uncalibrated cameras". Journal of Visual Communication and Image Representation. 25 (4): 599–621. doi:10.1016/j.jvcir.2013.07.012. Mansi Sharma; Santanu Chaudhury; Brejesh Lall (2014). Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation. In 22nd International Conference on Pattern Recognition (ICPR), Stockholm, 2014. doi:10.1109/ICPR.2014.395. Mansi Sharma; Santanu Chaudhury; Brejesh Lall (2012). 3DTV view generation with virtual pan/tilt/zoom functionality. Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing, ACM New York, NY, USA. doi:10.1145/2425333.2425374.

Worked examples

Example 1 — a first encounter with Image-based modeling and rendering

Start with the simplest possible case. Write down what Image-based modeling and rendering claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Image-based modeling and rendering before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Image-based modeling and rendering ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Image-based modeling and rendering

In research
Image-based modeling and rendering appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Image-based modeling and rendering in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Image-based modeling and rendering is common in secondary-school and first-year university syllabi. It links to neighbouring topics 3D imaging, Applications of computer vision, Computer graphics, so understanding it makes those chapters shorter.
In everyday life
Look for Image-based modeling and rendering outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Image-based modeling and rendering in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Image-based modeling and rendering means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Image-based modeling and rendering out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Image-based modeling and rendering in simple terms?

In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. The traditional approach of computer graphics has been used to create…

Why does Image-based modeling and rendering matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Image-based modeling and rendering?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Image-based modeling and rendering.

Tags

  • 3D imaging
  • Applications of computer vision
  • Computer graphics

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