Impossible colors are colors that do not appear in ordinary visual functioning. Different color theories suggest different hypothetical colors that humans are incapable of perceiving for one reason or another, and fictional colors are routinely created in popular culture. While some such colors have no basis in reality, phenomena such as cone cell fatigue enable colors to be perceived in certain circumstances that would not be otherwise.
Opponent process
The color opponent process is a color theory that states that the human visual system interprets information about color by processing signals from cone and rod cells in an antagonistic manner. The three types of cone cells have some overlap in the wavelengths of light to which they respond, so it is more efficient for the visual system to record differences between the responses of cones, rather than each type of cone's individual response. The opponent color theory suggests that there are three opponent channels:
Red versus green Blue versus yellow Black versus white (this is achromatic and detects light–dark variation or luminance) Responses to one color of an opponent channel are antagonistic to those of the other color, and signals output from a place on the retina can contain one or the other but not both, for each opponent pair.
Imaginary colors
A fictitious color or imaginary color is a point in a color space that corresponds to combinations of cone cell responses in one eye that cannot be produced by the eye in normal circumstances seeing any possible light spectrum. No physical object, perceived by the normal process of vision, can have an imaginary color. The spectral sensitivity curve of medium-wavelength (M) cone cells overlaps those of short-wavelength (S) and long-wavelength (L) cone cells. Light of any wavelength that interacts with M cones also interacts with S or L cones, or both, to some extent. Therefore, no wavelength and no spectral power distribution excites only the M cones. A physically realizable stimulus can, unlike the case with the M cones, excite only the L or only the S cones. This can be done using bright lights whose wavelength lies at the very extremes of the visible spectrum. A lightsource that emits light with a wavelength of around 800 nm will exclusively excite the L cones. A lightsource that emits light with a wavelength of around 360 nm will exclusively excite the S cones. As one of the extremes is approached, the signal becomes purer and purer.
Olo
If M cones were excited alone, an imaginary color greener than any physically possible green would be perceived. Such a "hyper-green" falls, on the CIE 1931 xy chromaticity diagram and according to CIE 2006 LMS, on the xy coordinates (1.3267164, -0.3267164); below and to the right of the visible gamut on the diagram. In April 2025, a research group reported achieving exactly this, by using an imaging system to scan the retina and a steerable laser source to illuminate M cones exclusively. The color perceived by experimental subjects matched the predicted sensation, describing the color as a blue-green of unprecedented saturation. It was named "olo", after its coordinates (0, 1, 0) in LMS color space. However, there is some disagreement as to whether olo is really a new color. Approximations to olo may be seen by the opponent-fatigue process, as demonstrated by other hypersaturated colors such as hyperbolic orange, described under "Chimerical Colors" below.
Imaginary colors in color spaces
Although they cannot be seen in normal vision, imaginary colors are often found in the mathematical descriptions that define color spaces. Any additive mixture of two real colors is also a real color. When colors are displayed in the CIE 1931 XYZ color space, additive mixture results in color along the line between the colors being mixed. By mixing any three colors, one can therefore create any color contained in the triangle they describe – this is called the gamut formed by those three colors, which are called primary colors. Any colors outside of this triangle cannot be obtained by mixing the chosen primaries. But because bird vision has tetrachromacy (possessing four color cones) compared to humans' three, they can perceive ultraviolet (UV) light and combine it with other colors to see a significantly broader color spectrum. When defining primaries, the goal is often to leave as many real colors in gamut as possible. Since the region of real colors is not a triangle (see illustration), it is not possible to pick three real colors that span the whole region. The gamut can be increased by selecting more than three real primary colors, but since the region of real colors is bounded by a smooth curve, there will always be some colors near its edges that are left out. For this reason, primary colors are often chosen that are outside of the region of real colors – that is, imaginary or fictitious primary colors – in order to capture the greatest area of real colors. In computer and television screen color displays, the corners of the gamut triangle are defined by commercially available phosphors chosen to be as near as possible to pure red, green, and blue, within the area of real colors. Because of this, these displays inevitably exhibit colors nearest to real colors lying within its gamut triangle, rather than exact matches to real colors that plot outside of it. The specific gamuts available to commercial display devices vary by manufacturer and model and are often defined as part of international standards – for example, the gamut of chromaticities defined by sRGB color space was developed into a standard (IEC 61966-2-1:1999 ) by the International Electrotechnical Commission.
Chimerical colors
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![Impossible color: The human eye's red-to-green and blue-to-yellow values of each one-wavelength visible color[citation needed]](https://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Color_perception.svg/500px-Color_perception.svg.png?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)




