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In Memoriam (video game)

In Memoriam (video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand In Memoriam (video game) rather than just read about it. In short: In Memoriam (released as Missing: Since January in the US) is an adventure video game for Windows and Mac OS developed by French studio Lexis Numerique. It uses alternate reality-style gameplay, in which the player receives emails from other in-game characters, including the game's main antagonist.

In Memoriam (video game) — main illustration
In Memoriam (video game) — illustration

Key takeaways

  • In Memoriam (video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect In Memoriam (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of In Memoriam (video game) from memory before moving on to harder problems.

Reference excerpt

In Memoriam (released as Missing: Since January in the US) is an adventure video game for Windows and Mac OS developed by French studio Lexis Numerique. It uses alternate reality-style gameplay, in which the player receives emails from other in-game characters, including the game's main antagonist. The player needs to find information and clues to the games' puzzles on the Internet, both from real websites, and from specially-created websites that have been mixed in with other "real-world" domains. According to director Eric Viennot, the game was a commercial success, with sales above 300,000 units worldwide by late 2006.

Plot The game centers around the disappearance of journalist Jack Lorski, and his young female companion, Karen Gijman, in Europe while investigating a series of bizarre murders. Some weeks later, the agency they work for receives a package containing a CD-ROM. On this CD-ROM is a mixture of disturbing footage and reports made by Jack, but also some other data including puzzles and messages, created by someone referring to themselves only as "The Phoenix". The agency then decides to release the CD-ROM to the public in the hope of finding out what happened to Jack and Karen. This is where the player comes in. In 1975, a beach goer accidentally witnesses the murder of Peter Volker, a German professor of epigraphy. Years later, Jack Lorski randomly purchases the video camera with the film still inside. He tracks down Karen, the daughter of the cameraman who went missing the same year, presumably in connection to the murder. The two decide to track down the killers. It turns out a group called Manus Domini, a solar cult, murdered Volker to prevent him from releasing the "cursed codex" of the Nag Hammadi. The Phoenix in turn, is murdering the members of Manus Domini, in order to fulfill the initiation ritual of Giordano Bruno, whom he claims to be the reincarnation of. After realizing he is being tracked by Karen and Jack, he kidnaps them both in order to bring attention to the murders, and reveal the existence of Manus Domini. Upon completing the primary games, the player is given the opportunity to play a game with the Phoenix for Karen's and Jack's life. Regardless of the outcome, a member of SKL, the paper investigating Jack's disappearance, hacks the Phoenix's site and locates Jack and Karen, who are found and rescued.

Development In Memoriam was developed by Lexis Numérique and directed by Eric Viennot. This group had previously created the successful Uncle Albert's Adventures game series for children, whose three entries had reached combined sales above 500,000 units. In Memoriam cost €1 million to develop, a budget that Lexis Numérique paid by itself. The game took four years to create.

Reception

Sales In Memoriam was a commercial success. The game sold 15,000 units in its initial 15 days of release in Europe, which the French newspaper Libération described as a favorable sign. To combat software piracy in the European market, the game retailed at a price of €30, as Lexis Numérique believed that a lower price would encourage purchases rather than theft, but piracy remained a problem in Europe. Just Adventure's Randy Sluganski reported that In Memoriam had reached 85,000 registered users by the time its European sales hit 35,000 units, and that certain registrants were based in countries where the game was not available for purchase. In Memoriam nevertheless became profitable and "a hit" for Lexis in Europe by mid-2004, according to Sluganski, but profits lost to piracy slowed the developer's growth. The game reached 100,000 registered players by September 2004, following its release in the United States. By December 2006, In Memoriam's sales had reached 300,000 units worldwide. Of this number, France accounted for 30,000 units and the United States for 80,000. Viennot noted that the game's audience was 40% female, and that 50% of players were below the age of 25.

Critical reviews

The review aggregation website Metacritic reported its critical reception as "generally positive". The editors of Computer Gaming World named In Memoriam their 2004 "Adventure Game of the Year". In 2011, Adventure Gamers named In Memoriam the 56th-best adventure game ever released.

Legacy An expansion, titled The 13th Victim, was produced and released in late 2005. A sequel, In Memoriam 2, to the US under the name Evidence: The Last Ritual, was released on October 17, 2006. It was released in France under the title In Memoriam: Le Dernier Rituel.

References

External links Missing: Since January at MobyGames

Worked examples

Example 1 — a first encounter with In Memoriam (video game)

Start with the simplest possible case. Write down what In Memoriam (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to In Memoriam (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about In Memoriam (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of In Memoriam (video game)

In research
In Memoriam (video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses In Memoriam (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
In Memoriam (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2003 video games, Adventure games, Alternate reality games, so understanding it makes those chapters shorter.
In everyday life
Look for In Memoriam (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study In Memoriam (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what In Memoriam (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain In Memoriam (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is In Memoriam (video game) in simple terms?

In Memoriam (released as Missing: Since January in the US) is an adventure video game for Windows and Mac OS developed by French studio Lexis Numerique. It uses alternate reality-style gameplay, in which the player receives emails from other in-game characters, including the game's main antagonist.

Why does In Memoriam (video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study In Memoriam (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on In Memoriam (video game).

Tags

  • 2003 video games
  • Adventure games
  • Alternate reality games
  • Classic Mac OS games
  • Cultural depictions of Giordano Bruno
  • Lexis Numérique games
  • Single-player video games
  • The Adventure Company games
  • Transmedia storytelling
  • Ubisoft games
  • Video games about cults
  • Video games developed in France

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