ArticleslgStudy

science

Infinite Undiscovery

Infinite Undiscovery is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Infinite Undiscovery rather than just read about it. In short: Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force.

Infinite Undiscovery — main illustration
Infinite Undiscovery — illustration

Key takeaways

  • Infinite Undiscovery belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Infinite Undiscovery to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Infinite Undiscovery from memory before moving on to harder problems.

Reference excerpt

Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.

Gameplay Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu. The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills. The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities; for instance, stealth would be easier at night. However, this system was later removed. Director Hiroshi Ogawa explained that other forms of stealth remained in the game: "As an example, when you're running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples."

Plot Infinite Undiscovery takes place in a world where the Dreadknight Leonid and his Order of Chains bound the world to the Moon from all regions. The Main Chain is attached to the castle in the fallen Kingdom of Cassandra (formerly the kingdom of King Volsung) - wherein Leonid's headquarters lies. Any region bound with a Chain suffers blight consequences: crops wither and animals die. Thus, Sigmund the Liberator goes forth, alongside his Liberation Force, to unchain the world. An unwitting young man, Capell, is fatefully thrown into this conflict, of which he wants no involvement. Inevitably, these chain of events will change his life and those around him, forever...

Development Infinite Undiscovery was announced in September 2006 by Famitsu. Initially it was believed that Microsoft Game Studios Japan would develop and publish the game, but at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix would take over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, it holds the trademark for the game and shares the copyright with Square Enix. According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, the game is set to contain 10 years' worth of ideas that can finally be realized with the Xbox 360, and with it, role-playing video games "will undergo a true evolution." tri-Ace wished to achieve this by putting the player through "situational battles" that would lead to "unknown discoveries" and cause permanent changes to the world. The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of whom are also credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto. The English dub was the first title released from New Generation Pictures's Shanghai Studios. As such it features voice actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.

Reception

By September 30, 2008, Infinite Undiscovery had shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe. The game also sold 96,000 copies by its third week. Famitsu gave it a total score of 32 out of 40 from four reviewers (9, 8, 8, 7). Internationally, the game received "average" reviews according to the review aggregation website Metacritic. IGN said, "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental." 1UP.com said, "Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more." GamePro said, "In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre." GameSpot felt that the game was too flawed to reach its potential.

References

External links Official website (UK) Official website (in Japanese) Official blog

Worked examples

Example 1 — a first encounter with Infinite Undiscovery

Start with the simplest possible case. Write down what Infinite Undiscovery claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Infinite Undiscovery before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Infinite Undiscovery ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Infinite Undiscovery

In research
Infinite Undiscovery appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Infinite Undiscovery in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Infinite Undiscovery is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2008 video games, Action role-playing video games, Fantasy video games, so understanding it makes those chapters shorter.
In everyday life
Look for Infinite Undiscovery outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Infinite Undiscovery in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Infinite Undiscovery means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Infinite Undiscovery out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Infinite Undiscovery in simple terms?

Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holdi…

Why does Infinite Undiscovery matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Infinite Undiscovery?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Infinite Undiscovery.

Tags

  • 2008 video games
  • Action role-playing video games
  • Fantasy video games
  • Fiction about deicide
  • Fiction set on moons
  • Single-player video games
  • Square Enix games
  • Tri-Ace
  • Video games about magic (supernatural)
  • Video games developed in Japan
  • Video games scored by Motoi Sakuraba
  • Xbox 360-only games

Keep exploring