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Innovation

Innovation is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Innovation rather than just read about it. In short: Innovation is the practical implementation of ideas that result in the creation or improvements of goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value".

Innovation — main illustration
Innovation — illustration

Key takeaways

  • Innovation belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Innovation to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Innovation from memory before moving on to harder problems.

Reference excerpt

Innovation is the practical implementation of ideas that result in the creation or improvements of goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies (see diffusion of innovation). Innovation often takes place through the development of more-effective products, processes, services, technologies, art works or business models that innovators make available to markets, governments, and society. Innovation is related to, but not the same as, invention: innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society. Not all innovations require a new invention. Technical innovation often manifests itself through the engineering process when the problem being solved is of a technical or scientific nature. The opposite of innovation is exnovation.

Definition Surveys of the literature on innovation have found a variety of definitions. In 2009, Baregheh et al. found around 60 definitions in different scientific papers, while a 2014 survey found over 40. Based on their survey, Baragheh et al. attempted to formulate a multidisciplinary definition and arrived at the following:"Innovation is the multi-stage process whereby organizations transform ideas into new/improved products, service or processes, in order to advance, compete and differentiate themselves successfully in their marketplace" In a study of how the software industry considers innovation, the following definition given by Crossan and Apaydin was considered to be the most complete. Crossan and Apaydin built on the definition given in the Organisation for Economic Co-operation and Development (OECD) Oslo Manual: Innovation is production or adoption, assimilation, and exploitation of a value-added novelty in economic and social spheres; renewal and enlargement of products, services, and markets; development of new methods of production; and the establishment of new management systems. It is both a process and an outcome. American sociologist Everett Rogers, defined it as follows:"An idea, practice, or object that is perceived as new by an individual or other unit of adoption" According to Alan Altshuler and Robert D. Behn, innovation includes original invention and creative use. These writers define innovation as generation, admission and realization of new ideas, products, services and processes.

Two main dimensions of innovation are degree of novelty (i.e. whether an innovation is new to the firm, new to the market, new to the industry, or new to the world) and kind of innovation (i.e. whether it is process or product-service system innovation). Organizational researchers have also distinguished innovation separately from creativity, by providing an updated definition of these two related constructs:Workplace creativity concerns the cognitive and behavioral processes applied when attempting to generate novel ideas. Workplace innovation concerns the processes applied when attempting to implement new ideas. Specifically, innovation involves some combination of problem/opportunity identification, the introduction, adoption or modification of new ideas germane to organizational needs, the promotion of these ideas, and the practical implementation of these ideas. Peter Drucker wrote:

Innovation is the specific function of entrepreneurship, whether in an existing business, a public service institution, or a new venture started by a lone individual in the family kitchen. It is the means by which the entrepreneur either creates new wealth-producing resources or endows existing resources with enhanced potential for creating wealth.

Creativity and innovation In general, innovation is distinguished from creativity by its emphasis on the implementation of creative ideas in an economic setting. Amabile and Pratt in 2016, drawing on the literature, distinguish between creativity ("the production of novel and useful ideas by an individual or small group of individuals working together") and innovation ("the successful implementation of creative ideas within an organization").

Economics and innovation In 1957 the economist Robert Solow was able to demonstrate that economic growth had two components. The first component could be attributed to growth in production including wage labour and capital. The second component was found to be productivity. Ever since, economic historians have tried to explain the process of innovation itself, rather than assuming that technological inventions and technological progress result in productivity growth. The concept of innovation emerged after the Second World War, mostly thanks to the works of Joseph Schumpeter (1883–1950) who described the economic effects of innovation processes as Creative destruction. Today, consistent neo-Schumpeterian scholars see innovation not as neutral or apolitical processes. Rather, innovation can be seen as socially constructed processes. Therefore, its conception depends on the political and societal context in which innovation is taking place. According to Shannon Walsh, "innovation today is best understood as innovation under capital" (p. 346). This means that the current hegemonic purpose for innovation is capital valorisation and profit maximization, exemplified by the appropriation of knowledge (e.g., through patenting), the widespread practice of Planned obsolescence (incl. lack of repairability by design), and the Jevons paradox, that describes negative consequences of eco-efficiency as energy-reducing effects tend to trigger mechanisms leading to energy-increasing effects. A 2018 study, published in the Marketing Science journal, found that 73% of innovations examined during the 19th and 20th centuries were linked to economic bubbles. It also found that the scale of these bubbles were positively correlated with how radical and publicly visible the innovations were, and with whether they had generated indirect network effects.

Types Several frameworks have been proposed for defining types of innovation.

Sustaining vs disruptive innovation

… excerpt ends here. Continue reading the full article.

Illustrations

Innovation: Thomas Edison with phonograph in the late 1870s. Edison was one of the most prolific inventors in history, holding 1,093 U.S. patents in his name.
Thomas Edison with phonograph in the late 1870s. Edison was one of the most prolific inventors in history, holding 1,093 U.S. patents in his name.
Innovation: An 1880 penny-farthing (left), and a 1886 Rover safety bicycle with gearing
An 1880 penny-farthing (left), and a 1886 Rover safety bicycle with gearing
Innovation: Original model of three phases of the process of Technological Change
Original model of three phases of the process of Technological Change
Innovation illustration
Innovation: Innovation adoption[81] of several common household items in the U.S.[82] (more charts)
Innovation adoption[81] of several common household items in the U.S.[82] (more charts)

Worked examples

Example 1 — a first encounter with Innovation

Start with the simplest possible case. Write down what Innovation claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Innovation before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Innovation ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Innovation

In research
Innovation appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Innovation in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Innovation is common in secondary-school and first-year university syllabi. It links to neighbouring topics Design, Innovation, Innovation economics, so understanding it makes those chapters shorter.
In everyday life
Look for Innovation outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Innovation in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Innovation means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Innovation out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Innovation in simple terms?

Innovation is the practical implementation of ideas that result in the creation or improvements of goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value".

Why does Innovation matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Innovation?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Innovation.

Tags

  • Design
  • Innovation
  • Innovation economics
  • Product management
  • Science and technology studies

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