ArticleslgStudy

science

Intel740

Intel740 is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Intel740 rather than just read about it. In short: The Intel740, or i740 (codenamed Auburn), is a 350 nm graphics processing unit using the Accelerated Graphics Port (AGP) interface, released by Intel on February 12, 1998. Intel was hoping to use the i740 to popularize AGP while most graphics vendors were still using PCI.

Intel740 — main illustration
Intel740 — illustration

Key takeaways

  • Intel740 belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Intel740 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Intel740 from memory before moving on to harder problems.

Reference excerpt

The Intel740, or i740 (codenamed Auburn), is a 350 nm graphics processing unit using the Accelerated Graphics Port (AGP) interface, released by Intel on February 12, 1998. Intel was hoping to use the i740 to popularize AGP while most graphics vendors were still using PCI. Released to enormous fanfare, the i740 proved to have disappointing real-world performance, and sank from view after only a few months on the market. Some of its technology lived on in the form of Intel Extreme Graphics, and the concept of an Intel produced graphics processor lives on in the form of Intel Graphics Technology and Intel Arc.

History The i740 has a long and storied history that starts at GE Aerospace as part of their flight simulation systems, notable for their construction of the Project Apollo "Visual Docking Simulator" that was used to train Apollo Astronauts to dock the Command Module and Lunar Module. GE sold their aerospace interests to Martin Marietta in 1992, as a part of Jack Welch's aggressive downsizing of GE. In 1995, Martin Marietta merged with Lockheed to form Lockheed Martin. In January 1995, Lockheed Martin re-organized their divisions and formed Real3D in order to bring their 3D experience to the civilian market. Real3D had an early brush with success, providing chipsets and overall design to Sega, who used it in a number of arcade game boards, the Model 2 and Model 3. They also formed a joint project with Intel and Chips and Technologies (later purchased by Intel) to produce 3D accelerators for the PC market, under the code name "Auburn".

Auburn was designed specifically to take advantage of (and promote) the use of AGP interface, during the time when many competing 3D accelerators (notably, 3dfx Voodoo Graphics) still used the PCI connection. A unique characteristic, which set the AGP version of the card apart from other similar devices on the market, was the use of on-board memory exclusively for the display frame buffer, with all textures being kept in the computer system's main RAM. At the time, most accelerators used the CPU for triangle setup and geometry calculations, then handed the data off to the card to apply texture mapping and bilinear filtering. By leaving this data in main memory, and giving the graphics card a high-speed channel to the data, performance could be improved while also reducing the total amount of memory in the system. In the lead-up to the i740's introduction, the press widely commented that it would drive all of the smaller vendors from the market. As the introduction approached, rumors of poor performance started circulating. In spite of this, pundits continued to agree that its release would have enormous effects on the market. Peter Glaskowsky noted that "Very few of the manufacturers have the access to the [manufacturing plants] that Intel does, S3 could be the big loser here--it doesn't sell to the performance market. Intel has the resources to beat S3 on those terms and they have the performance". The i740 chip was released in February 1998, at US$34.75 in 10,000 unit quantities. A number of companies had cards to introduce on that day.

The i740 was clocked at 66Mhz and had 2-8MB of VRAM; significantly less than its competitors which had 8-32MB of VRAM, allowing the card to be sold at a low price. The small amount of VRAM meant that it was only used as a frame buffer, hence it used the AGP interface to access the system's main memory to store textures; this was a fatal flaw that took away memory bandwidth and capacity from the CPU, reducing its performance, while also making the card slower since it had to go through the AGP interface to access the main memory which was slower than its VRAM. The AGP Texture concept soon proved to be a tremendous error in design, because the card had to constantly access the textures over a channel that was upwards of eight times slower than RAM placed on the graphics card itself. Although AGP did indeed improve performance of moving geometry, this was wiped away by the growing use of textures, which were much larger. In real-world use it proved to be much slower than existing solutions like the Voodoo2, and was only able to hold its own with slower 2D/3D cards like the Nvidia RIVA 128. The release of the Nvidia RIVA TNT removed even that advantage. By the end of the year it went largely unmentioned in benchmarks against newer 3D products, already forgotten.

Intel also sold the i740 to 3rd party companies, and some PCI versions of the accelerator also were made. They used an AGP-to-PCI bridge chip and had more on-board memory for storing textures locally on the card, and were actually faster than their AGP counterparts in some performance tests. In August 1999, after less than 18 months on the market, Intel withdrew the i740 from the market. In September Lockheed announced a "customer-focused organizational realignment" that shed many of its divisions, and then closed Real3D on 1 October 1999 (following Calcomp in late 1998). Intel purchased the company's intellectual property, part of a series on ongoing lawsuits, but laid off the remaining skeleton staff. Some staff were picked up as contractors within Intel, while a majority were hired by ATI and moved to a new office.

… excerpt ends here. Continue reading the full article.

Illustrations

Intel740 illustration
Intel740: A mainboard with Intel i740
A mainboard with Intel i740
Intel740: Intel I740 4MB AGP complete in box
Intel I740 4MB AGP complete in box
Intel740: A Intel740 PCI video card from Real3D
A Intel740 PCI video card from Real3D

Worked examples

Example 1 — a first encounter with Intel740

Start with the simplest possible case. Write down what Intel740 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Intel740 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Intel740 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Intel740

In research
Intel740 appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Intel740 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Intel740 is common in secondary-school and first-year university syllabi. It links to neighbouring topics Graphics hardware, Graphics processing units, Intel graphics, so understanding it makes those chapters shorter.
In everyday life
Look for Intel740 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “Intel740” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Intel740 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Intel740 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Intel740 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Intel740 in simple terms?

The Intel740, or i740 (codenamed Auburn), is a 350 nm graphics processing unit using the Accelerated Graphics Port (AGP) interface, released by Intel on February 12, 1998. Intel was hoping to use the i740 to popularize AGP while most graphics vendors were still using PCI.

Why does Intel740 matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Intel740?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Intel740.

Tags

  • Graphics hardware
  • Graphics processing units
  • Intel graphics

Keep exploring