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Interactive Decision Maps

Interactive Decision Maps is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Interactive Decision Maps rather than just read about it. In short: The Interactive Decision Maps technique of multi-objective optimization is based on approximating the Edgeworth-Pareto Hull (EPH) of the feasible objective set, that is, the feasible objective set broadened by the objective points dominated by it. Alternatively, this set is known as Free Disposal Hull.

Interactive Decision Maps — main illustration
Interactive Decision Maps — illustration

Key takeaways

  • Interactive Decision Maps belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Interactive Decision Maps to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Interactive Decision Maps from memory before moving on to harder problems.

Reference excerpt

The Interactive Decision Maps technique of multi-objective optimization is based on approximating the Edgeworth-Pareto Hull (EPH) of the feasible objective set, that is, the feasible objective set broadened by the objective points dominated by it. Alternatively, this set is known as Free Disposal Hull. It is important that the EPH has the same Pareto front as the feasible objective set, but the bi-objective slices of the EPH look much simpler. The frontiers of bi-objective slices of the EPH contain the slices of the Pareto front. It is important that, in contrast to the Pareto front itself, the EPH is usually stable in respect to disturbances of data. The IDM technique applies fast on-line display of bi-objective slices of the EPH approximated in advance. Since the bi-objective slices of the EPH for two selected objectives are extending (or shrinking) monotonically, while the value of one of the other objectives (the "third" objective) changes monotonically, the frontiers of the slices of the EPH, for which the values only of the "third" objective changes, do not intersect. This is why a figure with superimposed bi-objective slices of the EPH looks like an ordinary topographical map and is named the decision map, too. To study the influence of the other (fourth, fifth, etc.) objectives, one can use animation of the decision maps. Such animation is possible due to the preliminary approximating the EPH. Alternatively, one can study various collections of snap-shots of the animation. Computers can visualize the Pareto front in the form of decision maps for linear and nonlinear decision problems for three to about eight objectives. Computer networks are able to bring, for example, Java applets that display graphs of the Pareto fronts on request. Real-life applications of the IDM technique are described in.

Illustration of the IDM technique

The above figure represents a gray scale copy of a color computer display for a real-life water quality problem involving five objectives. The decision map consists of four superimposed bi-objective differently colored slices. A palette shows the relation between the values of the "third" objective and colors. Two scroll-bars are related to the values of the fourth and the fifth objectives. A movement of a scroll-bar results in a change of the decision map. One can move the slider manually. However, the most effective form of displaying information to the DM is based on an automatic movement of the slider, that is, on a gradual increment (or decrement) in the constraint imposed on the value of an objective. A fast replacement of the decision maps offers the effect of animation. Because any reasonable number of scroll-bars can be located on the display, one can explore the influence of the fourth, the fifth (and maybe even the sixth and the seventh etc.) objectives on the decision map.

Approximating the EPH The EPH must be approximated in the IDM technique before the decision maps are displayed. Methods for approximating the EPH depend on the convexity properties of the EPH. Approximation methods are typically based either on approximation of the EPH by a convex polyhedral set or on approximation of the EPH by a large but finite number of domination cones in objective space with vertices that are close to the Pareto front. The first form can be applied only in the convex problems, while the second form is universal and can be used in general nonlinear problems.

Approximation and visualization in the case of convex EPH The EPH approximated by a polyhedral set is described by a system of a finite number of linear inequalities, which must be constructed by the approximation technique. Mathematical theory of optimal polyhedral approximation of convex bodies was developed during recently, and its results can be applied for developing the effective methods for approximating the EPH. A large number of bi-objective slices of such approximations can be computed and displayed in the form of a decision map in several seconds.

Point-wise approximation of the Pareto front and its visualization An EPH approximation by a large but finite number of domination cones can be constructed on the basis of any point-wise approximation of the Pareto front, which can be found by using a broad range of techniques from classic single-objective optimization methods up to modern evolutionary methods Hybrid methods for approximating the EPH based on combination of classic and evolutionary methods can be used, too. The bi-objective slices of such approximation can be computed very fast as well. Application of these methods results in decision maps that look fairly understandable if the number of approximating points is sufficiently large.

Search for the preferred decision In the IDM technique, search for the preferred decision is based on identification of a preferred Pareto optimal objective point (feasible goal). Decision maps help the user to identify the goal directly at a tradeoff curve drawn at the computer display. Then, a Pareto optimal decision associated with the goal is found automatically. Detailed discussion of the Pareto front visualization problems is provided in the paper Visualizing the Pareto Frontier (Lotov and Miettinen, 2008).

See also Multiple-criteria decision analysis

References

Worked examples

Example 1 — a first encounter with Interactive Decision Maps

Start with the simplest possible case. Write down what Interactive Decision Maps claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Interactive Decision Maps before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Interactive Decision Maps ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Interactive Decision Maps

In research
Interactive Decision Maps appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Interactive Decision Maps in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Interactive Decision Maps is common in secondary-school and first-year university syllabi. It links to neighbouring topics Multiple-criteria decision analysis, so understanding it makes those chapters shorter.
In everyday life
Look for Interactive Decision Maps outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Interactive Decision Maps in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Interactive Decision Maps means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Interactive Decision Maps out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Interactive Decision Maps in simple terms?

The Interactive Decision Maps technique of multi-objective optimization is based on approximating the Edgeworth-Pareto Hull (EPH) of the feasible objective set, that is, the feasible objective set broadened by the objective points dominated by it. Alternatively, this set is known as Free Disposal H…

Why does Interactive Decision Maps matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Interactive Decision Maps?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Interactive Decision Maps.

Tags

  • Multiple-criteria decision analysis

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