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Interactive machine translation

Interactive machine translation is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Interactive machine translation rather than just read about it. In short: Interactive machine translation (IMT), is a specific sub-field of computer-aided translation. Under this translation paradigm, the computer software that assists the human translator attempts to predict the text the user is going to input by taking into account all the information it has available.

Key takeaways

  • Interactive machine translation belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Interactive machine translation to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Interactive machine translation from memory before moving on to harder problems.

Reference excerpt

Interactive machine translation (IMT), is a specific sub-field of computer-aided translation. Under this translation paradigm, the computer software that assists the human translator attempts to predict the text the user is going to input by taking into account all the information it has available. Whenever such prediction is wrong and the user provides feedback to the system, a new prediction is performed considering the new information available. Such process is repeated until the translation provided matches the user's expectations. Interactive machine translation is specially interesting when translating texts in domains where it is not admissible to output a translation containing errors, hence requiring a human user to amend the translations provided by the system. In such cases, interactive machine translation has been proved to provide benefit to potential users. Nevertheless, there are few commercial software that implements interactive machine translation and work done in the field is mostly restrained to academic research.

History Historically, interactive machine translation is born as an evolution of the computer-aided translation paradigm, where the human translator and the machine translation system were intended to work as a tandem. This first work was extended within the TransType research project, funded by the Canadian government. In this project, the human interaction was aimed towards producing the target text for the first time by embedding data-driven machine translation techniques within the interactive translation environment with the goal of achieving the best of both actors: the efficiency of the automatic system and the reliability of human translators. Later, a larger-scale research project, TransType2, funded by the European Commission extended such work by analyzing the incorporation of a complete machine translation system into the process, with the goal of producing a complete translation hypothesis, which the human user is allowed to amend or accept. If the user decides to amend the hypothesis, the system then attempts to make the best use of such feedback in order to produce a new translation hypothesis that takes into account the modifications introduced by the user. More recently, CASMACAT, also funded by the European Commission, aimed at developing novel types of assistance to human translators and integrated them into a new workbench, consisting of an editor, a server, and analysis and visualisation tools. The workbench was designed in a modular fashion and can be combined with existing computer aided translation tools. Furthermore, the CASMACAT workbench can learn from the interaction with the human translator by updating and adapting its models instantly based on the translation choices of the user. Recent work on involving an extensive evaluation with human users revealed the fact that interactive machine translation may even be used by users that do not speak the source language in order to achieve near professional translation quality. Moreover, it also elucidated the fact that an interactive scenario is more beneficial than a classic post-edition scenario. The previously described approaches rely on a tightly coupled underlying corpus-based machine translation system (usually, a Statistical machine translation system) that is used as a glass box, therefore inheriting the shortcomings of the translation systems and limiting the usage of interactive machine translation for some scenarios. For this reason, an approach that uses any kind of bilingual resource (not limited to machine translation) as a black-box to provide interactive machine translation was developed. This approach is not able to extract as much information from the bilingual resources used, due to the black-box nature of the interaction, but can use any resource available to the user. Forecat is a black-box interactive machine translation implementation that is available both as a web application (that includes a webpage and a web services interface) and as a plugin for OmegaT (Forecat-OmegaT).

Process The interactive machine translation process starts with the system suggesting a translation hypothesis to the user. Then, the user may accept the complete sentence as correct, or may modify it if he considers there is some error. Typically, when modifying a given word, it is assumed that the prefix until that word is correct, leading to a left-to-right interaction scheme. Once the user has changed the word considered incorrect, the system then proposes a new suffix, i.e. the remainder of the sentence. Such process continues until the translation provided satisfies the user. Although explained at the word level, the previous process may also be implemented at the character level, and hence the system provides a suffix whenever the human translator types in a single character. In addition, there is ongoing effort towards changing the typical left-to-right interaction scheme in order to make human-machine interaction easier. A similar approach is used in the Caitra translation tool.

Evaluation Evaluation is a difficult issue in interactive machine translation. Ideally, evaluation should take place in experiments involving human users. However, given the high monetary cost this would imply, this is seldom the case. Moreover, even when considering human translators in order to perform a true evaluation of interactive machine translation techniques, it is not clear what should be measured in such experiments, since there are many different variables that should be taken into account and cannot be controlled, as is for instance the time the user takes in order to get used to the process. In the CASMACAT project, some field trials have been carried out to study some of these variables. For quick evaluations in laboratory conditions, interactive machine translation is measured by using the key stroke ratio or the word stroke ratio. Such criteria attempt to measure how many key-strokes or words did the user need to introduce before producing the final translated document.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Interactive machine translation

Start with the simplest possible case. Write down what Interactive machine translation claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Interactive machine translation before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Interactive machine translation ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Interactive machine translation

In research
Interactive machine translation appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Interactive machine translation in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Interactive machine translation is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer-assisted translation, Human–computer interaction, Machine translation, so understanding it makes those chapters shorter.
In everyday life
Look for Interactive machine translation outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Interactive machine translation in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Interactive machine translation means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Interactive machine translation out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Interactive machine translation in simple terms?

Interactive machine translation (IMT), is a specific sub-field of computer-aided translation. Under this translation paradigm, the computer software that assists the human translator attempts to predict the text the user is going to input by taking into account all the information it has available.

Why does Interactive machine translation matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Interactive machine translation?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Interactive machine translation.

Tags

  • Computer-assisted translation
  • Human–computer interaction
  • Machine translation
  • Statistical natural language processing

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