ArticleslgStudy

science

International draughts

International draughts is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand International draughts rather than just read about it. In short: International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used.

International draughts — main illustration
International draughts — illustration

Key takeaways

  • International draughts belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect International draughts to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of International draughts from memory before moving on to harder problems.

Reference excerpt

International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark.

History According to Dutch draughts historian Arie van der Stoep, it is unknown where the 10×10 square draughts board first came into use. In the Netherlands, the board was probably used from 1550, and the number of pieces was extended to 2×20 between 1650 and 1700. The name "Polish draughts" was probably following a Dutch convention of the time that "unnatural" ideas were considered "Polish".

Rules The general rule is that all moves and captures are made diagonally. All references to squares refer to the dark squares only. The main differences from English draughts are: the size of the board (10×10), pieces can also capture backward (not only forward), the long-range moving and capturing capability of kings known as flying, and the requirement that the maximum number of men be captured whenever a player has capturing options.

Starting position The game is played on a board with 10×10 squares, alternatingly dark and light. The lower-leftmost square should be dark. Each player has 20 pieces. In the starting position (see illustration) the pieces are placed on the first four rows closest to the players. This leaves two central rows empty.

Moves and captures

The player with the light pieces moves first. Then turns alternate. Ordinary pieces move one square diagonally forward to an unoccupied square when not capturing. Enemy pieces can and must be captured by jumping over the enemy piece, two squares forward or backward to an unoccupied square immediately beyond. If a jump is possible it must be done, even if doing so incurs a disadvantage. Multiple successive jumps forward only in a single turn can and must be made if after each jump there is an unoccupied square immediately beyond the enemy piece. It is compulsory to jump over as many pieces as possible. One must play with the piece that can make the maximum number of captures. A jumped piece is removed from the board at the end of the turn. (So for a multi-jump move, jumped pieces are not removed during the move, they are removed only after the entire multi-jump move is complete.) The same piece may not be jumped more than once.

Crowning A piece is crowned if it stops on the far edge of the board at the end of its turn. Another piece is placed on top of it to mark it. Crowned pieces, sometimes called kings, can move freely multiple steps in any direction and may jump over and hence capture an opponent piece some distance away and choose where to stop afterwards, but must still capture the maximum number of pieces possible.

Winning and draws A player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces. A game is a draw if neither opponent has the possibility to win the game. The game is considered a draw when the same position repeats itself for the third time (not necessarily consecutive), with the same player having the move each time. A king-versus-king endgame is automatically declared a draw, as is any other position proven to be a draw. These are extra rules accommodated in some tournaments and may vary:

If, during 25 moves, there were only king movements, without piece movements or jumps, the game is considered a draw. If there are only three kings, two kings and a piece, or a king and two pieces against a king, the game will be considered a draw after the two players have each played 16 turns. Before a proposal for a draw can be made, at least 40 moves must have been made by each player.

Notation

Each of the fifty dark squares has a number (1 through 50). Number 1 is at the top left corner seen from the player with the light pieces. Number 50 is at the top left corner seen from the player with the dark pieces. The top right corner seen from each player (Number 5 from the player with the light pieces and Number 46 from the player with the dark pieces) is the single corner.

Sport The first world championship was held in international draughts in 1894. It was won by Frenchman Isidore Weiss, who held the title for eighteen years with seven world championship titles. Then, for nearly sixty years, the title was held by representatives from either France or the Netherlands, including Herman Hoogland, Stanislas Bizot, Marius Fabre, Ben Springer, Maurice Raichenbach, Pierre Ghestem, and Piet Roozenburg. In 1956, the hegemony of the French and the Dutch was broken: the champion was Canadian Marcel Deslauriers. In 1958, the USSR's Iser Kuperman became the world champion, beginning the era of Soviet domination in international draughts, a feat which would mirror their domination at chess around this time. The official status of the world championships has been held under the auspices of the World Draughts Federation (FMJD) since 1948. In 1998, the first World Championship was held in the blitz format. The first Women's World Championship was held in 1973. The first women's champion was Elena Mikhailovskaya from the Soviet Union. A World Junior Championship has been contested since 1971; the first winner was Nicholay Mischansky. In addition to the World Championships, there have also been European Championships since 1965 (men) and 2000 (women). The World Draughts Federation maintains a ranking. As of 1 October 2025, the men's list is headed by Jan Groenendijk and Roel Boomstra, both from the Netherlands. The women's list is headed by Darya Tkachenko, representing the Netherlands.

Computers Computer draughts programs have been improving every year. The first draughts programs were written in the mid-1970s. The first computer draughts tournament took place in 1987. In 1993, computer draughts program Truus ranked about 40th in the world. In 2003 computer draughts program Buggy beat world number 8 Samb. In 2005, the 10-time world champion and 2005 World champion, Alexei Chizhov, commented that he could not beat the computer, but he also would not lose to the computer. In 2010, the 9 piece endgame database was built.

… excerpt ends here. Continue reading the full article.

Illustrations

International draughts illustration
International draughts: Example of moves, including notation
Example of moves, including notation
International draughts: Notation: squares with their numbers
Notation: squares with their numbers

Worked examples

Example 1 — a first encounter with International draughts

Start with the simplest possible case. Write down what International draughts claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to International draughts before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about International draughts ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of International draughts

In research
International draughts appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses International draughts in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
International draughts is common in secondary-school and first-year university syllabi. It links to neighbouring topics Abstract strategy games, Draughts variants, Partially solved games, so understanding it makes those chapters shorter.
In everyday life
Look for International draughts outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
Ask Teacher Smith questions about this articleOpens your AI tutor with a question about “International draughts” →

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study International draughts in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what International draughts means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain International draughts out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is International draughts in simple terms?

International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used.

Why does International draughts matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study International draughts?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on International draughts.

Tags

  • Abstract strategy games
  • Draughts variants
  • Partially solved games

Keep exploring