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Investigating Lake Iluka

Investigating Lake Iluka is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Investigating Lake Iluka rather than just read about it. In short: Investigating Lake Iluka is a 1993 educational video game developed by the Interactive Multimedia Learning Laboratory and published by Interactive Multimedia Pty Ltd. It was released alongside Exploring the Nardoo.

Key takeaways

  • Investigating Lake Iluka belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Investigating Lake Iluka to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Investigating Lake Iluka from memory before moving on to harder problems.

Reference excerpt

Investigating Lake Iluka is a 1993 educational video game developed by the Interactive Multimedia Learning Laboratory and published by Interactive Multimedia Pty Ltd. It was released alongside Exploring the Nardoo. The game is a simulation of a lake ecosystem developed by University of Wollongong researchers as an educational tool for science students.

Gameplay Investigating Lake Iluka tasks players to explore the ecosystem of a fictitious lake, Lake Iluka, and collect scientific data, including physical conditions, the biological composition of the water systems, and surrounding habitats. Players investigate four environments, including an estuary, mangrove, open lake and urban runoff. The game features a notebook that allows the user to write text, copy and paste text from other areas of the program, and save the text as a text file.

Development Investigating Lake Iluka and Exploring the Nardoo were developed by the Interactive Multimedia Learning Laboratory, a team at the University of Wollongong designed for Australian schools. Development of the game was led by Professors Barry Harper and John Hedberg, the latter an associate professor of information technology and Associate Dean of the Graduate School of Education at the university. The developer's objectives for the software were to allow science students to practice their skills through immersion and problem-solving in an authentic and complex simulation of an ecosystem. The ecosystem of Lake Iluka was designed to simulate "biological, chemical and physical components" of a real lake.

Reception Investigating Lake Iluka was positively described by science educators as representative of an emerging trend in the 1990s of open-ended educational simulations using inquiry-based learning and contextual learning. George Boone of The American Biology Teacher recommended the game for secondary science educators, writing that the software was comprehensive, finding them easy to operate and teach, and praising their supporting information and data. Milton Brown of Scan considered the game was an "excellent and useful resource" that provided an extensive scope to investigate environmental issues. Debi Crawford of The Science Teacher also recommended the software, considering it useful for longer-term lessons for middle school students, and felt it had "many possibilities for expanding the lesson beyond the scope of the computer simulation", although noted it required a high-end computer to run.

Accolades In 1994, Investigating Lake Iluka received the Australian Multimedia Award by the Australian Teachers of Media, Best Educational Software by the Australian Interactive Media Industry Association and the Most Innovative Product in the Computer Software Category and Premier Award by the Australian Society for Educational Technology.

References

Worked examples

Example 1 — a first encounter with Investigating Lake Iluka

Start with the simplest possible case. Write down what Investigating Lake Iluka claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Investigating Lake Iluka before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Investigating Lake Iluka ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Investigating Lake Iluka

In research
Investigating Lake Iluka appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Investigating Lake Iluka in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Investigating Lake Iluka is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1993 video games, Lakes in fiction, MacOS games, so understanding it makes those chapters shorter.
In everyday life
Look for Investigating Lake Iluka outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Investigating Lake Iluka in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Investigating Lake Iluka means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Investigating Lake Iluka out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Investigating Lake Iluka in simple terms?

Investigating Lake Iluka is a 1993 educational video game developed by the Interactive Multimedia Learning Laboratory and published by Interactive Multimedia Pty Ltd. It was released alongside Exploring the Nardoo.

Why does Investigating Lake Iluka matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Investigating Lake Iluka?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Investigating Lake Iluka.

Tags

  • 1993 video games
  • Lakes in fiction
  • MacOS games
  • Science educational video games
  • Single-player video games
  • Video games developed in Australia
  • Windows games

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