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Jane (Ender's Game)

Jane (Ender's Game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Jane (Ender's Game) rather than just read about it. In short: Jane is a fictional character in Orson Scott Card's Ender series. She is an energy based artificial sentient creature called an Aiúa that was placed within the ansible network by which spaceships and planets communicate instantly across galactic distances.

Key takeaways

  • Jane (Ender's Game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Jane (Ender's Game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Jane (Ender's Game) from memory before moving on to harder problems.

Reference excerpt

Jane is a fictional character in Orson Scott Card's Ender series. She is an energy based artificial sentient creature called an Aiúa that was placed within the ansible network by which spaceships and planets communicate instantly across galactic distances. She has appeared in the novels Speaker for the Dead, Xenocide, and Children of the Mind, and in a short story "Investment Counselor". Her 'face', a computer-generated hologram that she uses to talk to Ender, is described as plain and young, and it is illustrated in First Meetings as having a bun. This article is arranged to reflect the Ender timeline. However, the Ender Quartet: Ender's Game (1985), Speaker for the Dead (1986), Xenocide (1990), and Children of the Mind (1994) was written first; then Ender's Shadow (1999), First Meetings (2004), and Shadow of the Giant (2005).

Origin

Ender's Game The Fantasy Game is the faculty's primary method of obtaining information about their students in Ender's Game. It is designed to secretly map out the psyche of the players, providing valuable data on each student's thoughts and decision-making processes. Colonel Graff refers to the game sarcastically as the Mind Game. In the course of its service at the Battle School, the Game successfully analyzes every student but one: Bean, who realizes the game's true purpose and refuses to play. The student chooses a character and plays through a number of scenarios. One scenario, called the Giant's Drink, offers the player a choice between two beverages, with the promise of admission to "Fairyland" with the correct choice. However, the scenario is actually a no-win situation which invariably results in the player's death. By tracking how frequently a player attempts it, the Giant's Drink detects and warns teachers of suicidal tendencies among the students. To their consternation, Ender confronts the Giant obsessively, failing dozens of times. Finally, he refuses to choose a drink and instead attacks the Giant, killing it and becoming the first student to enter Fairyland; the Game generates this new scenario on the spot, orienting it specifically to Ender himself. This creates a deep connection between him and the Game, with significant consequences later on.

Ender's Shadow The Fantasy Game is discussed in greater depth in Ender's Shadow. It is described by the teachers themselves as an extremely complex program that generates content procedurally. The Mind Game is never meant to be conclusive, it only makes connections and discovers patterns that are too subtle for the human eye.

Shadow of the Giant In Shadow of the Giant, when Bean suspects Peter Wiggin of embezzling Ender's trust fund for his Hegemony uses, he recalls the nature of the Fantasy Game and requests that Graff place it in charge of Ender's trust fund. The Game, whose original purpose was to seek out patterns across wide fields of data, is modified to predict markets and invest Ender's trust fund appropriately. Alarmingly effective in this new capacity, it is later called upon to review demographic data and help Bean find seven of his eight stolen embryos/children. The Fantasy Game is assumed to have grown in complexity during the 3000-year gap between Shadow of the Giant and Speaker for the Dead, especially as Graff describes the Mind Game as being able to reprogram itself, and finally becomes the sentient Jane.

Appearances

First Meetings "Investment Counselor", a short story in First Meetings, describes the first meeting between Jane and Ender where Jane presents herself to Ender as a computerized program meant to help with taxes. Ender takes her up on the offer, and begins a lifelong friendship with this computer entity.

Speaker for the Dead Jane is first introduced in Speaker for the Dead as an advanced computer program. She is extremely complex, capable of performing trillions of tasks simultaneously, and has millions of levels of attention, even her most unaware one being much more alert than a human. Jane is hesitant to reveal herself to humanity, because she knows that she is the epitome of humanity's fear: an intelligent, thinking, computer program that cannot be controlled. She decided to reveal herself to Ender after she found out he wrote The Hive Queen and The Hegemon, in hopes that he would eventually understand her and one day reveal her true nature to humanity. She also "remembered" he was the only student to pass the Giant's Drink, one of the many Fantasy Game situations. An electronic "jewel" in Ender's ear allows both of them to communicate and for her to see and hear everything from Ender's vantage point. She helps Ender with many things. For example, in the very beginning, she contacts an orbiting ship and pays $40 billion for it and the cargo. Ender's reliance on Jane becomes obvious when she no longer helps him; he must ask young Olhado to help him with his finances and computer searches, and does not know the password to his own bank account. Jane plays a pivotal role in the development of the book. Jane guides Ender to Lusitania and helps him out considerably in obtaining information. In a pivotal scene, Ender impatiently disconnects her by turning off the jewel; Jane panics and is forced to reorient her vast amount of concentration which was focused on him. Concluding that Ender needs a common enemy to unite all of Lusitania together to help the piggies, she runs analysis on data and subversively gets Starways Congress to order the destruction of the planet. She makes it appear as if Lusitania has cut off their ansible (she did this mainly to save a xenologer from being killed), triggering Starways Congress to send the "Evacuation Fleet," which is actually carrying the Molecular Disruption Device to destroy the planet. With the threat, Ender unites the colony to form a treaty with the piggies to assure mutual cooperation and peaceful coexistence. No longer attached to Ender, she bonds with Miro, Ender's depressed paralyzed stepson.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Jane (Ender's Game)

Start with the simplest possible case. Write down what Jane (Ender's Game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Jane (Ender's Game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Jane (Ender's Game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Jane (Ender's Game)

In research
Jane (Ender's Game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Jane (Ender's Game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Jane (Ender's Game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Characters in 20th-century American novels, Ender's Game series characters, Fictional artificial intelligences, so understanding it makes those chapters shorter.
In everyday life
Look for Jane (Ender's Game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Jane (Ender's Game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Jane (Ender's Game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Jane (Ender's Game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Jane (Ender's Game) in simple terms?

Jane is a fictional character in Orson Scott Card's Ender series. She is an energy based artificial sentient creature called an Aiúa that was placed within the ansible network by which spaceships and planets communicate instantly across galactic distances.

Why does Jane (Ender's Game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Jane (Ender's Game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Jane (Ender's Game).

Tags

  • Characters in 20th-century American novels
  • Ender's Game series characters
  • Fictional artificial intelligences
  • Literary characters introduced in 1986

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