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Jeu de taquin

Jeu de taquin is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Jeu de taquin rather than just read about it. In short: In the mathematical field of combinatorics, jeu de taquin is a construction due to Marcel-Paul Schützenberger (1977) which defines an equivalence relation on the set of skew standard Young tableaux. A jeu de taquin slide is a transformation where the numbers in a tableau are moved around in a way similar to how the pieces in the fifteen puzzle move.

Jeu de taquin — main illustration
Jeu de taquin — illustration

Key takeaways

  • Jeu de taquin belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Jeu de taquin to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Jeu de taquin from memory before moving on to harder problems.

Reference excerpt

In the mathematical field of combinatorics, jeu de taquin is a construction due to Marcel-Paul Schützenberger (1977) which defines an equivalence relation on the set of skew standard Young tableaux. A jeu de taquin slide is a transformation where the numbers in a tableau are moved around in a way similar to how the pieces in the fifteen puzzle move. Two tableaux are jeu de taquin equivalent if one can be transformed into the other via a sequence of such slides. "Jeu de taquin" (literally "teasing game") is the French name for the fifteen puzzle.

Definition of a jeu de taquin slide

Given a skew standard Young tableau T of skew shape λ / μ {\displaystyle \lambda /\mu } , pick an adjacent empty cell c that can be added to the skew diagram λ ∖ μ {\displaystyle \lambda \setminus \mu } ; what this means is that c must share at least one edge with some cell in T, and { c } ∪ λ ∖ μ {\displaystyle \{c\}\cup \lambda \setminus \mu } must also be a skew diagram. There are two kinds of slide, depending on whether c lies to the upper left of T or to the lower right. Suppose to begin with that c lies to the upper left. Slide the number from its neighbouring cell into c; if c has neighbours both to its right and below, then pick the smallest of these two numbers, favoring the one below. (This rule is designed so that the tableau property of having increasing rows and columns will be preserved.) If the cell that just has been emptied has no neighbour to its right or below, then the slide is completed. Otherwise, slide a number into that cell according to the same rule as before, and continue in this way until the slide is completed. After this transformation, the resulting tableau (with the now-empty cell removed) is still a skew (or possibly straight) standard Young tableau. The other kind of slide, when c lies to the lower right of T, just goes in the opposite direction. In this case, one slides numbers into an empty cell from the neighbour to its left or above, picking the larger number whenever there is a choice. The two types of slides are mutual inverses – a slide of one kind can be undone using a slide of the other kind. The two slides described above are referred to as slides into the cell c. The first kind of slide (when c lies to the upper left of T) is said to be an inward slide; the second kind is referred to as an outward slide. The word "slide" is synonymous to the French word "glissement", which is occasionally also used in English literature.

Subtleties Jeu-de-taquin slides change not only the relative order of the entries of a tableau, but also its shape. In the definition given above, the result of a jeu-de-taquin slide is given as a skew diagram along with a skew standard tableau having it as shape. Often, it is better to work with skew shapes rather than skew diagrams. (Recall that every skew shape λ / μ {\displaystyle \lambda /\mu } gives rise to a skew diagram λ ∖ μ {\displaystyle \lambda \setminus \mu } , but this is not an injective correspondence because, e. g., the distinct skew shapes ( 2 , 1 ) / ( 2 ) {\displaystyle (2,1)/(2)} and ( 1 , 1 ) / ( 1 ) {\displaystyle (1,1)/(1)} yield the same skew diagram.) For this reason, it is useful to modify the above definition of a jeu-de-taquin slide in such a way that, when given a skew shape along with a skew standard tableau and an addable cell as an input, it yields a well-defined skew shape along with a skew standard tableau at its output. This is done as follows: An inward slide of a skew tableau T of skew shape λ / μ {\displaystyle \lambda /\mu } into a cell c is defined as above when c is a corner of μ {\displaystyle \mu } (that is, when μ ∖ { c } {\displaystyle \mu \setminus \left\{c\right\}} is a Young diagram), and the resulting skew shape is set to be ( λ ∖ { d } ) / ( μ ∖ { c } ) {\displaystyle (\lambda \setminus \left\{d\right\})/(\mu \setminus \left\{c\right\})} where d is the empty cell at the end of the sliding procedure. An outward slide of a skew tableau T of skew shape λ / μ {\displaystyle \lambda /\mu } into a cell c is defined as above when c is a cocorner of λ {\displaystyle \lambda } (that is, when λ ∪ { c } {\displaystyle \lambda \cup \left\{c\right\}} is a Young diagram), and the resulting skew shape is set to be ( λ ∪ { c } ) / ( μ ∪ { d } ) {\displaystyle (\lambda \cup \left\{c\right\})/(\mu \cup \left\{d\right\})} where d is the empty cell at the end of the sliding procedure.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Jeu de taquin

Start with the simplest possible case. Write down what Jeu de taquin claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Jeu de taquin before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Jeu de taquin ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Jeu de taquin

In research
Jeu de taquin appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Jeu de taquin in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Jeu de taquin is common in secondary-school and first-year university syllabi. It links to neighbouring topics Algebraic combinatorics, Combinatorial algorithms, so understanding it makes those chapters shorter.
In everyday life
Look for Jeu de taquin outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Jeu de taquin in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Jeu de taquin means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Jeu de taquin out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Jeu de taquin in simple terms?

In the mathematical field of combinatorics, jeu de taquin is a construction due to Marcel-Paul Schützenberger (1977) which defines an equivalence relation on the set of skew standard Young tableaux. A jeu de taquin slide is a transformation where the numbers in a tableau are moved around in a way s…

Why does Jeu de taquin matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Jeu de taquin?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Jeu de taquin.

Tags

  • Algebraic combinatorics
  • Combinatorial algorithms

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