John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician. He was active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19.
Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Cambridge. A "terribly introverted adolescent" in school, he took his admission to Cambridge as an opportunity to transform himself into an extrovert, a change which would later earn him the nickname of "the world's most charismatic mathematician". Conway was awarded a BA in 1959 and, supervised by Harold Davenport, began to undertake research in number theory. Having solved the open problem posed by Davenport on writing numbers as the sums of fifth powers, Conway became interested in infinite ordinals. It appears that his interest in games began during his years studying the Cambridge Mathematical Tripos, where he became an avid backgammon player, spending hours playing the game in the common room. In 1964, Conway was awarded his doctorate and was appointed as College Fellow and Lecturer in Mathematics at Sidney Sussex College, Cambridge. After leaving Cambridge in 1986, he took up the appointment to the John von Neumann Chair of Mathematics at Princeton University. There, he won the Princeton University Pi Day pie-eating contest.
Conway and Martin Gardner Conway's career was intertwined with that of Martin Gardner. When Gardner featured Conway's Game of Life in his Mathematical Games column in October 1970, it became the most widely read of all his columns and made Conway an instant celebrity. Gardner and Conway had first corresponded in the late 1950s, and over the years Gardner had frequently written about recreational aspects of Conway's work. For instance, he discussed Conway's game of Sprouts (July 1967), Hackenbush (January 1972), and his angel and devil problem (February 1974). In the September 1976 column, he reviewed Conway's book On Numbers and Games and even managed to explain Conway's surreal numbers. Conway was a prominent member of Martin Gardner's Mathematical Grapevine. He regularly visited Gardner and often wrote him long letters summarizing his recreational research. In a 1976 visit, Gardner kept him for a week, pumping him for information on the Penrose tilings which had just been announced. Conway had discovered many (if not most) of the major properties of the tilings. Gardner used these results when he introduced the world to Penrose tiles in his January 1977 column. The cover of that issue of Scientific American features the Penrose tiles and is based on a sketch by Conway.
Major areas of research
Recreational mathematics
Conway invented the Game of Life, one of the early examples of a cellular automaton. His initial experiments in that field were done with pen and paper, long before personal computers existed. Since Conway's game was popularized by Martin Gardner in Scientific American in 1970, it has spawned hundreds of computer programs, web sites, and articles. It is a staple of recreational mathematics. The LifeWiki is devoted to curating and cataloging the various aspects of the game. From the earliest days, it has been a favorite in computer labs, both for its theoretical interest and as a practical exercise in programming and data display. Conway came to dislike how discussions of him heavily focused on his Game of Life, feeling that it overshadowed deeper and more important things he had done, although he remained proud of his work on it. The game helped to launch a new branch of mathematics, the field of cellular automata. The Game of Life is known to be Turing complete.
Combinatorial game theory Conway contributed to combinatorial game theory (CGT), a theory of partisan games. He developed the theory with Elwyn Berlekamp and Richard Guy, and also co-authored the book Winning Ways for your Mathematical Plays with them. He also wrote On Numbers and Games (ONAG) which lays out the mathematical foundations of CGT. He was also one of the inventors of the game sprouts, as well as philosopher's football. He developed detailed analyses of many other games and puzzles, such as the Soma cube, peg solitaire, and Conway's soldiers. He came up with the angel problem, which was solved in 2006. He invented a new system of numbers, the surreal numbers, which are closely related to certain games and have been the subject of a mathematical novelette by Donald Knuth. He also invented a nomenclature for exceedingly large numbers, the Conway chained arrow notation. Much of this is discussed in the 0th part of ONAG.
Geometry In the mid-1960s with Michael Guy, Conway established that there are sixty-four convex uniform polychora excluding two infinite sets of prismatic forms. They discovered the grand antiprism in the process, the only non-Wythoffian uniform polychoron. Conway also suggested a system of notation dedicated to describing polyhedra called Conway polyhedron notation. In the theory of tessellations, he devised the Conway criterion which is a fast way to identify many prototiles that tile the plane. He investigated lattices in higher dimensions and was the first to determine the symmetry group of the Leech lattice. Together with Neil Sloane, he invented the icosians.
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