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Journey to Wild Divine

Journey to Wild Divine is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Journey to Wild Divine rather than just read about it. In short: Journey to Wild Divine is a biofeedback video game system promoting stress management and overall wellness through the use of breathing, meditation and relaxation exercises. The graphics and interface resemble Myst.

Journey to Wild Divine — main illustration
Journey to Wild Divine — illustration

Key takeaways

  • Journey to Wild Divine belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Journey to Wild Divine to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Journey to Wild Divine from memory before moving on to harder problems.

Reference excerpt

Journey to Wild Divine is a biofeedback video game system promoting stress management and overall wellness through the use of breathing, meditation and relaxation exercises. The graphics and interface resemble Myst. The designers refer to the product as "biofeedback software", considering it an entertaining training tool for mind and body health, rather than a "game".

Company history

The Journey to Wild Divine is published by Wild Divine, founded in 2001 by Kurt R. Smith and Corwin Bell. Smith is a research scientist specializing in biomedical engineering. A serial entrepreneur, Smith started six medical device startup companies, two of which are now owned by Medtronic. After his tenure with Medtronic, Smith began to pursue a passion "to provide integrative healing tools and services to people in an effective way". Corwin Bell, a game designer, was studying at Evergreen State College in Olympia, Washington when he realized that computer animation was a format that he could use to manifest his ideas and images. After receiving a master's degree in Communications, Bell moved on to work in the movie industry where he did set design and cinematography. Bell turned to working on children’s software, including The Pagemaster for Turner Interactive and Super Safe Kids, a CD tool that teaches awareness of abduction issues in an animated environment. He also became an instructor at the Art Institute of Colorado. Smith and Bell met and began exchanging ideas while rock climbing in Eldorado Canyon, Colorado when Bell told Smith about an idea he had to combine a computer game with biofeedback in order to help people. They proceeded with this entertainment-based model intended to benefit people by providing both preventive and integrative care. Other experts who assisted in the development of Journey to Wild Divine’s products include Jean Houston, a pioneer researcher in human development and extending human capacities, and Nawang Khechog, a former Buddhist monk, who’s studied with the Dalai Lama and is one of Tibet’s foremost world music composers and musicians. Ocean Summer was one of the composers. From the start, Liana Mattulich, a biofeedback expert in Denver, Colorado helped the project see completion. Other experts consulted on the project were Bob Whitehouse and Sunny Turner.

Products The first program in the series, The Journey To Wild Divine: The Passage, comes with a USB-based biofeedback reader. The device attaches to three fingers and measures heart rate variability and skin conductance level. Heart rate variability measures the amount of variability between heartbeats, which has been reported to be associated with various pathologic conditions. Skin conductance level indicates the amount of perspiration on the skin surface, which is a measure of stress in the body. In The Journey To Wild Divine: The Passage, users navigate through a series of adventures in a video-game type interface. The user must adjust these levels in their body to move through the game. The purpose is to develop meditation skills and to gain greater control of unconscious bodily processes by observing and reacting to the changes in the game's various activities, which reflect the body's current state. The second title in this series is The Journey To Wild Divine: Wisdom Quest. Wisdom Quest also utilizes the same proprietary Iom biofeedback hardware. It retains the same game format while building on the adventure game format. The third title, Healing Rhythms, is a 15-step program of deep breathing and meditation, along with the Iom biofeedback hardware. In this program experts in the field of health and wellness including medical doctors Andrew Weil, Deepak Chopra, and Dean Ornish guide the user through 15 separate lessons designed to teach stress management in an easy-to-use format with no navigation required. Current research suggests that stress management can be beneficial to individuals with a variety of physical and mental ailments including high blood pressure and Raynaud's disease, according to the Association for Applied Psychophysiology and Biofeedback. Research by EEG Info Research has shown it to be effective for helping individuals with ADD/ADHD, PTSD, autism and chronic pain.

Alternatives

Several companies make other in-home, biofeedback stress management devices. These include: emWave (previous name: Freeze-Framer), Stone Biofeedback a computer based software with finger/ear sensor. The pocket-portable version emWave PSR and StressEraser with finger/ear sensor, LED display and sounds. Resperate which is a portable device regulated by the U.S. Food and Drug Administration (FDA) designed to lower blood pressure. Other non-biofeedback alternatives used in stress-reduction include meditation, deep breathing, and yoga.

References

External links The Wild Divine "Biofeedback" (PDF). 33 (1). Spring 2005. Archived from the original (PDF) on 2011-11-17. {{cite journal}}: Cite journal requires |journal= (help) liblightstone - Open source driver for the Journey to Wild Divine Lightstone

Illustrations

Journey to Wild Divine: StressEraser
StressEraser
Journey to Wild Divine: Computer based Stone
Computer based Stone

Worked examples

Example 1 — a first encounter with Journey to Wild Divine

Start with the simplest possible case. Write down what Journey to Wild Divine claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Journey to Wild Divine before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Journey to Wild Divine ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Journey to Wild Divine

In research
Journey to Wild Divine appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Journey to Wild Divine in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Journey to Wild Divine is common in secondary-school and first-year university syllabi. It links to neighbouring topics Biofeedback, Health video games, MacOS games, so understanding it makes those chapters shorter.
In everyday life
Look for Journey to Wild Divine outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Journey to Wild Divine in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Journey to Wild Divine means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Journey to Wild Divine out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Journey to Wild Divine in simple terms?

Journey to Wild Divine is a biofeedback video game system promoting stress management and overall wellness through the use of breathing, meditation and relaxation exercises. The graphics and interface resemble Myst.

Why does Journey to Wild Divine matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Journey to Wild Divine?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Journey to Wild Divine.

Tags

  • Biofeedback
  • Health video games
  • MacOS games
  • Windows games

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