K Dash (Japanese: ケイ・ダッシュ, Hepburn: Kei Dasshu; commonly stylized as K' and also known as K Prime in certain English language materials) is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K' is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series. He was created to be a "dark hero" in contrast to the series' previous protagonist Kyo. While K''s gameplay has been altered across the franchise in order to be more stylish, his physical appearance has generally remained unchanged. SNK artist Falcoon still tried giving K' different outfits in the Maximum Impact spin-offs in order to attract more gamers as well as giving him more variety. Since his introduction in the series, K' has received both praise and criticism by video game publications. The character's gameplay and role in the story has been praised to the point of often being listed as one of best ones from the series. His absence in The King of Fighters XII was controversial and his return in the following game was due mainly to his popularity as a character.
Conception and creation To contrast the previous protagonist of the series, Kyo Kusanagi, K' was made to be the "dark hero". During the early phases of the development of The King of Fighters '99, the introduction of K' to the series was meant to remove popular characters Kyo and Iori Yagami from the roster—though this idea was scrapped before the game's release. Eiji, one of the game's designers, commented that he thought K' would be more popular than he turned out to be, noting that K' was too plain. Nevertheless, character designer Tatsuhiko Kanaoka, better known as "Falcoon", said K' was one of his favorite original King of Fighters characters. He further compared him with Dante, the main character of Devil May Cry based on their anti-heroic traits. When exploring K''s role in KOF: Maximum Impact 2, Ureshino took notes from SNK members who worked in The King of Fighters 2001 as he was not present for such work. He enjoyed the handling of the NESTS' experiments and wanted to explore more K' and Kula's relationship in upcoming works. Writer Akihiko Ureshino said K' has a hard time coming up with a motivation to participate in the game because of his attribute of "hating KOF". Following on from last time, here are some random thoughts about the people around him. For K', Maxima is not a rival, nemesis, senior, or lover, but a colleague. For K', Maxima was like a living smart speaker who looked after him in every way. Even after overcoming the battle with NESTS at the end of 2001, a friendship probably had not developed between the two, but the fact that they continue to act together despite being able to escape on their own is because both K' and Maxima recognize each other as a kind of comrades in arms K' and the others have a pseudo-family-like character structure. With just the absent-minded but "earnest father" Whip, the "dependable mother" Maxima, and the rebellious son K', the family would be too strained and unbalanced, but with the addition of the innocent "younger sister" Kula, helped give the cast a more lovable status. Despite highly unsociable, K' becomes more open to other due to his interactions with Kula. K9999 was more of a pushover than a rival to K'. They do not share the same friendly rivalry like Iori to Kyo, and it's not a problem if he's not around. The novelization of 2001 was written with this in mind.
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