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Killzone (video game)

Killzone (video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Killzone (video game) rather than just read about it. In short: Killzone is a 2004 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It is the first installment of the Killzone series and the first partnership between Guerrilla and Sony.

Killzone (video game) — main illustration
Killzone (video game) — illustration

Key takeaways

  • Killzone (video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Killzone (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Killzone (video game) from memory before moving on to harder problems.

Reference excerpt

Killzone is a 2004 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It is the first installment of the Killzone series and the first partnership between Guerrilla and Sony. A remaster developed by Supermassive Games was re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012. Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta. Prior to its release Killzone was heavily anticipated with several publications considering it to be Sony's "Halo killer" title. Upon release, however, the game was met with mixed responses, with critics praising the visuals, sound, and music, but criticizing the gameplay, AI, and technical issues. Killzone spawned several sequels, beginning with a direct sequel, Killzone 2. Sony purchased Guerrilla in 2005.

Plot Killzone takes place in a fictional world set in the year 2357. After nuclear war rendered much of the Earth uninhabitable in 2055, world governments formed an international order known as the United Colonial Nations. Partnering with private firms, the UCN moved to establish human colonies in Alpha Centauri, a system occupied by two planets: Vekta, a rich Earth-like world (named after the CEO of the mining conglomerate Helghan, Philip Vekta), and Helghan, a barren wasteland named after the same company. The Helghan Corporation sought to buy ownership of Vekta as well, but when the UCN imposed sanctions against its business practices, a war broke out (known as the First Extrasolar War), which led to the ISA, the military arm of the UCN, driving the company out of Vekta. In response, the exiled colonists established their own civilization on Helghan, built on the principles of militarism and authoritarianism. The harsh environment and atmosphere killed many Helghans, forcing the survivors to use respirators and air tanks just to breathe. Eventually, the population, now known as the Helghast, mutated into pale-skinned, occasionally hairless humanoids with increased strength, stamina, and intelligence. Violently xenophobic and convinced of their superiority, the Helghan consider other humans to be beneath them, and dream of one day reconquering Vekta and expanding their empire to Earth and the neighboring star systems.

Story Scolar Visari, emperor of Helghan, sends the Helghast Third Army to launch a secret invasion of Vekta. Alerted to the attack, the ISA attempt to prevent it with their SD (Solar Defense) network, but are unable to activate it in time to stop the invaders. With the element of surprise on their side, the Helghast quickly overwhelm the unprepared ISA ground forces and capture several strategic locations, including ISA Central Command. While taking part in an offensive to slow the Helghast assault, Captain Jan Templar, a veteran ISA officer, is summoned to a meeting by his mentor and close friend, General Bradley Vaughton. Vaughton discloses that the ISA has requested assistance from the UCN and are working to restore the defense network. He also reveals that Colonel Gregor Hakha, a half-Helghan intelligence officer, had, on his orders, infiltrated the inner circle of Third Army commander General Joseph Lente, only to vanish while traveling to an extraction point in Vekta's slums. As Hakha is the only individual with knowledge of how the invasion bypassed SD, he assigns Jan to locate him. After fighting his way through the Helghast occupying the exterior of Central Command, Jan runs into Luger, a former comrade who is now working with an elite ISA division known as the Shadow Marshals. He also recruits the services of Ricardo Velasquez, an ISA gunner seeking revenge for the massacre of his entire platoon. After rescuing Hakha, the team discovers that General Stuart Adams, the overseer for SD, is secretly working for Lente. He murders Vaughton and takes control of the system, planning to use it to destroy the relief fleet headed to Vekta. Under Jan's leadership, the team destroys several Helghast bases and infrastructure projects, eventually intercepting and killing Lente when he tries to deal with them personally. Adams retreats to the SD control center and tries to reason with the group, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. Nevertheless, the team disables the station and escapes just as the fleet destroys it, killing Adams. Jan and Luger speculate about what the future holds, realizing that the real war is far from over.

Voice cast Kal Weber as Captain Jan Templar Taylor Lawrence as Shadow Marshal Luger (credit as Jennifer Lawrence) Tom Clarke Hill as Sgt. Rico Valasquez Sean Pertwee as Colonel Gregor Hakha Brian Cox as Scolar Visari Steven Berkoff as General Joseph Lente Ronny Cox as General Stuart Adams Bob Sherman as General Bradley Vaughton John Schwab as Additional ISA Voices Kenny Andrews as Additional ISA Voices (credit as Kennie Andrews) Kerry Shale as Additional ISA Voices Eric Meyers as Additional ISA Voices (credit as Eric Myers) Larissa Murray as Additional ISA Voices Jonathan Keeble as Additional Helghast Voices Gary Martin as Additional Helghast Voices

Reception

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Killzone (video game)

Start with the simplest possible case. Write down what Killzone (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Killzone (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Killzone (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Killzone (video game)

In research
Killzone (video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Killzone (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Killzone (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2004 video games, Fiction set around Alpha Centauri, First-person shooters, so understanding it makes those chapters shorter.
In everyday life
Look for Killzone (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Killzone (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Killzone (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Killzone (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Killzone (video game) in simple terms?

Killzone is a 2004 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It is the first installment of the Killzone series and the first partnership between Guerrilla and Sony.

Why does Killzone (video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Killzone (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Killzone (video game).

Tags

  • 2004 video games
  • Fiction set around Alpha Centauri
  • First-person shooters
  • Guerrilla Games games
  • Killzone games
  • Multiplayer and single-player video games
  • PlayStation 2 games
  • PlayStation 3 games
  • Sony Interactive Entertainment games
  • Supermassive Games
  • Video games developed in the Netherlands
  • Video games featuring female protagonists

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