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Kinetic art

Kinetic art is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Kinetic art rather than just read about it. In short: Kinetic art is art from any medium that contains movement perceivable by the viewer or that depends on motion for its effects. Canvas paintings that extend the viewer's perspective of the artwork and incorporate multidimensional movement are the earliest examples of kinetic art.

Kinetic art — main illustration
Kinetic art — illustration

Key takeaways

  • Kinetic art belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Kinetic art to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Kinetic art from memory before moving on to harder problems.

Reference excerpt

Kinetic art is art from any medium that contains movement perceivable by the viewer or that depends on motion for its effects. Canvas paintings that extend the viewer's perspective of the artwork and incorporate multidimensional movement are the earliest examples of kinetic art. More pertinently speaking, kinetic art is a term that today most often refers to three-dimensional sculptures and figures such as mobiles that move naturally or are machine operated (see e.g. videos on this page of works of George Rickey and Uli Aschenborn). The moving parts are generally powered by wind, a motor or the observer. Kinetic art encompasses a wide variety of overlapping techniques and styles. There is also a portion of kinetic art that includes virtual movement, or rather movement perceived from only certain angles or sections of the work. This term also clashes frequently with the term "apparent movement", which many people use when referring to an artwork whose movement is created by motors, machines, or electrically powered systems. Both apparent and virtual movement are styles of kinetic art that only recently have been argued as styles of op art. The amount of overlap between kinetic and op art is not significant enough for artists and art historians to consider merging the two styles under one umbrella term, but there are distinctions that have yet to be made. "Kinetic art" as a moniker developed from a number of sources. Kinetic art has its origins in the late 19th century impressionist artists such as Claude Monet, Edgar Degas, and Édouard Manet who originally experimented with accentuating the movement of human figures on canvas. This triumvirate of impressionist painters all sought to create art that was more lifelike than their contemporaries. Degas’ dancer and racehorse portraits are examples of what he believed to be "photographic realism". During the late 19th century artists such as Degas felt the need to challenge the movement toward photography with vivid, cadenced landscapes and portraits. By the early 1900s, certain artists grew closer and closer to ascribing their art to dynamic motion. Naum Gabo, one of the two artists attributed to naming this style, wrote frequently about his work as examples of "kinetic rhythm". He felt that his moving sculpture Kinetic Construction (also dubbed Standing Wave, 1919–1920) was the first of its kind in the 20th century. From the 1920s until the 1960s, the style of kinetic art was reshaped by a number of other artists who experimented with mobiles and new forms of sculpture.

Origins and early development

The strides made by artists to "lift the figures and scenery off the page and prove undeniably that art is not rigid" (Calder, 1954) took significant innovations and changes in compositional style. Édouard Manet, Edgar Degas, and Claude Monet were the three artists of the 19th century that initiated those changes in the Impressionist movement. Even though they each took unique approaches to incorporating movement in their works, they did so with the intention of being a realist. In the same period, Auguste Rodin was an artist whose early works spoke in support of the developing kinetic movement in art. However, Auguste Rodin's later criticisms of the movement indirectly challenged the abilities of Manet, Degas, and Monet, claiming that it is impossible to exactly capture a moment in time and give it the vitality that is seen in real life.

Édouard Manet

It is almost impossible to ascribe Manet's work to any one era or style of art. One of his works that is truly on the brink of a new style is Le Ballet Espagnol (1862). The figures' contours coincide with their gestures as a way to suggest depth in relation to one another and in relation to the setting. Manet also accentuates the lack of equilibrium in this work to project to the viewer that he or she is on the edge of a moment that is seconds away from passing. The blurred, hazy sense of color and shadow in this work similarly place the viewer in a fleeting moment. In 1863, Manet extended his study of movement on flat canvas with Le déjeuner sur l'herbe. The light, color, and composition are the same, but he adds a new structure to the background figures. The woman bending in the background is not completely scaled as if she were far away from the figures in the foreground. The lack of spacing is Manet's method of creating snapshot, near-invasive movement similar to his blurring of the foreground objects in Le Ballet Espagnol.

Edgar Degas

Edgar Degas is believed to be the intellectual extension of Manet, but more radical for the impressionist community. Degas' subjects are the epitome of the impressionist era; he finds great inspiration in images of ballet dancers and horse races. His "modern subjects" never obscured his objective of creating moving art. In his 1860 piece Jeunes Spartiates s'exerçant à la lutte, he capitalizes on the classic impressionist nudes but expands on the overall concept. He places them in a flat landscape and gives them dramatic gestures, and for him this pointed to a new theme of "youth in movement". One of his most revolutionary works, L’Orchestre de l’Opéra (1868) interprets forms of definite movement and gives them multidimensional movement beyond the flatness of the canvas. He positions the orchestra directly in the viewer's space, while the dancers completely fill the background. Degas is alluding to the Impressionist style of combining movement, but almost redefines it in a way that was seldom seen in the late 1800s. In the 1870s, Degas continues this trend through his love of one-shot motion horse races in such works as Voiture aux Courses (1872). It wasn't until 1884 with Chevaux de Course that his attempt at creating dynamic art came to fruition. This work is part of a series of horse races and polo matches wherein the figures are well integrated into the landscape. The horses and their owners are depicted as if caught in a moment of intense deliberation, and then trotting away casually in other frames. The impressionist and overall artistic community were very impressed with this series, but were also shocked when they realized he based this series on actual photographs. Degas was not fazed by the criticisms of his integration of photography, and it actually inspired Monet to rely on similar technology.

Claude Monet

… excerpt ends here. Continue reading the full article.

Illustrations

Kinetic art: Naum Gabo, Kinetic Construction, also titled Standing Wave (1919–20)
Naum Gabo, Kinetic Construction, also titled Standing Wave (1919–20)
Kinetic art: Jean Tinguely, Eos (1965)
Jean Tinguely, Eos (1965)
Kinetic art: George Rickey, Four Squares in Square Arrangement (1969), terrace of the New National Gallery, Berlin, Rickey is considered a kinetic sculptor
George Rickey, Four Squares in Square Arrangement (1969), terrace of the New National Gallery, Berlin, Rickey is considered a kinetic sculptor
Kinetic art: Édouard Manet, Le Ballet Espagnol (1862).
Édouard Manet, Le Ballet Espagnol (1862).
Kinetic art: At the Races, 1877–1880, oil on canvas, by Edgar Degas, Musée d'Orsay, Paris
At the Races, 1877–1880, oil on canvas, by Edgar Degas, Musée d'Orsay, Paris

Worked examples

Example 1 — a first encounter with Kinetic art

Start with the simplest possible case. Write down what Kinetic art claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Kinetic art before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Kinetic art ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Kinetic art

In research
Kinetic art appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Kinetic art in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Kinetic art is common in secondary-school and first-year university syllabi. It links to neighbouring topics Contemporary art, Kinetic art, Modern art, so understanding it makes those chapters shorter.
In everyday life
Look for Kinetic art outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Kinetic art in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Kinetic art means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Kinetic art out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Kinetic art in simple terms?

Kinetic art is art from any medium that contains movement perceivable by the viewer or that depends on motion for its effects. Canvas paintings that extend the viewer's perspective of the artwork and incorporate multidimensional movement are the earliest examples of kinetic art.

Why does Kinetic art matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Kinetic art?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Kinetic art.

Tags

  • Contemporary art
  • Kinetic art
  • Modern art
  • Motion (physics)
  • Types of sculpture
  • Visual arts genres

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