ArticleslgStudy

computer science

Kodu Game Lab

Kodu Game Lab is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Kodu Game Lab rather than just read about it. In short: Kodu Game Lab, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows.

Key takeaways

  • Kodu Game Lab belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Kodu Game Lab to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Kodu Game Lab from memory before moving on to harder problems.

Reference excerpt

Kodu Game Lab, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows. It was released on the Xbox Live Marketplace on June 30, 2009. A Windows version is available to the general public for download from Microsoft's FUSE web portal. As of 2023, it still receives occasional updates.

Overview Kodu is a visual programming tool which is used to teach basic coding principles with the use of blocks and pictures. Its design allows it to be accessible to anyone. Most of the creation takes place within the 3D environment, where programming is done through characters (sometimes referred to as "bots"). Kodu is different from other game development or programming apps in several key ways:

It avoids typing code by having users program through blocks representing conditions and responses. Rather than a bitmapped or 2D display, programs are executed in a 3D simulation environment. Users are limited to visual options and settings provided by the program. Kodu Game Lab has been used as an educational learning tool in selected schools and learning centers. Games created in Kodu can be given a title, description, and any combination of built-in tags, as well as be shared online in the "Community" tab.

Language design Kodu's programming model is simplified and can be navigated using a gaming controller or a combination of the keyboard and mouse. It does not use most "serious" programming conventions, including symbolic variables, branching, loops, number and string manipulation, subroutines, polymorphism, and so on. Kodu uses a logic-based system, making it simple to understand for beginners. The simplicity is achieved by situating the programming task in a largely complete simulation environment. The user programs the behaviors of characters in the 3D world, and programs are expressed in a high-level, sensory paradigm consisting of a rule-based system or language, based on conditions and actions similarly to AgentSheets. The typical "hello world" of Kodu is:

WHEN see apple DO move toward The grammar, as it were, of this expression is:

<condition> <action> Where <condition> is:

<sensor> [<filter(s)> ...] And <action> is:

<verb> [<modifier(s)> ...] An illustrative variant of the above program, with filters and modifiers applied, is:

WHEN see apple blue close-by DO move toward quickly In the above example, the character with this line of code would move quickly toward a nearby apple, provided it is colored blue, and close to the character. Code blocks in Kodu can be indented, allowing for more than one condition per action.

Input Kodu allows for user input by setting particular WHEN tiles. Keyboard, mouse, and controller input are accepted. This is primarily used to create controllable characters, but can be applied to any DO function. When programming controller input, player slot can be specified. This (on the Xbox version) can be used to create multiplayer games.

Characters Kodu provides users with a large variety of characters called "bots" which can be placed anywhere in the 3D world. Generally, a bot will have unique attributes and physics properties that cannot be changed. "Object" bots, such as rocks and apples, cannot be programmed to move. Certain characters have unique, character-specific abilities (for example, only the Rover can use various science-themed actions. It also lacks the ability to jump or shoot). Bots can be colored one of 11 colors, and have their size and various properties changed. They are the only part of the game that can be programmed using the tile system, and are the primary way of creating games in Kodu. Because player input is optional, Kodu can be used to create zero-player games where bots only interact with each other and the world.

See also Educational programming language Visual programming language

References

External links Kodu - Microsoft Research

Worked examples

Example 1 — a first encounter with Kodu Game Lab

Start with the simplest possible case. Write down what Kodu Game Lab claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Kodu Game Lab before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Kodu Game Lab ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Kodu Game Lab

In research
Kodu Game Lab appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Kodu Game Lab in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Kodu Game Lab is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2009 software, Educational programming languages, Microsoft Research, so understanding it makes those chapters shorter.
In everyday life
Look for Kodu Game Lab outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Kodu Game Lab in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Kodu Game Lab means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Kodu Game Lab out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Kodu Game Lab in simple terms?

Kodu Game Lab, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows.

Why does Kodu Game Lab matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Kodu Game Lab?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Kodu Game Lab.

Tags

  • 2009 software
  • Educational programming languages
  • Microsoft Research
  • Pedagogic integrated development environments
  • Software for children
  • Video game development software

Keep exploring