Kyo Kusanagi (Japanese: 草薙 京, Hepburn: Kusanagi Kyō) is a character and the protagonist of SNK's The King of Fighters series of fighting video games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. A school delinquent, Kyo is the head to the Kusanagi clan who wield pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi, forming a rivalry with the cursed Iori Yagami, the successor of Kusanagi's ally turned into enemy. Besides reprising his role in printed adaptations, Kyo's personal life is explored in Yumekobo's game The King of Fighters: Kyo which deals with his personal life where his girlfriend Yuki is revealed to be predecessor of an ancient maiden the Kusanagi saved from Orochi in the ancient times. Inspired by the boxing character Joe Yabuki from Ashita no Joe, Kyo was created by Yuichiro Hiraki after director Masanori Kuwasashi had the approval from producer Takashi Nishiyama to create the original character rivals guests from Fatal Fury, Art of Fighting among other SNK games in The King of Fighters '94. He was also given a character arc to contrast new protagonists introduced in later story arcs. Shinichi Morioka designed Kyo to make him look stylish and realistic with his high school uniform whereas styleos among other artists gave him more casual outfits starting with The King of Fighters '99. Besides redesigns, Kyo's gameplay also changed from standard fighting character that relies on distance to hand-to-hand combat. The change of design and gameplay led to creation of clone character explored in the NESTS arc involving the terrorist organization who creates an army of Kyo clones. Video game journalists have praised Kyo's design and fighting style as among the best of the series and in fighting games in general. His constant changes of designs and moves were praised and has stood out as one of the protagonists from the series with the exception of The King of Fighters XIV. Kyo's role in the story has been praised for his heroic portrayal while facing villains, while also forming relationships with other characters, most notably Iori Yagami as both rival and ally. A variety of Kyo collectibles, including key chains and figurines, have been created.
Conception and creation
Origin and influences
In the making of the game The King of Fighters '94, director Masanori Kuwasashi expressed pressure about creating a new protagonist of the fighting game containing multiple SNK IPs. He consulted producer Takashi Nishiyama who thought it would be beneficial for sales. Another planned name before Syo was Ryo Fang (霧島翔, Fang Ryo). In the end, SNK chose the name Kyo as they felt it was more fitting. While Kyo's girlfriend Yuki was also created by Morioka out of jealousy, Kuwasashi was against using her in a romantic scene, believing it would not fit the narrative. Kyo is as a 19-year-old teenager who passes a year in high school in The King of Fighters '95. Unlike Art of Fighting and Fatal Fury, time in The King of Fighters never passes, resulting in Kyo always repeating a grade due to insufficient attendance during the Orochi arc. While in charge of writing the character, Hiraki sought to contrast Kyo with Street Fighter lead Ryu, as he believed the latter was a popular character in international markets, and that Kyo's characterization and design could benefit from appealing to as broad of a demographic as possible. In contrast to Terry and Ryo, Kyo was given a normal life in his debut. However, the death of his father Saisyu at the hands of Rugal Bernstein was executed to make him more tragic and serious when it came to his training, leaving Japan in his ending to become stronger in future battles. Throughout most of his development, Kyo was named Syo Kirishima (霧島 翔, Kirishima Shō) and was dressed in martial arts clothing common to fighting games of the time. The last name Kusanagi was intended as connecting point between the character and the Yamata no Orochi legend, which was the basis of the story arc of the series. The name Syo would later be used for Kyo's Another Striker in The King of Fighters 2000. Director Masanori Kuwasashi was responsible for the Orochi arc and handled how Kyo's traits are addressed in the narrative. The inclusion of the rival Iori Yagami and the revived Saisyu in The King of Fighters '95 were meant to give Kyo a more coherent story because the first game was written as a more all-star game. According to game designer Eisuke Ogura, the rivalry between Kyo and Iori still allows space for respect for each other and makes their team-ups with fellow Sacred Treasure Team member Chizuru Kagura to defeat a common enemy feel natural. Chizuru was created as means to expand the Orochi arc and bring Kyo and Iori together as the "Three Sacred Treasures Team", which represents the three Imperial Regalia of Japan.
Characterization and voice actors
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