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Language game

Language game is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Language game rather than just read about it. In short: A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others.

Key takeaways

  • Language game belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Language game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Language game from memory before moving on to harder problems.

Reference excerpt

A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others. Some common examples are Pig Latin; the Gibberish family, prevalent in the United States and Sweden; and Verlan, spoken in France. A common difficulty with language games is that they are usually passed down orally; while written translations can be made, they are often imperfect, and thus spelling can vary widely. Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper.

Use Some language games such as Pig Latin are so widely known that privacy is virtually impossible, as most people have a passable understanding of how it works and the words can sound very similar to their English counterpart. Although language games are not usually used in everyday conversation, some words from language games have made their way into normal speech, such as ixnay in English (from Pig Latin), and loufoque in French (derived from fou according to the rules of Louchébem)

Classification One way in which language games could be organized is by host language. For example, Pig Latin, Ubbi Dubbi, and Tutnese could all be in the "English" category, and Jeringonza could be in the "Spanish" (or "Portuguese" or "Italian") category. An alternate method of classifying language games is by their method. For example, Ubbi Dubbi, Bicycle, and Allspråket all work by inserting a code syllable before the vowel in each syllable. Therefore, these could be classified in the Gibberish family. Also, Double Talk, Língua do Pê, Jeringonza, and B-Sprache all work by adding a consonant after the vowel in each syllable, and then repeating the vowel. Thus, these could be classified in the Double Talk family. Another common type of language game is the spoonerism, in which the onsets of two words are exchanged. Using a standard word for each transformation gives another type, for example, the Finnish "kontinkieli", where kontti is added after each word, and spoonerism applied (kondäntti koonerismspontti koppliedäntti).

List of common language games

In English

In other languages

Additionally, Auflinger described some types of speech disguise in some languages near the city of Madang in Papua New Guinea.

See also Word game Word play Cant (language) Conversation games

References

Additional literature Pstrusińska, Jadwiga. 2014. Secret languages of Afghanistan and their speakers. Cambridge Scholars Publishing.

External links English Grammar Game Find Verb, Noun. Language Games A long summary on language games, including descriptions of many games, and an extensive bibliography. Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish, as a child. English-language post on Jeringonza — a language game equivalent of Pig Latin used in some Romance Languages.

Worked examples

Example 1 — a first encounter with Language game

Start with the simplest possible case. Write down what Language game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Language game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Language game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Language game

In research
Language game appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Language game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Language game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Language games, Wordplay, so understanding it makes those chapters shorter.
In everyday life
Look for Language game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Language game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Language game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Language game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Language game in simple terms?

A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others.

Why does Language game matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Language game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Language game.

Tags

  • Language games
  • Wordplay

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