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Laura Matsuda

Laura Matsuda is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Laura Matsuda rather than just read about it. In short: Laura Matsuda (Japanese: ララ マツダ/松田) is a fictional character from the Street Fighter series of video games, making her first appearance in 2016's Street Fighter V. She is the sister of Sean Matsuda, a character from 1997's Street Fighter III.

Laura Matsuda — main illustration
Laura Matsuda — illustration

Key takeaways

  • Laura Matsuda belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Laura Matsuda to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Laura Matsuda from memory before moving on to harder problems.

Reference excerpt

Laura Matsuda (Japanese: ララ マツダ/松田) is a fictional character from the Street Fighter series of video games, making her first appearance in 2016's Street Fighter V. She is the sister of Sean Matsuda, a character from 1997's Street Fighter III. She is from Brazil, and much like fellow Brazilian character Blanka, she utilizes electricity in some of her attacks. In English, she is voiced by G.K. Bowes, while in Japanese she is voiced by Yoko Hikasa. Meanwhile in live-action media, she appears in the web mini-series Street Fighter: Resurrection, played by Natascha Hopkins. Created by game director Takayuki Nakayama at the request of Capcom's Brazilian branch and series producer Yoshinori Ono's own inspirations from visiting Brazil, Laura went through multiple character designs during the course of development. In many of them an emphasis on beauty was placed, as well as capoeira-inspired movements and Japanese views on Brazilian culture. Nakayama in particular wanted her designs to illustrate the character's buttocks, originally wanting them to be exposed due to his belief that Brazilian women develop larger posteriors as they exercise. Laura received mixed reception: while her moveset and gameplay were praised, her story and lack of character were criticized. Additional criticisms were levied against her character design, which some, including those in Brazil, felt was too sexualized, particularly accusing it of pandering to the male gaze. Academic study also discussed this aspect, with some reiterating these concerns, while others saw her as a more positive portrayal of sensuality and Brazilian culture.

Conception and development

Created for Street Fighter V, the character came about after director Takayuki Nakayama was asked by Capcom's Brazilian branch to have a character other than series regular Blanka represent their country in the game. Nakayama wanted the character to be a "cheerful girl", while series producer Yoshinori Ono wanted a beautiful woman with capoeira-inspired movements, inspired by his visit to Rio de Janeiro's Brazil Game Show in 2011. He wanted her to represent Japan's fanciful view of Brazilian women, not necessarily an accurate one, and represent how impressed he was with the country. Art director Toshiyuki Kamei designed the character, building the concept around the keywords of "Brazil" and "Jiu Jitsu". Many potential iterations were considered from various backgrounds, including a male soccer player that had grown up in a poor neighborhood who fought using a ball and soccer-themed kicks. The design was scrapped, however, due to Nakayama feeling it was too similar to the character Roberto from another Capcom series, Rival Schools. Meanwhile another early concept called "Wild Rapunzel" would have had long, fluffy blonde hair that she would have used to not only attack but shield herself from opponent's attacks. Other designs also followed, such as a very tall woman with dreadlocks and a long reach, and a female physical therapist that would have used moves that looked "extremely painful". Several designs were more overtly sexual. One would have had her body wrapped in bandages, using them to attack with varying degrees of her body becoming exposed depending on the strength of the attack used. Meanwhile, a design dubbed "Clumsy Cutie" would have featured a girl in patchwork shirt and pants. As she fought, her clothes would become tattered and tear off her body, gradually revealing more of it. While this design was unused, Nakayama considered utilizing it for a stand-alone character at a later time. Other outfits had varying degrees of exposure, such as utilizing a black belt for a makeshift bra, and emphasis was placed on her physical curves, primarily to have her buttocks exposed. Nakyama explained that in his view, "a characteristic of Brazilian women is that their buttocks tend to get bigger when they exercise", and wanted to leave them exposed for ease of movement. Additional consideration was given to her hairstyle, considering options that would give her a "sexy" or "naughty" appearance. Towards the end of her development, they chose to go with a doji martial arts outfit for a "MMA" themed design focus, making adjustments to have it give off a sense of comfort and speed. While the initial design was more orthodox and casual, Kamei stated as he worked on it he made it increasingly sophisticated. Sources of inspiration during this point of development included Japanese hakama skirts and attire worn by professional wrestling divas. While early mockups featured a Brazilian flag on the back, it was later adapted to a full color scheme for the attire. Meanwhile, her name was based on Nakayama's name for her, Lala, which he felt gave her a Portuguese feel. Nakayama would later give several of Laura's early designs fleshed out profiles and art on Capcom's "Shadaloo Archives" website.

… excerpt ends here. Continue reading the full article.

Illustrations

Laura Matsuda: Laura went through several designs, many of which focused on using "sexy" as a gimmick both in terms of appearance and her interactions with the opponent.[4]
Laura went through several designs, many of which focused on using "sexy" as a gimmick both in terms of appearance and her interactions with the opponent.[4]

Worked examples

Example 1 — a first encounter with Laura Matsuda

Start with the simplest possible case. Write down what Laura Matsuda claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Laura Matsuda before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Laura Matsuda ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Laura Matsuda

In research
Laura Matsuda appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Laura Matsuda in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Laura Matsuda is common in secondary-school and first-year university syllabi. It links to neighbouring topics Female characters in video games, Fictional Brazilian people in video games, Fictional characters with electric or magnetic abilities, so understanding it makes those chapters shorter.
In everyday life
Look for Laura Matsuda outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Laura Matsuda in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Laura Matsuda means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Laura Matsuda out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Laura Matsuda in simple terms?

Laura Matsuda (Japanese: ララ マツダ/松田) is a fictional character from the Street Fighter series of video games, making her first appearance in 2016's Street Fighter V. She is the sister of Sean Matsuda, a character from 1997's Street Fighter III.

Why does Laura Matsuda matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Laura Matsuda?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Laura Matsuda.

Tags

  • Female characters in video games
  • Fictional Brazilian people in video games
  • Fictional characters with electric or magnetic abilities
  • Fictional jujutsuka
  • Street Fighter characters
  • Video game characters introduced in 2016

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