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Lenticular printing

Lenticular printing is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Lenticular printing rather than just read about it. In short: Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles. Examples include flip and animation effects such as winking eyes, and modern advertising graphics whose messages change depending on the viewing angle.

Lenticular printing — main illustration
Lenticular printing — illustration

Key takeaways

  • Lenticular printing belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Lenticular printing to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Lenticular printing from memory before moving on to harder problems.

Reference excerpt

Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles. Examples include flip and animation effects such as winking eyes, and modern advertising graphics whose messages change depending on the viewing angle. It can be used to create frames of animation, for a motion effect; offsetting the various layers at different increments, for a 3D effect; or simply to show sets of alternative images that appear to transform into each other. Colloquial terms for lenticular prints include "flickers", "winkies", "wiggle pictures", and "tilt cards". The trademarks Vari-Vue and Magic Motion are often used for lenticular pictures, without regard to the actual manufacturer.

Process

Lenticular printing is a multi-step process that consists of creating a lenticular image from at least two images, and placing it behind a lenticular lens.

Creation and interlacing of images Once the images are collected, they are arranged in individual frame files, then digitally combined into a single file in a process called interlacing. Interlacing can be done manually using a raster graphics editor or using dedicated interlacing software.

Printing and assembly The interlaced image may be printed directly on the back (smooth side) of the lens, or on a substrate (ideally a synthetic paper) that is laminated to the lens. When printing on the backside of the lens, the critical registration of the fine "slices" of interlaced images must be absolutely correct during the lithographic or screen printing process to avoid "ghosting" and poor image definition.

Variations and effects The combined lenticular print shows two or more images by changing the angle from which the print is viewed. If a sequence of images is used, it can even show a short animation. Though normally produced in sheet form by interlacing simple images or colors throughout the artwork, lenticular images can also be created in roll form with 3D effects or multi-color changes. Alternatively, several images of the same object, taken from slightly different angles, can be used to create a lenticular print with a stereoscopic 3D effect. 3D effects can be achieved only in a lateral (side-by-side) orientation, as each of the viewer's eyes must see them from a slightly different angle to achieve the stereoscopic effect. Other effects, like morphs, motion, and zooms work better (with less ghosting or latent effects) in top-to-bottom orientation, but can be achieved in both orientations.

Materials and manufacturing processes There are many commercial processes in the manufacture of lenticular images, which can be made from PVC, APET, acrylic, and PETG, as well as other materials. While PETG and APET are the most common, other materials are becoming popular to accommodate outdoor use and special forming due to the increasing use of lenticular images on items such as gift cards. Lithographic lenticular printing allows for the flat side of the lenticular sheet to have ink placed directly onto the lens, while high-resolution photographic lenticulars typically have the image laminated to the lens. Lenticular images saw a surge in popularity in the first decade of the 21st century, appearing on the cover of the May 2006 issue of Rolling Stone, trading cards, sports posters, and signs in stores that help to attract buyers.

Construction

Each image is arranged (slicing) into strips, which are then interlaced with one or more similarly arranged images (splicing). These are printed on the back of a piece of plastic, with a series of thin lenses molded into the opposite side. Alternatively, the images can be printed on paper, which is then bonded to the plastic. With the new technology, lenses are printed in the same printing operation as the interlaced image, either on both sides of a flat sheet of transparent material, or on the same side of a sheet of paper, the image being covered with a transparent sheet of plastic or with a layer of transparent, which in turn is printed with several layers of varnish to create the lenses. The lenses are accurately aligned with the interlaces of the image, so that light reflected off each strip is refracted in a slightly different direction, but the light from all pixels originating from the same original image is sent in the same direction. The result is that a single eye looking at the print sees a single whole image, but two eyes will see different images, which leads to stereoscopic 3D perception.

Types of lenticular prints There are three distinct types of lenticular prints, distinguished by how great a change in angle of view is required to change the image:

Transforming prints Here two or more different pictures are used, and the lenses are designed to require a relatively large change in angle of view to switch from one image to another. This allows viewers to easily see the original images, since small movements cause no change. Larger movement of the viewer or the print causes the image to flip from one image to another (the "flip effect"). An example of this is the lenticular print of hockey player Mario Tremblay at Centre Mario-Tremblay in Alma, Quebec, where he is transformed from a minor hockey playing boy as an Alma Eagle into the professional hockey playing man, four years later, as a Montreal Canadien. Animated prints Here the distance between different angles of view is "medium", so that while both eyes usually see the same picture, moving a little bit switches to the next picture in the series. Two or more sequential images are used, with only small differences between each image and the next. This can be used to create an image that moves ("motion effect"), or can create a "zoom" or "morph" effect, in which part of the image expands in size or changes shape as the angle of view changes. The movie poster of the film Species II is an example of this technique. Stereoscopic effects Here the change in viewing angle needed to change images is small, so that each eye sees a slightly different view. This creates a 3D effect without requiring special glasses, using two or more images. For example, the Dolby-Philips Lenticular 3D display produces 28 different images.

… excerpt ends here. Continue reading the full article.

Illustrations

Lenticular printing: Close-up of the surface of a lenticular print
Close-up of the surface of a lenticular print
Lenticular printing: Principle of operation of an animated or 3D lenticular print, showing repetition of views
Principle of operation of an animated or 3D lenticular print, showing repetition of views
Lenticular printing: Images are interlaced on the substrate
Images are interlaced on the substrate
Lenticular printing: Berthier's diagram: A-B=glass plate, with a-b=opaque lines, P=Picture, O=Eyes, c-n=blocked and allowed views (Le Cosmos 05–1896)
Berthier's diagram: A-B=glass plate, with a-b=opaque lines, P=Picture, O=Eyes, c-n=blocked and allowed views (Le Cosmos 05–1896)
Lenticular printing: Saturnalia 1973 LP with lenticular label that switches from "Magical love" to a logo.
Saturnalia 1973 LP with lenticular label that switches from "Magical love" to a logo.

Worked examples

Example 1 — a first encounter with Lenticular printing

Start with the simplest possible case. Write down what Lenticular printing claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Lenticular printing before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Lenticular printing ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Lenticular printing

In research
Lenticular printing appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Lenticular printing in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Lenticular printing is common in secondary-school and first-year university syllabi. It links to neighbouring topics 3D imaging, Optics, Printing, so understanding it makes those chapters shorter.
In everyday life
Look for Lenticular printing outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Lenticular printing in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Lenticular printing means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Lenticular printing out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Lenticular printing in simple terms?

Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles. Examples include flip and animation effects such as winkin…

Why does Lenticular printing matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Lenticular printing?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Lenticular printing.

Tags

  • 3D imaging
  • Optics
  • Printing

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