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Let's Play

Let's Play is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Let's Play rather than just read about it. In short: A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than bein…

Let's Play — main illustration
Let's Play — illustration

Key takeaways

  • Let's Play belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Let's Play to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Let's Play from memory before moving on to harder problems.

Reference excerpt

A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through the game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration, and can be scripted, while streaming is often an unedited experience performed on the fly.

History

From the onset of computer video entertainment, video game players with access to screenshot capture software, video capture devices, and screen recording software have recorded themselves playing through games, often as part of walkthroughs, longplays, speedruns, or other digital entertainment formats. For example, within the French show Level One on the video game-centric Game One from 1998 to 2002, where host Marc Lacombe played through the early levels of games with commentary added by himself and sometimes a guest. Another example is the Japanese television program GameCenter CX, launched in 2003, where the host challenged to complete retro games within a single day, and others like Skip Rodgers had provided VHS tapes describing to players how to complete difficult games. One such form these took was the addition of running commentary, typically humorous in nature, along with the screenshots or videos; video-based playthroughs would typically be presented without significant editing to maintain the raw response the players had to the game. The presenter would also often poll readers or viewers with the in-game decisions as to provide an element of interactivity for the audience. Though others had used the same approach at the time, the forums at the website Something Awful are credited with coming up with the term "Let's Play" in 2007 to describe such playthroughs. The exact origins of the term are unclear, but believed to be about a screenshot playthrough of The Oregon Trail via the Something Awful forums sometime in 2005; the playthrough can no longer be found on the site, but has been referenced by other forum threads. The format of Let's Plays is credited to Something Awful forum user Michael Sawyer under his username alias "Slowbeef". Sawyer stated that the format he adopted came from an earlier playthrough by forum user "Vlaphor" for I Have No Mouth, and I Must Scream. Sawyer's adaption would become the format that future Something Awful users would subsequently use. Sawyer is also credited for creating the first video playthrough for the game The Immortal which he made alongside his screenshot playthrough. From there, the format was popular with other forum users and many Let's Plays were created; the forum established a process to create these and the development of a large archive of Let's Plays. With the onset of user-created video streaming websites like YouTube and Twitch, more users have been able to prepare and share such videos, making the Let's Play format widely popular, spreading beyond the Something Awful forums.

Contemporary

Let's Play videos are similar to a player completing a game via streaming video for an audience. According to Patrick Lee of The A.V. Club, a good Let's Play video distinguishes itself from straightforward streaming playthroughs when the player has sufficiently familiarized themselves with the game as to be able to offer better commentary and show off more of the game to their audience, is able to provide the audience with personal recollections about the game, or can play through a game they have already completed under self-imposed challenges, such as completing a game without killing any enemies. Through this approach, Lee states, such Let's Play videos serve to help memorialize these games, helping those who may not have access to the titles (due to age or regional restrictions) to appreciate more obscure games. Some of the more popular gamers that create these videos have become Internet celebrities and seen as a type of "professional fan", according to Maker Studios' Dar Nothaft; other gamers tune into these videos to get a different perspective on games rather than professional review sources. Felix Kjellberg, known by his online pseudonym PewDiePie, has monetized his "Let's Play" videos which reach over 40 million subscribers and over 10 billion views, as of September 2015. PewDiePie's influence on game sales has been considerable, and games that are featured in Let's Plays on his channel frequently see large boosts in sales, creating what is called "the PewDiePie effect". Some other people or groups include Achievement Hunter, The Yogscast, Smosh Games, Chuggaaconroy, Jacksepticeye, Markiplier, DanTDM, Game Grumps, Stampylonghead, IHasCupquake, and Machinima.com.

… excerpt ends here. Continue reading the full article.

Illustrations

Let's Play illustration
Let's Play: PewDiePie (Felix Kjellberg) has one of the largest subscriber bases for his Let's Play YouTube videos.
PewDiePie (Felix Kjellberg) has one of the largest subscriber bases for his Let's Play YouTube videos.
Let's Play: Markiplier has another of the largest subscriber bases for his Let's Play YouTube videos.
Markiplier has another of the largest subscriber bases for his Let's Play YouTube videos.
Let's Play: Chuggaaconroy (pictured in 2018) was among several Let's Play YouTubers initially affected by Nintendo's Content ID policy.
Chuggaaconroy (pictured in 2018) was among several Let's Play YouTubers initially affected by Nintendo's Content ID policy.

Worked examples

Example 1 — a first encounter with Let's Play

Start with the simplest possible case. Write down what Let's Play claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Let's Play before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Let's Play ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Let's Play

In research
Let's Play appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Let's Play in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Let's Play is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2007 neologisms, Culture of YouTube, Internet terminology, so understanding it makes those chapters shorter.
In everyday life
Look for Let's Play outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Let's Play in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Let's Play means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Let's Play out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Let's Play in simple terms?

A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjec…

Why does Let's Play matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Let's Play?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Let's Play.

Tags

  • 2007 neologisms
  • Culture of YouTube
  • Internet terminology
  • Video game-related legal disputes
  • Video game culture
  • Video game terminology

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