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Level ancestor problem

Level ancestor problem is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Level ancestor problem rather than just read about it. In short: In graph theory and theoretical computer science, the level ancestor problem is the problem of preprocessing a given rooted tree T into a data structure that can determine the ancestor of a given node at a given distance from the root of the tree. More precisely, let T be a rooted tree with n nodes, and let v be an arbitrary node of T.

Level ancestor problem — main illustration
Level ancestor problem — illustration

Key takeaways

  • Level ancestor problem belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Level ancestor problem to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Level ancestor problem from memory before moving on to harder problems.

Reference excerpt

In graph theory and theoretical computer science, the level ancestor problem is the problem of preprocessing a given rooted tree T into a data structure that can determine the ancestor of a given node at a given distance from the root of the tree. More precisely, let T be a rooted tree with n nodes, and let v be an arbitrary node of T. The level ancestor query LA(v,d) requests the ancestor of node v at depth d, where the depth of a node v in a tree is the number of edges on the shortest path from the root of the tree to node v. It is possible to solve this problem in constant time per query, after a preprocessing algorithm that takes O(n) and that builds a data structure that uses O(n) storage space.

Jump pointer algorithm The jump pointer algorithm pre-processes a tree in O(n log n) time and answers level ancestor queries in O(log n) time. The jump pointer algorithm associates up to log n pointers to each vertex of the tree. These pointers are called jump pointers because they jump up the tree towards the root of the tree. For a given node v of a tree, the algorithm stores an array of length l {\displaystyle l} jumpers where ℓ = ⌊ log 2 ⁡ ( depth ⁡ ( v ) ) ⌋ {\displaystyle \ell =\lfloor \log _{2}(\operatorname {depth} (v))\rfloor } . The ith element of this array points to the 2ith ancestor of v. Using such data structure helps us jump halfway up the tree from any given node. When the algorithm is asked to process a query, we repeatedly jump up the tree using these pointers. The number of jumps will be at most log n and therefore queries can be answered in log n time.

Ladder algorithm The ladder algorithm is based on the idea of simplifying a tree into a collection of paths. The reason for this is the fact that paths are easier to be queried when it comes to level ancestor queries. Consider a path P consisting of n nodes rooted at a node r. We can store the path into an array of size n called Ladder and we can quickly answer a level ancestor query of LA(v, d) by returning Ladder[d] if depth(v)≤d. This will take O(1). However, this will only work if the given tree is a path. Otherwise, we need to decompose it into paths. This is done in two stages: long-path decomposition and extending the long paths into ladders.

Stage 1: long-path decomposition This is a recursive method that decomposes a given tree into paths. This stages starts off by finding the longest root-to-leaf path in the tree. It then removes this path by breaking its ties from the tree which will break the remaining of the tree into sub-trees and then it recursively processes each sub-tree. Every time a path is decomposed, an array is created in association with the path that contains the elements on the path from the root to the leaf. The base case of this recursion is when the tree is a path in which case its removal leaves an empty graph. Each vertex v has a unique ladder which is the ladder containing it and we call it the "v's ladder". However, after this pre-processing stage, the queries cannot be answered quickly. In fact in order to answer a level ancestor query, the algorithm needs to jump from a path to another until it reaches the root and there could be Θ(√n) of such paths on a leaf-to-root path. This leads us to an algorithm that can pre-process the tree in O(n) time and answers queries in O(√n). In order to reach the optimal query time, we need to process the results in a second stage described below.

Stage 2: extending the long paths into ladders The first stage of the algorithm decomposes the tree into a number of disjoint paths. In the second stage of the algorithm, each path is extended and therefore the resulting paths will not be mutually exclusive. In the first stage of the algorithm, each path is associated with an array of size h' . We extend this path by adding the h' immediate ancestors at the top of the path in the same array. This will extend each array twice its original size at most which will result in 2n total number of nodes in all the ladders. Notice that the number of ladders is not changed and each node's ladder remains the same. Although a node v can be listed in multiple paths now but its ladder is the one that was associated to v in the first stage of the algorithm. These two stages can be processed in O(n) time but the query time is not constant yet. Consider a level ancestor query on a node u of height h. By travelling to the top of u's ladder, a vertex of height at least 2h will be reached. Observe that all the nodes have a height of at least 1 and therefore after doing this i times, we reach a node of height at least 2i and therefore we need to do this at most log n times. This gives us a query time of O(log n).

Stage 3: combining the two approaches It turns out that the ladder algorithm does not do the trick on its own. In fact the jump pointer algorithm and the ladder algorithm complement one another. The two algorithms work in opposite directions: the jump pointer algorithm makes exponentially decreasing hops and the ladder algorithm makes exponentially increasing hops. A combination of the two algorithms can answer queries in O(1) time. A single jump pointer takes any query at least halfway up the tree after which climbing up only one ladder will answer the query. This results in O(n log n) pre-processing time and O(1) query time. The pre-processing can be further reduced to O(n) time by an application of the Method of Four Russians, in which the tree is reduced to a smaller tree with linear preprocessing, and a collection of very small trees, which are small enough that an exhaustive enumeration of all trees and the preprocessing of those trees is still O(n) time. Trees of size (log n)/4 suffice.

… excerpt ends here. Continue reading the full article.

Illustrations

Level ancestor problem: Level ancestor of (v,2) and the path from root r to the node v.
Level ancestor of (v,2) and the path from root r to the node v.

Worked examples

Example 1 — a first encounter with Level ancestor problem

Start with the simplest possible case. Write down what Level ancestor problem claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Level ancestor problem before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Level ancestor problem ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Level ancestor problem

In research
Level ancestor problem appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Level ancestor problem in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Level ancestor problem is common in secondary-school and first-year university syllabi. It links to neighbouring topics Theoretical computer science, Trees (graph theory), so understanding it makes those chapters shorter.
In everyday life
Look for Level ancestor problem outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Level ancestor problem in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Level ancestor problem means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Level ancestor problem out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Level ancestor problem in simple terms?

In graph theory and theoretical computer science, the level ancestor problem is the problem of preprocessing a given rooted tree T into a data structure that can determine the ancestor of a given node at a given distance from the root of the tree. More precisely, let T be a rooted tree with n nodes…

Why does Level ancestor problem matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Level ancestor problem?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Level ancestor problem.

Tags

  • Theoretical computer science
  • Trees (graph theory)

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