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Lexicon (card game)

Lexicon (card game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Lexicon (card game) rather than just read about it. In short: Lexicon is a word game using a dedicated deck of cards for 2 to 4 players published as a shedding card game. The original game was published by Waddingtons in the United Kingdom, and it was later distributed and licensed internationally, and has been published with various names and in different formats.

Lexicon (card game) — main illustration
Lexicon (card game) — illustration

Key takeaways

  • Lexicon (card game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Lexicon (card game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Lexicon (card game) from memory before moving on to harder problems.

Reference excerpt

Lexicon is a word game using a dedicated deck of cards for 2 to 4 players published as a shedding card game. The original game was published by Waddingtons in the United Kingdom, and it was later distributed and licensed internationally, and has been published with various names and in different formats. The intellectual property for the game is currently owned by Winning Moves. Rules for numerous games using the deck of cards for Lexicon have been created, including for solitaire games and for tournaments.

Publication history Lexicon was created by David Whitelaw in 1932 and originally published by Waddingtons. After a poor launch for an initial small edition as a market test, Waddingtons upgraded the packaging and increased the price, and by late 1932 were selling thousands of units per day in stationery shops. A section in the rulebook was titled "How to arrange a Lexicon drive" for the organisation and execution of a party or tournament based on Lexicon. By 1934, the game was being sold internationally. In March 1934, proceeds from a game in Australia were donated towards children's health care. In the United States, it was distributed by Parker Brothers as Crossword Lexicon. In 1938, George Parker stated that of all games sold by the company, the demand for Lexicon was only exceeded by that of regular playing cards. By the early 1970s, a version of the game had been released using tiles instead of cards, with minor rule variations. Early rulebooks distributed with the game contained instructions for 23 games that could be played by 2 to 4 players with the deck cards. Certain copies came with a 1936 competition slip wherein £1,000 was offered in cash prizes. Several subsequent versions have been released. From 23-25 September 1983, Waddingtons organised the Lexicon Golden Jubilee Weekend to celebrate the 50th anniversary of the game. It was hosted at the Victoria Hotel in Nottingham with various Lexicon-themed games, including "team Lexicon, Lexicon criss-cross, Lexicon clock patience, and individual games", as well as a dinner with alphabet soup, a lecture by the author of A History of Waddingtons, and a prize presentation event. Waddingtons was purchased by Hasbro in 1994, which later sold Lexicon to Winning Moves.

Gameplay

Each player is dealt ten cards from a pool of 52, each depicting a letter and a point value. Two packs of cards are used for more than 5 players. The letter distribution was originally four each of the vowels 'A', 'E', and 'I', three each of the vowels 'O' and 'U' and the consonants 'H', 'L', 'R', 'S', 'T', and 'W', and one each of the other letters and the Master card. The point values are 10 for 'A', 'E', and 'I'; 8 points for 'C', 'H', 'K', 'L', 'M', 'N', 'O', 'P', 'R', 'S', 'T', 'U', and 'W'; 6 points for 'D', 'J', and 'V'; 4 points for 'G', 'Q', and 'Y'; and 2 points for 'B', 'F', 'X', and 'Z'. The Master card is a wild card that may represent any letter, and has a point value of 15. On their turn, a player may lay down a complete word with their letters, extend a word already played, or discard one of their cards and draw one from the top of the draw or discard piles. The player may also choose to exchange one or more cards with those forming a word in play, so long as the exchange results in a complete word. The object is for a player to eliminate all cards from their hand. When a player has no cards left in their hand, the round ends and the other players each tally the point value of the cards they hold. A player may challenge a word as being non-existent or mis-spelt. A successful challenge reduces the challenger's accumulated points by 10, and an unsuccessful one increases it by 10. When a player has accumulated 100 penalty points over any number of rounds, they are eliminated from the game, and the last player remaining is the winner.

Other games The Lexicon deck of cards can be used to play numerous games. Among them are Clock Patience, Lexicon Bridge, Lexicon Cribbage, Lexicon Criss-Cross, Lexicon Dominoes, Lexicon Eights, Lexicon Riddance, Lexicon Scrabble, various solitaire games, and team games. In Lexicon Criss-Cross, the players form words within a 5×5 grid using 25 cards revealed in succession from the deck. Points are awarded based on the length of words formed, with 10 points for 5-letter words, 7 points for 4-letter words, 3 points for 3-letter words, and 1 point for 2-letter words. In Lexicon Scrabble, a shuffled deck is scattered face-up on the playing surface and the players collect cards as quickly as possible to spell out a seven-letter word. The first player to announce their word wins the round. Players retain cards that were picked up for subsequent rounds, but any player who collected more than seven cards is disqualified.

Reception An entry in a 1934 article in The Sydney Mail stated that the cards "are packed in amusing little boxes looking like pocket dictionaries". In 1938, the game was promoted by Jane Froman on her radio programme Radio Row. In a 1973 review, Richard Sharp described it as a "durable game" owing to its simplicity, as players can learn its rules quickly and games are generally short. In its catalogue description, the Victoria and Albert Museum state that Lexicon is "the best known of the more sophisticated spelling card games" published during the 1920s and 1930s.

References

Further reading Watson, Victor (2008). The Waddingtons Story. Northern Heritage Publications. ISBN 9781906600365. The Playboy Winner's Guide to Board Games

External links Lexicon at BoardGameGeek

Illustrations

Lexicon (card game) illustration
Lexicon (card game): A Lexicon "A" card, worth 10 points
A Lexicon "A" card, worth 10 points

Worked examples

Example 1 — a first encounter with Lexicon (card game)

Start with the simplest possible case. Write down what Lexicon (card game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Lexicon (card game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Lexicon (card game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Lexicon (card game)

In research
Lexicon (card game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Lexicon (card game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Lexicon (card game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Card games introduced in 1933, Dedicated deck card games, Shedding-type card games, so understanding it makes those chapters shorter.
In everyday life
Look for Lexicon (card game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Lexicon (card game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Lexicon (card game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Lexicon (card game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Lexicon (card game) in simple terms?

Lexicon is a word game using a dedicated deck of cards for 2 to 4 players published as a shedding card game. The original game was published by Waddingtons in the United Kingdom, and it was later distributed and licensed internationally, and has been published with various names and in different fo…

Why does Lexicon (card game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Lexicon (card game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Lexicon (card game).

Tags

  • Card games introduced in 1933
  • Dedicated deck card games
  • Shedding-type card games
  • Waddingtons games
  • Word games

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