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Library makerspace

Library makerspace is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Library makerspace rather than just read about it. In short: A library makerspace, also known as a hackerspace or hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, 3D scanning, audio and video capture and editing tools, and traditional arts and crafts supplies. In the field of library science, makerspaces are classified as a type of library service offere…

Library makerspace — main illustration
Library makerspace — illustration

Key takeaways

  • Library makerspace belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Library makerspace to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Library makerspace from memory before moving on to harder problems.

Reference excerpt

A library makerspace, also known as a hackerspace or hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, 3D scanning, audio and video capture and editing tools, and traditional arts and crafts supplies. In the field of library science, makerspaces are classified as a type of library service offered by librarians to patrons.

Definition In a library makerspace or maker program, patrons of varying ages can work together, alone, or with library staff on creative projects. These spaces often give community members access to tools, technology, and knowledge that may not be easily accessible or affordable otherwise. The goal of a makerspace is to allow patrons to learn through direct experimentation and from each other. Library makerspaces do not require specified areas; a pre-existing space can be temporarily modified (or "made") to better suit the needs of participants. It is more about the intentions of the makers than about the qualities of the space itself. In fact, the Makerspace Playbook states: “A collection of tools does not define a Makerspace. Rather, we define it by what it enables: making.”

History The force behind the initial “maker movement” is believed to be the creation of Make: magazine in 2005, which published information about maker-related projects. The momentum grew when the magazine devised a series of venues for makers to express themselves and share their creations deemed “maker faires”. Libraries took notice and began offering programs and redesigning spaces to address related interests within their communities. The first public library with a maker space was the Fayetteville Free Library. Lauren Britton conceived of the idea of creating the makerspace at the Fayetteville Free Library as part of her coursework as a MLIS student. Although the modern history of the makerspace library movement began in 2005, making in libraries began earlier than that. In 1873, the Gowanda Ladies Social Society, which later became the Ladies Library Association, was created “to quilt, knit, sew, socialize, and talk about books.” In 1905, the Carnegie Library of Pittsburgh’s children’s department provided crafts for children. In 1979, the Merrimack Public Library in New Hampshire also provided crafts for children.

Purposes

A library makerspace is intended to allow community members to experience technology or activities that they previously were not able to access. As many maker spaces include technology like 3D printers, sewing machines, soldering irons, coding, robotics, and wood carving machines, patrons are invited to experiment freely. The purpose of a maker space is often expressed to be inspiring an interest in science, technology, design, and lifelong learning in the people who are served by the library. Library makerspaces may be viewed in terms of an information literacy lens. Over time, it is expected that the available activities within each individual maker space will grow to reflect the interests of each community in which the library is housed. Makerspaces are also intended to allow minorities or underrepresented populations, like women, or people with disabilities, to become involved with technology and fields they may not have previously considered. The extent of activities and services in a makerspace is essentially determined by the target audience, the funds available and the objectives of the host institution.

Types of activities and technology

There are many types of makerspaces offered as a library service. They are usually developed around a certain type of medium, technology, or even patron age group. Some examples include computer programming and coding, CryptoParties, digital privacy workshops, Free Software advocacy, robotics and electronics, 3D modeling and printing, laser cutting, board games, and traditional arts and crafts. Although experts in the area may be available, the community atmosphere of the space allows patrons to learn from each other and experiment rather than receive lessons. Maker spaces have also grown to allow patrons to take classes to develop a certain skill, like cooking, sewing, leather working or yoga.

Criticism When the concept of makerspaces in libraries was first introduced in the early 2010s, it was anticipated that some librarians would feel reluctant to allocate resources away from other services and that there could be issues of legal liability to consider. Resources exist to assist libraries in making decisions about liability waivers and safety forms in addition to other potential legal concerns.

See also Tool library Fab lab Hackerspace

References

Further reading Mello, Maggie; Nichols, Jennifer, eds. (2020). Re-making the Library Makerspace: Critical Theories, Reflections, and Practices. Sacramento: Library Juice Press. ISBN 978-1-63400-081-9. Mersand, Shannon (2021). "The State of Makerspace Research: a Review of the Literature". TechTrends. 65 (2): 174–186. doi:10.1007/s11528-020-00566-5. S2CID 229463223.

External links Links to library resources

Illustrations

Library makerspace: Makerspace in a library
Makerspace in a library
Library makerspace: A laser cutter in a library
A laser cutter in a library
Library makerspace: A mini maker faire held in a library
A mini maker faire held in a library

Worked examples

Example 1 — a first encounter with Library makerspace

Start with the simplest possible case. Write down what Library makerspace claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Library makerspace before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Library makerspace ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Library makerspace

In research
Library makerspace appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Library makerspace in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Library makerspace is common in secondary-school and first-year university syllabi. It links to neighbouring topics Creativity, DIY culture, Hackerspaces, so understanding it makes those chapters shorter.
In everyday life
Look for Library makerspace outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Library makerspace in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Library makerspace means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Library makerspace out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Library makerspace in simple terms?

A library makerspace, also known as a hackerspace or hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, 3D scanning, audio and video capture and editing tools, and traditional a…

Why does Library makerspace matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Library makerspace?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Library makerspace.

Tags

  • Creativity
  • DIY culture
  • Hackerspaces
  • Library resources

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