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physics

Light field

Light field is a physics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Light field rather than just read about it. In short: A light field, or lightfield, is a physical field that describes the amount of light flowing in every direction through every point in a three-dimensional space. The mathematical space of all possible light rays is given by the five-dimensional plenoptic function (with three position coordinates and two direction angles as arguments), and the magnitude of each ray is given by its radiance.

Light field — main illustration
Light field — illustration

Key takeaways

  • Light field belongs to physics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Light field to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Light field from memory before moving on to harder problems.

Reference excerpt

A light field, or lightfield, is a physical field that describes the amount of light flowing in every direction through every point in a three-dimensional space. The mathematical space of all possible light rays is given by the five-dimensional plenoptic function (with three position coordinates and two direction angles as arguments), and the magnitude of each ray is given by its radiance. Michael Faraday was the first to propose that light should be interpreted as a field, much like the magnetic fields on which he had been working. The term light field was coined by Andrey Gershun in a classic 1936 paper on the radiometric properties of light in three-dimensional space. The term "radiance field" may also be used to refer to similar, or identical concepts. The term is used in modern research such as neural radiance fields.

Formulation

For geometric optics—i.e., in the regime of incoherent light and objects larger than the wavelength of light—the fundamental carrier of light is a ray. The measure for the amount of light traveling along a ray is radiance, denoted by L and expressed in units of W·sr−1·m−2; i.e., watts (W) per steradian (sr) per square meter (m2). The steradian is a measure of solid angle, and meters squared are used as a measure of cross-sectional area, as shown at right.

The radiance along all such rays in a region of three-dimensional space illuminated by an unchanging arrangement of lights is called the plenoptic function. The plenoptic illumination function is an idealized function used in computer vision and computer graphics to express the image of a scene from any possible viewing position at any viewing angle at any point in time. It is not used in practice computationally, but is conceptually useful in understanding other concepts in vision and graphics. Since rays in space can be parameterized by three coordinates, x, y, and z and two angles θ and ϕ, as shown at left, it is a five-dimensional function, that is, a function over a five-dimensional manifold equivalent to the product of 3D Euclidean space and the 2-sphere.

Irradiance field

The light field at each point in space can be treated as an infinite collection of vectors, one per direction impinging on the point, with lengths proportional to their radiances. Integrating these vectors over any collection of lights, or over the entire sphere of directions, produces a vector-valued function of 3D space called the vector irradiance field. The vector direction at each point in the field can be interpreted as the orientation of a flat surface placed at that point to most brightly illuminate it. The vector magnitude is a scalar-valued function of 3D space, called the irradiance.

Higher dimensionality Time, wavelength, and polarization angle can be treated as additional dimensions, yielding higher-dimensional functions, accordingly.

The 4D light field

In a plenoptic function, if the region of interest contains a concave object (e.g., a cupped hand), then light leaving one point on the object may travel only a short distance before another point on the object blocks it. No practical device could measure the function in such a region. However, for locations outside the object's convex hull (conceptually, the shape a shrink-wrap foil around it would become), the plenoptic function can be measured by capturing multiple images. In this case the function contains redundant information, because the radiance along a ray remains constant throughout its length. The redundant information is exactly one dimension, leaving a four-dimensional function variously termed the photic field, the 4D light field or lumigraph. Formally, the field is defined as radiance along rays in empty space. The set of rays in a light field can be parameterized in a variety of ways. The most common is the two-plane parameterization. While this parameterization cannot represent all rays, for example rays parallel to the two planes if the planes are parallel to each other, it relates closely to the analytic geometry of perspective imaging. A simple way to think about a two-plane light field is as a collection of perspective images of the st plane (and any objects that may lie astride or beyond it), each taken from an observer position on the uv plane. A light field parameterized this way is sometimes called a light slab.

Sound analog The analog of the 4D light field for sound is the sound field or wave field, as in wave field synthesis, and the corresponding parametrization is the Kirchhoff–Helmholtz integral, which states that, in the absence of obstacles, a sound field over time is given by the pressure on a plane. Thus this is two dimensions of information at any point in time, and over time, a 3D field. This two-dimensionality, compared with the apparent four-dimensionality of light, is because light travels in rays (0D at a point in time, 1D over time), while by the Huygens–Fresnel principle, a sound wave front can be modeled as spherical waves (2D at a point in time, 3D over time): light moves in a single direction (2D of information), while sound expands in every direction. However, light travelling in non-vacuous media may scatter in a similar fashion, and the irreversibility or information lost in the scattering is discernible in the apparent loss of a system dimension.

… excerpt ends here. Continue reading the full article.

Illustrations

Light field: Parameterizing a ray in 3D space by position (x, y, z) and direction (θ, ϕ).
Parameterizing a ray in 3D space by position (x, y, z) and direction (θ, ϕ).
Light field: Summing the irradiance vectors D1 and D2 arising from two light sources I1 and I2 produces a resultant vector D having the magnitude and direction shown.[5]
Summing the irradiance vectors D1 and D2 arising from two light sources I1 and I2 produces a resultant vector D having the magnitude and direction shown.[5]
Light field: Radiance along a ray remains constant if there are no blockers.
Radiance along a ray remains constant if there are no blockers.
Light field: Some alternative parameterizations of the 4D light field, which represents the flow of light through an empty region of three-dimensional space. Left: points on a plane or curved surface and directions leaving each point. Center: pairs of points on the surface of a sphere. Right: pairs of points on two planes in general (meaning any) position.
Some alternative parameterizations of the 4D light field, which represents the flow of light through an empty region of three-dimensional space. Left: points on a plane or curved surface and directions leaving each point. Center: pairs of points on the surface of a sphere. Right: pairs of points on two planes in general (meaning any) position.
Light field: A downward-facing light source (F-F') induces a light field whose irradiance vectors curve outwards. Using calculus, Gershun could compute the irradiance falling on points (P1, P2) on a surface.[22])
A downward-facing light source (F-F') induces a light field whose irradiance vectors curve outwards. Using calculus, Gershun could compute the irradiance falling on points (P1, P2) on a surface.[22])

Worked examples

Example 1 — a first encounter with Light field

Start with the simplest possible case. Write down what Light field claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In physics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Light field before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Light field ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Light field

In research
Light field appears in physics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Light field in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Light field is common in secondary-school and first-year university syllabi. It links to neighbouring topics 3D computer graphics, 3D display, Augmented reality, so understanding it makes those chapters shorter.
In everyday life
Look for Light field outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Light field in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Light field means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Light field out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Light field in simple terms?

A light field, or lightfield, is a physical field that describes the amount of light flowing in every direction through every point in a three-dimensional space. The mathematical space of all possible light rays is given by the five-dimensional plenoptic function (with three position coordinates an…

Why does Light field matter?

Because it connects several physics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Light field?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Light field.

Tags

  • 3D computer graphics
  • 3D display
  • Augmented reality
  • Mixed reality
  • Optics
  • Virtual reality

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