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Lightspeed (video game)

Lightspeed (video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Lightspeed (video game) rather than just read about it. In short: Lightspeed is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration.

Lightspeed (video game) — main illustration
Lightspeed (video game) — illustration

Key takeaways

  • Lightspeed (video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Lightspeed (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Lightspeed (video game) from memory before moving on to harder problems.

Reference excerpt

Lightspeed is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration. The box describes the title as an "Interstellar Action and Adventure" game. The game features space exploration, trade, combat and diplomacy in the same vein as 4X games such as Master of Orion. Lightspeed, unlike the popular series of turn-based strategy games, plays out in real-time. A sequel, entitled Hyperspeed, was released by MicroProse in 1991. It was nearly identical to Lightspeed, except that it included two additional star clusters for veterans of the first game.

Plot The player must help recolonize the human race after the Earth's habitability is critically reduced by an ecological catastrophe. The entire human race is being housed in huge Conestoga-class colony ships, which are waiting for the player to secure at least one planet with an Earth-like environment and to also acquire enough material resources to ensure that the colony or colonies in question can build a fledgling industrial base as soon as possible. The player is allowed limited time to accomplish this goal. In addition, the player must contend with the alien races living in the area that the player is exploring. The mission's success requires diplomacy to acquire allies and the elimination of races that may be potentially hostile to humanity. The player may also deem it necessary to destroy a friendly race in order to secure enough resources to successfully complete the objectives.

Gameplay Spaceflight is similar in style to the Wing Commander or X-Wing titles. Most races initially adopt a neutral stance towards the player, unless they ambush the player in between star systems. The player can then choose to attack or hold their fire, which can influence future relations with that species. The player may also choose to launch an unguided probe to initiate communications with neutral or friendly species. The player-controllable vehicles consist of the main Trailblazer-class cruiser (top left screenshot on box back) and small spacecraft chassis that can be quickly reconfigured for three different roles (that of a space superiority fighter, a powerful self-guided kamikaze missile with poor maneuverability or a weak homing missile with excellent maneuverability). The player can also launch an escape pod when their Trailblazer is hopelessly crippled.

In addition, the Trailblazer is also equipped with a fast moving turret with which to shoot down lightly armored fighter craft. While this weapon (along with the weapons equipped on a fighter-variant chassis) cannot penetrate capital ship armor, the Trailblazer is also equipped with a powerful front-mounted main gun to deal with larger threats. Guided missiles and kamikaze craft can also damage capital ships. Some aliens are equipped with shield generators that can negate main gun attacks. However, these generators are vulnerable to fighter and turret fire, as they are attached to the exterior of the ship. The shield component, along with certain weapon turrets, can be targeted by precision fire - a revolutionary feature for the time. This also ensures that no one weapon system becomes redundant at any point during the course of a game. As a gameplay element, the Trailblazer cruiser can only be crippled but not destroyed. The ship also contains a view the ship's engine room, which allows the player to enhance the ship's performance by upgrading or replacing the ship's components. The engine room is split into various areas including the Spindrive FTL engine, main cannon, sublight engine, turret, and deflector shielding. These components can be destroyed in battle or by the use of the Emergency Spindrive function in order to retreat from battle and head to a safer star system to recoup and repair. If the Spindrive is running without additional components its fuel efficiency could drop to the point that it could become impossible to reach a friendly base to re-equip without running out of fuel. In this situation, the player would be forced to use the escape pod and return to main base for a replacement Trailblazer. This however would cost precious mission time. The game gives the player the option to choose one of two star clusters in which to play in. The Hyades cluster is the easier of the two, while the Cerberus cluster offers a challenge for expert players. One can also engage in practice ship-to-ship combat from the main menu, or can elect to view a 3D gallery of some the ships in the game. The game featured groundbreaking polygonal 3D graphics for its time, running at 320x200 256-color VGA resolution and quality if played on capable hardware.

Reception

In a 1992 survey of science fiction games, Computer Gaming World gave Lightspeed one-plus stars out of five. A 1994 survey of strategic space games set in the year 2000 and later gave the game one star, describing it as "The lamentable predecessor to Hyperspeed". In 1996 the magazine ranked Lightspeed as the 46th worst game of all time, calling it "more repetitive than 'The Twelve Days of Christmas' with no payoff."

Reviews Strategy Plus

Sequel

References

External links Lightspeed at MobyGames Hyperspeed Base Lightspeed can be played for free in the browser at the Internet Archive

Illustrations

Lightspeed (video game): Main viewscreen of Trailblazer ship. L/R displays show engineering status and engine speed/fuel. Radar lower right, current target lower left
Main viewscreen of Trailblazer ship. L/R displays show engineering status and engine speed/fuel. Radar lower right, current target lower left

Worked examples

Example 1 — a first encounter with Lightspeed (video game)

Start with the simplest possible case. Write down what Lightspeed (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Lightspeed (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Lightspeed (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Lightspeed (video game)

In research
Lightspeed (video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Lightspeed (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Lightspeed (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1990 video games, DOS-only games, DOS games, so understanding it makes those chapters shorter.
In everyday life
Look for Lightspeed (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Lightspeed (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Lightspeed (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Lightspeed (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Lightspeed (video game) in simple terms?

Lightspeed is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration.

Why does Lightspeed (video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Lightspeed (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Lightspeed (video game).

Tags

  • 1990 video games
  • DOS-only games
  • DOS games
  • MicroProse games
  • Single-player video games
  • Space colonization
  • Space trading and combat simulators
  • Video games developed in the United States
  • Video games scored by Jeff Briggs

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